Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
Game News |

In just 2 hours, If On a Winter's Night, Four Travelers tells one of the best adventure game stories I've ever played

 In just 2 hours, If On a Winter's Night, Four Travelers tells one of the best adventure game stories I've ever played

One of my favorite games of 2021 was completely and utterly free, took five minutes to install, and less than 2 hours to finish even when I purposefully took my time walking around and clicking on everything a dozen times. And yet it was one of the most enriching story-driven experiences I’ve had the pleasure of playing, wrapped up in a point-and-click adventure of remarkable depth. I’m talking about If On A Winter’s Night… Four Travelers made by Laura Hunt and Thomas Möhring under the banner of Dead Idle Games.

Like its literary namesake, a story by Italian author Italo Calvino, If On A Winter’s Night… is a narrative experiment that delves into the art of storytelling. There are four chapters: The Silent Room, The Slow Vanishing of Lady Winterbourne, The Nameless Ritual, and finally, If On A Winter’s Night. It’s a snowy night in 1929 somewhere in Central Asia, and we lay our scene in an ornate steam train—not unlike the famed Orient Express—which seems to be hosting a masked party. Several newly arrived passengers are disoriented and unsure of how they got there, and the game begins as each tries to recall what they were doing before the train.

It’s a masterful blend of existential horror and mystery that wields its compact, pixelated form like a weapon, weaving together these short disparate stories into a cohesive whole. 

From a small shift in a painting in a hotel room in The Silent Room, to the minutiae of the drowned library in The Nameless Ritual, this game does not skimp on details. It’s a sensory feast for historical drama and psychological horror lovers, while also brutally digging into painful themes: suicide, depression, and homophobia. When I was replaying the first chapter that concerns an affair between two men, despite knowing that all roads lead to the same end, exploring each of the dialogue options was still devastating.

The soundtrack deserves a special mention. A beautifully curated collection of classical music (Satie, Verdi, Dvorak), Irving Berlin tunes, and Hunt’s wonderful sound design all bring each chapter to life in vivid historical detail, particularly The Vanishing of Lady Winterbourne. It’s an especially aurally-driven chapter that explores memory and grief where, in a fading, silent old mansion, the mere presence of a gramophone takes on enormous meaning.

Combined with Möhring’s meticulous animations, Lady Winterbourne’s sprite becomes more than a simple clutch of pixels on the screen, but the living, feeling embodiment of nostalgia.

It shouldn’t be groundbreaking to talk about the power of short games, but in an industry where success is largely defined by ongoing service MMOs and blockbusters that can take 100 hours to complete, length and “more bang for your buck” is often considered the mark of a “worthy” game. A short game like If On A Winter’s Night… is proof that you don’t need dozens of hours to build gorgeous atmosphere and tell a killer story, and that the old-school Adventure Game Studio engine remains an invaluable free tool. It's been used to create some of my favorite adventure games ever in the past decade, including Wadjet Eye's Technobabylon.

Hunt and Möhring have created something truly special here, and it frustrates me to no end that the game was free because I literally want to throw money at it like a Futurama meme (there is a small DLC supporters bundle for $3.99, at least). If On A Winter’s Night… elevates the art of storytelling in a genre that's already rife with great stories.

While revisiting the game to write this, I realized that If On A Winter’s Night… has been resoundingly important to my experience of 2021, perhaps because of this moving essay by Edwin Evans-Thirlwell about playing games as an act of care. "I try to frame each scene as it should be framed, and explore at a speed that lets the ambient detail flourish," he writes of playing an unfinished game in front of its creator. "I try to behave as my character would behave, and give due reverence to incidental dialogue rather than hurrying through to an event trigger."

Image 1 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)
Image 2 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)
Image 3 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)
Image 4 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)
Image 5 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)
Image 6 of 6

If on a Winter's Night...

(Image credit: Dead Idle Games)

Playing alone, I poured myself into the cadence of each scene—the agonized mincing steps of the frail Lady Winterbourne, Carlo’s measured, resigned pace as he edges closer to an inevitable outcome. Hunt and Möhring obviously weren’t there to watch me (thank god), but one of the most striking things about If On A Winter’s Night… is how it commands a full mental and emotional buy-in. 

While I didn’t play this game in service of others, nor would I go so far as to dress playing it up as an act of self-care, it was easy to fall into its microcosmic chapters and feel like I was part of something both warm and intimate, as well as vast and universal. This is a game that you play for no one but yourself. If I were to go as far as to name something a Game of the Year—an arbitrary title that often says more about the nominators than the game itself—If On A Winter’s Night might just be it.



Читайте также

Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games

Manor Lords dev asks press and YouTubers to stop breaking the game: 'please restrain yourself'

Manor Lords won't let me get away with my usual survival city builder cheese strats, so I guess I'm actually gonna have to become a competent mayor




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Компания ICDMC стала победителем престижной премии в сфере ЗОЖ – Green Awards 2023/24

Врач-гигиенист сети клиник «Мегастом» Ольга Жидких: как правильно ухаживать на полостью рта и зубов

Генерал-полковник Алексей Воробьев высоко оценил подготовку кинологов Росгвардии к предстоящим соревнованиям по профессиональному многоборью

Более 100 студентов посетило СЛД Курск в рамках акции «Неделя без турникетов»