Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Ghostlore is Diablo, but with Chinese hopping vampires and Indonesian boar demons

It’s Friday night and I’m hacking away at a banana tree to kill a pontianak, a vampiric evil spirit from Southeast Asian folklore. While we also use the Malay name in Singapore, in Indonesia she’s called a kuntilanak, but her preferred daytime dwelling, regardless of country, is still a banana tree. She’s a terrifying but iconic part of the common culture between Malaysia, Indonesia, and Singapore, with sharp nails, red eyes and long black hair—a spectre that has haunted many a sleepover ghost story (and more than a handful of horror movies since the 1960s).

Like most sane Singaporeans, I don't actually venture out into the jungle looking for ghosts. I’m playing Ghostlore, an action RPG-in-progress based on Southeast Asian mythology. This is a world of mo gui (Cantonese for evil spirits), superstition, and ghost hunters, and I’m just a simple geomancer trying to do my job. From jiangshi (Chinese hopping vampires) and e-gui (Chinese “hungry ghosts”) to pocong (Indonesian “shroud” ghosts) and rampaging babi ngepet (Indonesian boar demons), Ghostlore’s bestiary is a dream come true for horror/fantasy lovers across Southeast Asia. We can finally beat the everloving shit out of creatures that were living, breathing parts of our childhood.

Ghostlore is the first ARPG I’ve played that feels personal, even in its raw closed-beta state. Like it was made for a specific generation of Singaporeans who grew up in the late-90s heyday of old-school LAN culture. It makes sense, as developers Andrew Teo and Adam Teo (no relation) are fellow millennials who did grow up playing games in local LAN cafes; in a brief chat with Andrew Teo, he said that he started Ghostlore, which was initially a solo project, because he felt nostalgic.

And it makes perfect sense—once I got into the rhythm and encountered a bunch of affix-named weapons (the rare “Echo Venom Parang of Agility,” for instance, has a poison buff and a huge increase to skill usage) and enemy mobs, a sense of dungeon-crawling muscle memory and warm fuzzy sentiment kicked in.

There are, of course, more than a couple Diablo clones out there trying to make their own mark on the isometric hack-and-slash genre. Blizzard’s late ’90s hit was a landmark PC game for an entire generation at a time when LAN parties were the only common solution for multiplayer. And in Singapore, as well as much of Southeast Asia, hunkering down in dimly-lit, cigarette-filled LAN cafes with their menu of games (StarCraft, Ultima Online, and of course, our friends in Tristram) was a rite of passage.

My first few minutes with Ghostlore immediately felt familiar. Not just because its sound design includes the Asian koel, the bastard “uwu” bird whose incessant calls torment the country, or because its weapon categorization system borrows the white/blue/gold colors from the Diablo. Ghostlore represents a rich tapestry of Southeast Asian folklore in a genre that often favors a western Old-World approach to horror creatures: caped Draculas, werewolves, zombies and the like. On the Ghostlore Steam page, one beta player was excited that the weapons and creatures were all so fresh and unfamiliar, but for me, it was a moment to savor—a moment of recognition before I dove into a new hack-and-slash adventure armed with parangs and krises instead of rondels and zweihanders.

I can’t overstate how awesome it was to see parts of my culture and heritage in one of my favorite kinds of games. I immediately thought about the food items, and wasn’t disappointed—while the meal crafting system is still in development, the menu is already packed with local favorites. From durian puffs and roti prata to kueh lapis and ice cream sandwiches (literally what it sounds like), Ghostlore knows the best way to a Singaporean’s heart is through their stomach.

The game also weaves in Singapore’s Malay kampong (“village”) heritage which was a defining part of the island before British colonization and then aggressive urban development all but eradicated them; besides the mainland’s sole remaining kampong, the few others are on small islets surrounding Singapore. Ghostlore’s fictional town of Seaport—a fantasy parallel of Singapore—is styled with a mix of colonial architecture elements and the country’s distinctive shophouses, which were built by early Chinese immigrants and continued by Straits Chinese families. Seaport even has a statue of the Merlion, Singapore’s official mascot, which Andrew Teo had to get permission to use from the Singapore Tourism Board.

Image 1 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 2 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 3 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 4 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 5 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 6 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 7 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 8 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 9 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 10 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 11 of 11

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)

Ghostlore islet Pulau Hijawan is our first introduction into the kampong life surrounding Seaport, with small farms and semi-wild chickens running loose (yes, they drop eggs). Another islet, Pulau Kubor, borrows elements from historic Pulau Blakang Mati, a tiny speck that was used as a colonial fort during World War 2; today, Pulau Blakang Mekati is known as Sentosa and houses a slew of luxury hotels, beach clubs, and a Universal Studios theme park. Ghostlore’s location description for the island is a nod to these real-world developments: “Post-war plans to convert the islet into an amusement park were shelved indefinitely.”

So far the action-RPG combat in Ghostlore doesn’t offer any big surprises, but for many of us still chasing the neverending thrill of finding a good Diablo clone, it doesn’t really need to. Classes include the Adept, Exorcist, Hashashin, Feral, and Sentinel, each with preset active and passive skills. Health potions are replaced by remedies, tonics, and ointments—a familiar vocabulary for Southeast Asian kids who grew up with traditional medicine-wielding grandparents. It’ll be interesting to see how the cooking/crafting system will play out once it’s functional. 

Leveling is interesting and a bit different—riffing off the old Diablo charm system, this time we’re working with glyphs, with an additional glyph slot unlocking per level earned. Compound glyphs use a pretty fun interlocking shape system (kind of like Tetris) that offer bonuses to simple single-slot glyphs—think familiar buffs like increased avoidance, basic skill damage, and elemental damage multipliers clicking together like a puzzle. 

Image 1 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 2 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 3 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 4 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 5 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 6 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 7 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)
Image 8 of 8

Ghostlore gameplay

(Image credit: Andrew Teo, Adam Teo)

As an elemental casting geomancer, I found it fun to mix up a combination of basic melee attacks, a dash-like defensive roll, and my rotation of spells. But Ghostlore's choice of making QWASD buttons into skill slots (i.e. spell casting or special skill buttons) was a tricky setup to get used to—my next test run will probably be a melee class. For now there doesn’t seem to be an option to bind skills to the mouse buttons, which would probably be a wise option for end-game content when farming and treasure hunting become the main play.

There are clearly still a few things for the developers to iron out, including some janky movement bugs, but such is the state of a work in progress. Still, Ghostlore is shaping up to be one of my most anticipated indie games of next year—Andrew Teo says they’re aiming for a launch date around April-July 2022. 



Читайте также

Подробности о Terminator Survivors и слухи об анонсе Resident Evil 9

Sony doubles down, removing Helldivers 2 from sale in 177 countries and territories that can't access PSN while Arrowhead CEO says 'I don't have the final say'

Zombie.io 1.5.0

Москва

Московское "Динамо" возглавило турнирную таблицу РПЛ

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Росгвардия обеспечила безопасность генеральной репетиции парада ко Дню Победы в Москве

Композитор Классической музыки Сергей Брановицкий представляет произведения классической музыки.

Сотрудники Росгвардии обеспечили безопасность встречи Благодатного огня в Москве

Пресс-релиз | CRYPTONIUM | Новая экосистема для заработка на криптовалюте | Арбитраж | Трейдинг | Обучение