Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

When will Valorant's roster be too big?

 When will Valorant's roster be too big?

Riot Games is first and foremost known for League of Legends. It's one of the biggest games of all times, and known jokingly on the internet as one of the worst. The MOBA has dominated TV with Arcane, music with artist collaborations with the recent one with Lil Nas X, and even fashion with luxury goods. But at the heart of these successes is the massive roster of characters the game has. 

Currently, League of Legends has 161 champions. 161 different personalities, backgrounds, shapes, sizes, styles, and fighting abilities. That's a lot of innovation and a lot of effects they can produce on one another. This roster has been built painstakingly over many years and though their popularity rises and falls, the majority of the roster at any point is seen as viable in a casual game. And as Riot's leading example of success and popularity, Valorant fans obviously can't help but look at League and wonder how many different characters Valorant will eventually produce, and how many would be too many, 

Earlier this year I reported on the State of Valorant, and the official word on this topic was that there would be an upper limit, just not yet. John Goscicki, a senior character producer, says: "I do think that there is an upper limit. And I do think that it is, you know, even smaller than League of Legends' current roster size. At the moment, we are not running out of ideas and ways to expand the roster in the design space. But we're kind of constantly asking ourselves that, you know, do we adjust the release cadence once we start getting towards that upper cap? 

"Do we start taking a look back at some older characters more intensively and like to revisit them and sharpen them and think about them in new ways? So you know, I'll say yes [there is an upper limit], but not anytime soon." 

(Image credit: Riot)

Valorant, in contrast to League of Legends, has only 20 agents. There has been a steady stream of new agents since release, which can feel a little overwhelming to players returning to the game after breaks. New abilities, new faces, new voice lines, all before being blasted by lights, smokes, flashes, and damage. But as these characters have trickled into the game, there's an amount of overlap between abilities that's getting more frequent, causing older agents to become less applicable, shifting who's relevant at any one time dramatically. 

Unlike League, Valorant doesn't always feel like there is room for everyone. Though there is room for more personality and new faces, it's going to get harder for every agent to feel like they have their application at this rate. Flashes, for example, is an ability that many agents possess but come in different forms. Yoru's flash bounces once quickly, while KAY/O's is more like an underhanded throw. Phoenix's turns corners for right-angle uses while Skye's are directed by a bird she throws out and controls manually.  

All, more or less, have the same end effect but the speed, execution, and finesse of each agent changes. At first Phoenix was useful for these flashes but with the addition of all the other agents mentioned here since release, his flashes were categorically seen as the worst as they required those right angle positions on his enemies. He's now been significantly improved by increasing the speed at which they flash enemies, as well as his armour staying intact after he uses an ultimate. But Riot had to shuffle agents about, making sure they still all had their place. 

(Image credit: Riot Games)

All abilities are a little like this. They all have to have their place. Smokes have different densities, lengths, deployment methods too, and abilities which give players information like Raze's boom bot, Skye's dog, or Fade's prowler act differently. But one has to question how many variations on the same themes work before they start treading on the toes of other abilities. 

But straying too far from the staples has been tricky too. Chamber's focus on guns has been controversial because it means his economy in-game is the most powerful, and people recognised his damage based abilities as significantly overpowered. So he's been nerfed. Same happened to Raze's ultimate and grenade, and eventually Jett's mobility too. Things that step too far out of what other agents have access to can be controversial because they can be seen as a massive advantage. So each agent has to have something new, but not too different, and a variation on the themes of molotovs, smokes, information collection, or mobility. 

And that's what will ultimately determine the size of Valorant's roster. How many variations on the themes can fit before all these agents start stepping on the toes of others. It's like ability Tetris, jumbling all these building blocks of characters into a stack until it will absolutely be full to the brim. 

(Image credit: Riot Games)

Is Valorant close to full yet? Probably not. But as Valorant's roster continues to grow it'll need to slow down its pace to stabilise its current roster and it's already doing that. The release schedule for the agents has for the first time slowed with Episode 5. Episode 5 has not yet had a new agent launch, although since Valorant's release there have been two per Episode up until the 20th agents' release, Fade. With this slower agent release schedule, it feels like we could keep going another few years before Riot would really start feeling the strain of the roster's abilities overlapping too much. 

It's proven before that it knows how to innovate on character design with League of Legends but the limitations of what agents can do is still stricter in Valorant. Making an educated guess, 40 agents seems like a lot right now while we're still at 20. Overwatch made it to 32 before going into Overwatch 2 with 35. Rainbow Six Siege has a whopping 65 operators currently while Apex Legends only has 19. Hero shooters deal with their roster sizes in very different ways as Overwatch's heroes have kits that change completely while Apex Legends and Valorant share guns between everyone.

Really it's very difficult to determine how long it will be before Valorant's roster will be too big. I can't currently see the game going down the sequel path as Overwatch did to reinvent itself. It'll keep trudging along and slowly but surely draw out the time released between agents if the team ever does feel a huge amount of strain on its current team. An upper limit of 60 seems far too many in my mind in 2022, but hey, with what Riot has achieved before I wouldn't be surprised if they managed to fit that many into Valorant over the next ten years.



Читайте также

Here's the launch trailer for V Rising's 1.0 version, releasing very soon

Eyeing the Helldivers 2 backlash with a nervous flop sweat, Sucker Punch assures us that Ghost of Tsushima won't need a PSN login for single player

All four modern Fallout games catapulted into the most-played games on Steam Deck this past month




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

White Queen Birthday party «Королева морей»

Прокуратура: в Москве водитель электровелосипеда сбил ребенка во дворе дома

Самолет с Благодатным огнем приземлился в аэропорту Внуково-3 в Москве

Сезон 2024 года открыт!