Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

The GTA Trilogy remaster's goofy art style is good, actually

 The GTA Trilogy remaster's goofy art style is good, actually

Rockstar has given us a first look at the upcoming Grand Theft Auto: The Trilogy – The Definitive Collection, and it showcases the enormous amount of work that has gone into improving the games' visuals. You're never quite sure with a remaster whether you'll be getting an up-ressed version of an old game or a completely overhauled product, but so far, it looks like Rockstar and developer Grove Street Games are treating these classics with the reverence they deserve.

Rich Stanton, News Editor: What blew me away was the simple trick of transitioning from the 'old' scenes into the new, which really emphasised how much brighter and cleaner those environments look. Like many people, I imagine, I haven't played these games in well over a decade so my memories of them are always 'better' than how the things actually looked at the time, and seeing this was like Rockstar had reached into my brain, fetched out the nostalgia goggles, and somehow made it into a game. I honestly wasn't that excited about the GTA Trilogy, but all of a sudden I just can't wait to get back to the gorgeous, pastel-soaked Vice City, stick some Duran Duran on, and burn rubber.

Nat Clayton, News Writer: It's a really weird aesthetic! GTA 3 through San Andreas came out at a time where you couldn't really pull off the grounded, gritty look of 4 and 5, and so get around it by heightening their look and tone. This remaster attempts to retroactively declare that a deliberate stylistic choice, and what you end up with is this uncannily shiny lo-fi look. The kind of thing you'd see on a '90s mag or some sort of spoofed game showing up in the background of CSI.

That said, my experience with the early GTAs is playing them in the cramped bedroom of my brother's best mate, putting up with his mean-spirited jokes because your parents wouldn't buy you 18-rated games. Can a remaster capture that energy? Would it even want to?

An aerial view of GTA Vice City.

(Image credit: Rockstar North)

Evan Lahti, Global EIC: As someone who read a lot of those '90s mags Nat, I find it nostalgic and fun. It's an aesthetic that centers more on how these games actually looked, rather than how we think we remember them. The look preserves the literal shape of the games and their characters, how absurd and hammy these performances are, the PlayStation 2's jagged models.

It was unrealistic to expect these remasters to reverse-inherit the fidelity and style of modern GTAs—that would be asking Rockstar to make three massive games roughly from scratch.

Phil Savage, UK Editor-in-Chief: My first reaction was "Huh!", followed closely by "Err?" and finally settling on "Hmm?!". In short, I don't know where I land on this, and probably won't until I'm playing it. The environments and lighting look great, and would clash heavily with the early, low-poly character models of the original. Rockstar had to do something, and, as Evan rightly points out, achieving the look of the modern games was never going to happen.

Perhaps part of my reaction is down to the fact that I still like the look of those old GTAs. As a PC player, they're not some relic of the ancient past—inaccessible unless I rescue a dusty old console from the attic. They're there, in my Steam account, ready to be played whenever I like. History is inescapable on PC: it's as easy for me to replay Deus Ex or Doom II or Planescape as it is to play something new like Far Cry 6. Untethered from the expectation of new and better looking, I've got no problem with the aesthetic of certain eras.

The reason I don't replay the old GTAs is because the control schemes are clunky, and the controller support is bad. These Definitive Editions could have modernised all that and left the look as was, and I'd have been perfectly happy. They never would—that's not how you do a remaster—but it's why I'm left unsure about the new style.

A panoramic view of GTA San Andreas.

(Image credit: Rockstar North)

Robin Valentine, Print Editor: I think I like it? It’s definitely a bold choice, and that alone is appealing – I’m really pretty sick of by-the-numbers remasters that often create a messy look by combining bland, high-res textures with environments and animations too old to gel with them. Reimagining the old look into a new form that fits together harmoniously is a cool move, and I think it also maintains a nice separation between this era of GTA and the more modern installments. If anything I think they could have gone further—things like the spiky anime hair gesture towards an even more exaggerated style that they haven’t quite committed to.

Steven Messner, Senior Editor: It honestly reminds me of something you'd see in Dreams, that PS4 game engine by Media Molecule. There's something about the character models—especially the protagonist from GTA 3—that gives me this "carved out of clay" vibe I can't wrap my head around. But I also think I like it a lot too, it's just so different? 

Chris Livingston, Features Producer: I'm glad they didn't try to cram a bunch of extremely realistic models or effects in there. That's always weird, like when a Pixar film has super cartoony characters with bizarrely realistic hair. Like, why? Why make that one aspect look real among the rest of it? It's jarring. It looks like Rockstar has done a good job of both preserving and updating the classics without anything looking really out of place. But on the other hand, considering it's not a massive upgrade or transformation, I sort of think the originals are fine as-is, too. I think if I ever want to replay them, the original versions will be just fine with me.



Читайте также

PC-версию Helldivers 2 не только требуют привязать к PSN — её ещё и не продают в странах, где PSN нет

MLB Rivals 2.01.00

Arrow GO 1.64




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Композитор Классической музыки Сергей Брановицкий представляет произведения классической музыки.

Новые горизонты декора: тренды в оформлении мероприятий 2024 года от организатора событий Катерины Кузиной

Росгвардия обеспечила безопасность генеральной репетиции парада ко Дню Победы в Москве

Сотрудники Росгвардии обеспечили безопасность встречи Благодатного огня в Москве