Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
Game News |

New World recaptures some of the magic of old-school WoW, but something's missing

 New World recaptures some of the magic of old-school WoW, but something's missing

Despite recent events at Blizzard, there's no denying that World of Warcraft has held the crown as the world's most successful MMO for many years. Plenty of games have tried to replicate its success and failed, to varying degrees. But New World, in particular, feels like it's taken note of what many players tout as the reason old-school WoW is far better than its modern counterpart.

Early WoW is constantly held up as a bastion of the MMO's greatness. I've lost count of the number of times I've been told that it was a more brutal experience overall. Or about the endless grind and the fact that you didn't have a collection of hearthstones or handy portals to transport you to where you needed to go. If you were a casual player, you weren't going to get very far in original WoW, and having slogged my way to level 35 in Classic, I can see why.

New World doesn't fully inhabit the 'go hard or go home' mentality that was endemic in early WoW. But there are a couple of design choices in Amazon's MMO that make it hard to ignore the similarities between the two games.

Getting around 

There are no mounts in New World—along with a silly in-game lore reason for it—so it's unlikely that's going to change any time soon. And while there are fast travel shrines dotted around the map, and an Inn Recall ability on a one-hour cooldown, you're going to spend a lot of your time walking in Aeternum. WoW has always had mounts, granted, but it was notoriously difficult to afford both the training and the mount unless you found some other source of income. And even then, you didn't get your first one until you reached level 40. 

It's a hot topic for many, and I can see it from both sides of the argument. On the one hand, mounts are a meaningful milestone, a rite of passage, and a fun collectible. But they can become a problem if they break immersion. Final Fantasy 14's Regalia car mount is at least in keeping with the overall lore of the games, while Tera is probably the worst offender I can think of when it introduced brightly coloured cars into its fantasy world. Honk if you want a 'classic' Tera server. 

(Image credit: Amazon Game Studios)

Community challenge 

If you want to do dungeons in New World, you'll have to find people to group up with you. If you're playing with friends, problem solved. Likewise, if you're part of an active company. The other alternative is to use the in-game chat to find players to party up with. Old-school WoW had a similar system, adding a sense of community among players. It was much easier to get into groups if you made friends or joined a guild, and your individual reputation went a long way to determine whether or not you would be invited back.

It doesn't feel like there's quite the same sense of community present in New World, though admittedly I've only done a couple of expeditions. Both of those felt quite clinical, with very little chatter, though that's to be expected with lower-level content. It wasn't difficult to find groups either, and the faction-specific chat helped with that. It certainly has promise and that sense of community will hopefully mature as the server populations settle down.

Back to the grind 

I've previously mentioned how grindy New World felt during the open beta, and that feeling is still present in the live game. There are points where you'll find a shortage of regular quests to complete, though you do have access to the Town Project missions—I just wish the objectives were a little more varied. There is nothing exciting about running to an area, looting X number of chests, and running back again. Or killing wolves, or sheep (if you can find them) or Lost.

There's no getting away from the fact that all MMOs are grindy to a certain extent.

Vanilla WoW is also known for not having enough quests to get to max level, especially before patches introduced more. But even then, most quests follow the same formula of killing X number of enemies, running halfway across the zone to hand it in, only to get sent back to the same area for the next objective. 

It's an MMO, though, and there's no getting away from the fact that all MMOs are grindy to a certain extent. While WoW's quest diversity has improved over the years, there's still the endgame grind where you have to farm one resource or another to keep up with the power creep. To use another example, Final Fantasy 14's quests aren't particularly exciting either, especially early on—and can even get quite tedious when you're constantly running back and forth carrying messages or delivering stuff. 

(Image credit: Amazon)

Fighting chance 

New World's take on action combat is another area of contention for a lot of people—some love it, some don't. And while I've got used to it to a certain extent, it still doesn't feel at all smooth or intuitive to me at all. I've got no issue with the class-less system at all and I generally love action combat (see: 1000+ hours in Tera). I can appreciate the fact that you can mix and match weapons to make cool builds and that part is pretty exciting. But it doesn't feel responsive enough to make me feel confident of the outcome of most encounters. It reminds me a little of Elder Scrolls Online, and sadly that game didn't click with me either. 

WoW, on the other hand, has always had pretty interesting class identities, so you know what you're getting into when you make your character. Of course, you can't just switch halfway through leveling if you decide you don't like the playstyle, and the classic tab-targeting combat system is perhaps less exciting than New World's, but it's reliable and it works.

World view 

As beautiful as New World's Aeternum can be, it somehow feels flat and generic. The terrain doesn't really change much and it just doesn't feel alive or excite me enough to want to explore every corner of the map. There are loads of other players running around and NPCs populate the towns, but Aeternum still manages to feel like an empty shell.

WoW's Azeroth—and beyond—was pulled from the original Warcraft RTS series and gave players a chance to explore an already much-loved universe. And FF14's Eorzea might be exclusive to the MMO, but the comfort of seeing familiar jobs and races and the engaging story is reminiscent of any other main Final Fantasy game. Both of these games exist in worlds with a rich history and established lore. Neither is perfect, but both have something that makes you push on through those moments of tedium.

(Image credit: Blizzard Entertainment)

I can overlook pretty significant flaws if there's something that grabs my interest. I often talk about Tera with a lot of fondness, and that was far from what many people would call a good MMO. But it was the combat that kept me playing for over a year, back in 2013, despite the overall story and quests being pretty abysmal.

On the other hand, New World has most of the ingredients of what makes a successful MMO, but it almost feels like it's 16 years too late. The framework for a great game is there, but it's lacking that spark of excitement that makes me want to stay up playing until 4am. But it's clearly resonating with some people—Steven certainly seems to be having a blast with it.

It's still early days, though, and I'll watch how New World tackles the challenges it faces with interest—even WoW had to wait for Burning Crusade to smooth out some of its rougher edges.



Читайте также

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

HP spends big to secure title sponsorship rights for the Ferrari Formula One team

After 6 years, the FCC has voted to restore net neutrality regulations in a win for the open internet

Москва

Команда подмосковного главка Росгвардии заняла призовое место на чемпионате Центрального округа по стрельбе из боевого ручного стрелкового оружия

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Жёсткие экологические требования решат инновационные энерготехнологии

Врач Пылев: склонность к получению солнечных ожогов связана с риском рака кожи

«Регионы России – инвестиционный рай для коворкингов»: экспертное мнение Сергея Потанина, основателя сети коворкингов BLOKS

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)