Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

So far, Call of Duty: Vanguard is like Modern Warfare with wimpier guns

 So far, Call of Duty: Vanguard is like Modern Warfare with wimpier guns

I played a few hours of Call of Duty: Vanguard multiplayer last week, and if you've played any other Call of Duty of the past two years, then you basically have too. Like 2020's Black Ops – Cold War, Vanguard is working from the same blueprint established by 2019's Modern Warfare. That means Gunsmith and field equipment are back, every mode you're used to is in there, and the game is destined to share the spotlight with Call of Duty: Warzone for the next year.

The latest on Blizzard's workplace allegations

Activision Blizzard walkout

(Image credit: Getty/Bloomberg)

Activision Blizzard is currently facing a lawsuit alleging widespread discrimination and sexual harassment. Here's everything that's happened since the lawsuit went public

Except, unlike Cold War, Vanguard plays almost exactly like Modern Warfare/Warzone so far—everything from the tactical sprint, gun ballistics, perks, and weapon mounting are direct carryovers from Infinity Ward's last CoD—which makes sense, considering Vanguard runs on an updated version of the same engine. As someone who thought Modern Warfare reinvigorated multiplayer and thinks Cold War is the Call of Duty equivalent of flat soda, it's a step up from last year.

The standard multiplayer experience is so similar, actually, that Vanguard's WW2 setting disappears into the background. Existing Warzone players can slip into Vanguard like a worn glove with guns that behave more or less the same as what they're already shooting in Verdansk—the Thompson feels like your standard MP5, the PPSH shoots the same as the one that's already in Warzone, and the German STG is the flexible M4 analog.

That level of familiarity may be exactly what some are looking for, but it strikes me as unadventurous. As a World War 2 game, Vanguard's interpretation of history seems loose (I doubt there were many MP40s in circulation with a yellow dot sight plus 8 other add-ons), but it's not fantastical, or anything close to Wolfenstein's science fiction.

The guns get in the way of Vanguard playing like a quintessential WW2 game, and instead finds an awkward middle ground that feels like a repeat of 2019 in 1945. This was especially notable about halfway through our gameplay session, once we had a chance to mess around in Gunsmith and build a few classes. As I was running around causing havoc with an STG sporting an ACOG scope, foregrip, fast mags, precision barrel, and stippled grip, I realized I had accidentally put together the same exact rifle that I've been using since Modern Warfare, now flavored for WW2.

Which is kind of a shame, because Gunsmith is at its best when it feels like an experimental gun factory. Scrolling through the Vanguard attachments present in my build, I didn't spot many that go beyond incremental tweaks to recoil or magazine size (a complaint I also had with Cold War). I certainly haven't found anything as malleable as Modern Warfare's FiNN LMG, an otherwise typical machine gun that could transform into a deadly hipfire-only mingun with a series of specialized attachments.

I hope that changes in the final game, but I suspect there's a pretty good reason it won't—Call of Duty: Warzone.

Sledgehammer has already committed to integrating all of Vanguard's guns, attachments, cosmetics, and operators into Warzone sometime after launch. You can see how that would be a design constraint—how do you make an M1 Garand that feels good in 6v6 and in a battle royale? Considering how poorly that went for Cold War when its 30+ weapons entered Warzone all at once, it makes sense that Sledgehammer wouldn't want to rock the boat with guns or attachments that can't neatly slot into Warzone's meta. It's a shame that also means Vanguard will probably be less weird than its predecessors.

Maps & modes

Sledgehammer may be hesitating to make sweeping changes to Create A Class, but there are some interesting things going on with Vanguard's maps. For one, every map now has wooden barricades pre-placed on certain doors, windows, and walls. You can melee individual planks to open limited sightlines to the other side, make a new door by shooting them to bits, or sprint straight through them to surprise whoever's on the other side. 

Barricades sounded like a neat idea when Activision showed it off in a press briefing last month, but I didn't get much tactical use out of them in my initial multiplayer matches. It rarely feels like a good idea to stay in the same place for long in Call of Duty's frantic multiplayer, so I wasn't inspired to remodel walls with murder holes like I would in Rainbow Six Siege. 

Sledgehammer hopes players will use them more strategically in Tactical mode, one of three combat pacing preferences available on Vanguard's matchmaking screen. Each of the three, Tactical, Assault, and Blitz, dictates the max player count of the match. The exact number of players can vary based on which of Vanguard's 16 maps you're playing, but we mostly stuck to the standard 6v6 Tactical mode. The smallest Blitz match I played was 12v12, and the largest was a whopping 24v24. After two consecutive years of weekly playlist updates that add and remove mode variants seemingly at random, it's nice that Vanguard's is somewhat democratizing the process by letting you set the size of matches. If standard 6v6 is your thing, then turn off Blitz and that's all you'll ever get. Keep all three pacings on and you'll get a mix of everything.

Though, the Blitz mode may need some tweaking on certain maps. The 48-player match I played on Red Star, a multi-square block chunk of Moscow and the biggest map I saw all day, was a disaster. The map was so overcrowded that every corner was a meat grinder and I was routinely killed moments after respawning.

I'm feeling a lot better about Vanguard than I was this time last year about Cold War, but Call of Duty still seems to be spinning its wheels and making changes for change's sake. And in a year in which a new Battlefield and Halo are still yet to come, I'm not sure more of the same is enough to keep my attention.

PS: Here's a gif of me running myself over with an exploding tank bot.



Читайте также

No Rest for the Wicked isn't a Diablo, but it might be one of the smartest soulslikes I've played in a long time

World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true

OG Fallout lead Tim Cain defends the show's lore changes in a glowing full review⁠⁠—'Not that it matters, I'm not in charge of this anymore⁠, and neither are you'

Москва

Like FM – федеральный партнер релиза «Идеальная зависимость»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Опубликован план мира, способный улучшить отношения между Россией, Нато, Украиной

Эксперт Президентской академии в Санкт-Петербурге об эффективных решениях в дорожном строительстве   

Рост предложения в Москве и Петербурге привел к снижению цен аренды жилья

Like FM – федеральный партнер релиза «Идеальная зависимость»