Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
30
31
Game News |

Amnesia: The Bunker promises a 'semi-open world' with sandbox-style survival horror

 Amnesia: The Bunker promises a 'semi-open world' with sandbox-style survival horror

The groundbreaking Amnesia horror series is returning with a brand new game called Amnesia: The Bunker, and this time developer Frictional Games is doing things a little differently. The new game will feature unscripted survival-horror gameplay in a sandbox-style semi-open world, enabling complete control of moment-to-moment decisions, and you'll even get a gun and a flashlight to help smooth things out.

Like its predecessors, Amnesia: The Bunker will be set in the past, but will continue to bring the series a little closer to contemporary times. Players will step into the role of a French soldier trapped inside a dimly-lit First World War bunker, who's being hunted by... something. Naturally, he has no idea why he's there or what's chasing him—only that he needs to escape. I'm sure he'll be fine.

Both The Dark Descent and Rebirth, as well as Frictional's non-Amnesia masterpiece SOMA, are very linear experiences: You can run and hide from monsters as you see fit, but everyone experiences the same general story progression from start to finish. The Bunker is an attempt to step out of that format and move into something more organic and reactive: It will have "hardly any scripted events," and every puzzle and obstacle in the game will have "multiple available solutions."

"We know we can do story and narrative quite well, especially the more linear versions of it, but we want our players to be able to express themselves more in our games," Amnesia: The Bunker creative lead Fredrik Olsson told PC Gamer. "In The Bunker we’re going all-in survival horror and we focus foremost on making it a really scary experience. To achieve this, we are experimenting with more systemic, dynamic, and emergent gameplay, and trying to give our players a higher sense of agency."

Understandably, the studio is approaching the development of The Bunker in a very different way than it has in its previous games. "With a sandbox-style design, the challenge becomes much broader and mechanics driven," Olsson said. "Instead of trying to lead the player through a set number of situations, triggers or events you need to constantly think in systems. You still need to envision quite specific scenarios that you would like a player to (potentially) go through. The difference here is that you need to design your systems so that they fuel and enable those types of scenarios dynamically.

"For us, when designing The Bunker, the most important thing (and the first thing we did) was to find our core framework and core gameplay loop. We knew these would have to generate several hours of playtime. We want to deliver a sense of stress, dynamic threats, have player decisions affect the world and overall just have a strong contrast between risk and reward. When we had found a promising core, the rest was all about building/tweaking that core and attaching new secondary systems on top of that."

Amnesia: The Dark Descent was a genuinely revolutionary game in 2010, but I'm just playing through Rebirth now (believe it or not, the timing is entirely coincidental) and the horror experience is definitely blunted: Rather than screaming and fleeing in blind terror as, well, I may have done in Dark Descent, in Rebirth I'm more focused on staying mobile and slipping past enemies when opportunities present themselves. It feels more like a stealth game than horror: It's excellent and I'm very much enjoying it, but the alchemy that made The Dark Descent such a terrifying brain-melter just doesn't have the potency it once did. Frictional hopes The Bunker will bring back that magic, and maybe even exceed the horrific stands it set with its previous games.

"If you manage to create a tense, suspenseful and scary experience where the player has a strong sense of agency, it immerses the player more in the world," Olsson said. "With strong immersion comes strong emotions. So even if the sandbox-y approach doesn’t allow you to tailor the experience, it creates a strong foundation for really scary moments. 

"If you get your systems to play together just right the player's brain will be constantly occupied with planning, contemplating and weighing every decision, knowing that it’s their own actions that might lead to some horrible consequence or some great reward. When you have a person in that type of mode, the more dynamic, emergent, and coincidental scares can be even more powerful than the ones you’ve deliberately staged."

(Image credit: Frictional Games)

The inclusion of a weapon in The Bunker is also very interesting: Previous games in the Amnesia series have limited players to strictly defensive actions—that is, running, hiding, crying in a corner like a small child. The pistol seen in the trailer clearly isn't very powerful (in videogame terms, at least) and I don't imagine we'll be swimming in ammo, but the mere fact that we'll be able to fight back at all is a potentially major change in the overall dynamic.

And while The Bunker is set in the Amnesia universe and "another addition to its lore," Frictional said the story will be more focused on the player's decisions and actions, rather than following a specific character: "The Amnesia universe is simply a very interesting setting to do that in."

It'll be tough to pull off, but if Frictional is able to successfully immerse in an unscripted and unpredictable world filled with all the deeply-warped awfulness the studio is known for, it could be a genuinely dreadful experience—in all the best ways, of course. Amnesia: The Bunker is expected to launch in 2023 on Steam and the Epic Games Store, along with Xbox and PlayStation consoles. For now, you can find out more at amnesiathebunker.com.

(Image credit: Frictional Games)

(Image credit: Frictional Games)

(Image credit: Frictional Games)

(Image credit: Frictional Games)


Читайте также

Подводная база, головоломки и скрытые тайны в Stasis: Bone Totem — теперь и на консолях

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)

Elgato Facecam MK.2 webcam review

Москва

«Радио Зенит» – информационный партнер форума «Мы вместе. Спорт»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Пассажир рейса Москва — Пермь попал в реанимацию

Топливному компромиссу между Украиной и Азербайджаном пришел конец?

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)

Эксперты КА «Главный Советник» приняли участие в форуме «Тренды и антитренды корпоративного видео сегодня»