Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Chinatown Detective Agency review

 Chinatown Detective Agency review
Need to know

What is it? A point-and-click adventure set in a future Singapore.
Release date April 7
Developer General Interactive Co
Publisher HumbleGames/WhisperGames
Multiplayer? No
Link Official site

As a lifelong lover of science fiction and a Singaporean, playing Chinatown Detective Agency was a rare experience. Not long after entering this near-future version of my home country, it became clear that this game has two distinct layers, aimed at two distinct audiences: one is a point-and-click adventure for folks who grew up with Broderbund’s Carmen Sandiego series which took them all over the world. The other, while not mutually exclusive, is a game made especially for Singaporeans.

In 2037, the country has gone through the unthinkable process of deregulation, there’s anti-government graffiti on the train, drones and droids are a routine sight, and there’s only one human librarian left in the country. You play as Amira Darma, an ex-cop starting out as a private investigator in a run-down Chinatown shophouse. As she takes on cases and meets clients, Amira gets to travel the world while pulling at the threads of a much bigger, more dangerous mystery.

(Image credit: Humble Games)

On the most basic level, it is really fucking cool to explore your home city in pixels—even a fictional depiction plastered with the standard liability statement that the game is the product of the devs’ imaginations (the government is notoriously litigious). This is something that Americans, Europeans and the global North will never understand because New York, Paris, and London (and to an extent, villainized depictions of Cold War-era Moscow and Beijing) are old hat. In mainstream pop culture, Singapore’s western claims to fame are relatively recent, namely the last season of HBO’s Westworld, and Crazy Rich Asians, which was a film for Americans. I cannot understate how important it is that CDA features Singaporean voice acting with the local English accent, punctuated with snippets of Singlish and Malay, and it rules.

Overall, General Interactive Co. pulls off a surface narrative that works for a general audience unfamiliar with Singaporean in-jokes and cliches, as well as more nuanced storytelling that taps into real hyperlocal knowledge: Singaporean megachurch culture, class politics, and our potable water supply. Of course on a broader level, these issues are barely unique to Singapore—widening economic disparity and environmental decline are everywhere. The main plot isn’t rocket science—mostly tried-and-tested dystopian tropes like rogue AIs, craven tech moguls, and omnipresent surveillance. A lot of the speculative story embellishments are extensions of trends like mass automation, the rise of labor unions, and corporatism.

(Image credit: Humble Games)

CDA’s main thing is Googling clues yourself—there’s a UI button to tab you out into a browser.

Most cases are relatively short: examining and returning an object, decoding a message, or figuring out clues, which might take you to different cities. Amira uses a travel program called HORUS and an in-game clock to plan flights. There are a handful of simple combat events which are very basic point-and-shoot scenarios, though you do get the choice to wound or kill. Eventually Amira must choose a main client—I went with shady information broker Tiger Lily, who runs a “health club” in the red-light district of Geylang. Her case involves a local megachurch—the Temple of the Self—and the wealthy, dysfunctional family behind it. It’s a pointed look at megachurch culture in Singapore, and one of the more compelling story arcs. I came away part exhilarated, part bitter to be reminded of evangelism’s role in the relationship between Singapore’s conservative values and its outwardly secular image. 

The puzzles are probably the most divisive part of the game. CDA’s main thing (which I mostly enjoyed) is Googling clues yourself—there’s a UI button to tab you out into a browser. Even as someone who loves ciphers and taking notes, a couple of the more involved puzzles—the stone tablet in particular—were tiresome (partly due to the state of the review build I played). There’s a fine line between giving the player a sense of empowerment and satisfaction, while still pushing them to break a little sweat, and here CDA wavers. Thankfully the game offers help in the form of librarian Mei Ting, so it’s really up to how much of a masochist you are.

(Image credit: Humble Games)

Small inconsistencies made for an occasionally frustrating playthrough. The initial part of the game auto-saves after each case. You’re supposed to be able to save at your own discretion after you’ve chosen a main client, but this feature only worked for a short window of time; as a result, when I failed a key case, I had to start the whole thing again. HORUS was a wasted opportunity to deepen in-game money management, as every flight costs a flat $550. Single arbitrary weeks pass between cases—I’m not sure why Amira would wait a week before divulging a critical piece of information to a client. She pays monthly office rent and utilities and eventually hires an employee, to whom she then doesn’t pay a salary, which is funny when you consider the workers’ union subplot in the game. 

At the end, I’m confronted with the consequences of my actions: my heavy-handed approach means certain clients won’t work with me, and working with Tiger Lily elevates her to even more power. Overall, the writing is a little uneven—the main cast is fairly well-characterized with distinct dialogue styles, but a few segments of heavy-handed exposition veer into overly theatrical territory. Most NPCs had one or two canned lines of dialogue that occasionally included weird, mildly jarring non-sequiturs, but is consistent with the idiosyncratic nature of point-and-click adventures as extensions of the developers’ personalities

(Image credit: Humble Games)

Even with these flaws, CDA is bound to be particularly meaningful to a player like me, and the task of reviewing it for a general audience is rather overwhelming. Because of the lack of my cultural representation in games—Southeast Asian indies are on the rise, though—CDA inadvertently takes on an unfair talismanic weight for Singaporeans who still bear the residual indignity of William Gibson’s 1993 WIRED essay, Disneyland with the Death Penalty, which decried the country as a sterile braindead hellscape. It’s a reminder how well fiction deepens our relationship with our respective homes and environments, and how through fiction we can explore speculative pathways to different futures. Perhaps CDA was always going to be a loaded experience for me, though I could leave the generic main plot and spend all day going over its depiction of local problems and culture. As far as point-and-click adventures go, it’s a pretty good debut, with room for improvement. As a cultural artefact, though, it’s pretty great.



Читайте также

Состоялся релиз стратегии Warbits+ в App Store и Google Play

На смартфоны вышла игра Truck Star про ремонт грузовиков

V Rising review




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

К.ВАЛИЕВА, 23 КИТАЙЦА, WADA помогают раскрыть сеть секретных преступных отделов. Дело Скрипалей можно дополнить с пользой.

5 фактов, которые необходимо знать о СЭЙН и Wimmortal и их релизе «Старик и воля».

Певец Сергей АРУТЮНОВ и солистка группы Демо - встречаются, или просто выпустили совместный хит “Солнышко”? Разлад АРУТЮНОВА и Маши Малиновской?

Travel-эксперт Тариел Гажиенко: на длинные выходные — по киношным местам