Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

This JRPG platformer's amateurish art hides one of 2022's best and wildest sleeper hits

 This JRPG platformer's amateurish art hides one of 2022's best and wildest sleeper hits

You shouldn’t judge a book by its cover or a game by its sprites, but I’ll admit that I initially overlooked Astlibra Revision when it launched in mid-October. The Steam page for this platformer action-JRPG by a Japanese solo developer boasts over fifteen years of development time, but looks like some sort of mad fantasy clipart collage. Even its most fetching screenshots are a confusing clash of mismatched art from different sources, poorly cropped images and badly tiled terrain.

And yet right now it’s sitting at over 5000 Steam user reviews, almost all positive. A hundred more roll in every day—huge numbers for an unknown Japanese indie. Between the storefront buzz and a few people I follow on Twitter singing its praises, I took the plunge. I have now played around forty hours, enjoyed every one of them, and I’m not done yet because it is a nigh-endless well of surprises.

This might be one of the best games I’ve played this year. I think I may even like the art now, too. What's happening?

Let’s address the oddly parallaxed elephant in the room first—much (although not all) of Astlibra’s art and music appears to have come from cheap or free libraries, seemingly thrown together without concern for cohesion. After Astlibra made a strong impression with an early demo release, Vanillaware artist Shigatake joined to contribute art and help improve the look of the game, hence the ‘revision’ part of the title. If anything, the presence of his and some other contributors' (admittedly impressive) sprite-work makes the disjointed look all the more obvious.

And yet I can’t help but love Astlibra’s amateur look. It grew on me, perhaps because you can feel the intent behind every choice—even without art to perfectly fit every situation, developer Keizo’s approximations are evocative in the same way as an ASCII roguelike. You can see what it’s meant to represent, and the mind fills in the rest. Plus, it’s not unheard of for Japanese indies with limited artistic skills to produce big hits; see the all-conquering Touhou project or visual novels like Higurashi

Worshipping false Adols

Under the strangely sourced sprites, Astlibra is a tribute to a largely forgotten breed of platform RPG. While modern metroidvanias are similar in some regards, Astlibra feels more like a throwback to the late '80s and early '90s, when the Japanese PC games industry was booming and studios like Falcom ruled with games like Wanderers From Ys. A hero with sword and shield standing atop a chunky status bar, exploring a side-scrolling world of peril and adventure.

While intuitive enough to fans of metroidvanias, this is a subtly different experience, taking equal notes from Falcom and similar retro classics, but also Vanillaware hack n’ slashers like Odin Sphere and Muramasa. Astlibra is broken up into a series of episodic adventures, each one a small self-contained world with a town and its people with their own problems and secrets. While you can backtrack freely to past regions, each area is simple and memorable enough to not need a map. Which is good, as there is none.

The soundtrack also channels Falcom in the best way. Anyone familiar with the Ys series knows just how incredibly high-energy their music is, awash with soaring guitar-led themes of high adventure. Astlibra’s enormous soundtrack draws on dozens of (fully credited) sources, and even if the genre and style changes with whiplash-inducing frequency, it always matches the tone of the scene from orchestral grandeur to cartoon whimsy. Perhaps it speaks to Keizo’s skill as a DJ, but somehow a vocal drum n’ bass track perfectly fits a high stakes bullet hell boss battle. It’s musical alchemy and I love it, fully and earnestly.

Buoyed by the music, the action hits a lot of high notes, too. Much like the Ys games (especially modern ones), Astlibra’s action moves at breakneck pace. You’re rushing from one fight to the next, battering swarms of monsters, maintaining damage-boosting triple digit combo chains punctuated with violence-fueled spells performed with simple fighting game inputs. It’s fast, and on hard mode or above, very high stakes.  Almost every enemy can tear huge chunks off your health bar, forcing reliance on snap blocks, parries and the moment of invulnerability after casting a spell. It’s a complex dance.

(Image credit: KEIZO)

The dozens of hours of combat are sustained by a similarly complex, continually expanding web of interlocking progression systems. Much of your power comes from a sprawling stat upgrade grid (which does have a minimap) fueled by gems dropped from monsters. Defeating monsters provides crafting parts and recipes, which lead to new gear. Use equipment enough and it gains new powers, or provides magic gems that let you take those powers to use independently of gear. New spells, abilities and items continually provide new movement options and tactics, and stats gained from traditional leveling can be redistributed at will, letting you fine-tune your build at any time.

It all starts simple, but respeccing at will, experimenting and creating new (and saveable) loadouts and builds can become an obsession. I’ve got a boss-buster loadout built around the Berserker skill, which triples damage output at the expense of capping you at 1 health. Skills that automatically block incoming attacks improve its survivability, and another skill lets me shrug off one hit per room, adding a slim margin for error. Optional bosses with seemingly endless health pools melt and all I have to do is play perfectly and never get hit. Easy! Even if the story fell flat I’d be invested, but that part of Astlibra Revision's surprisingly compelling too. 

A big ball of wibbly-wobbly timey-wimey… stuff

(Image credit: KEIZO)

Much like the game’s kitchen sink approach to aesthetics and systems, Astlibra’s story initially sounds like JRPG madlibs; the high fantasy adventure of a young amnesiac swordsman and his sassy talking crow friend in a world overrun with demons. And then the time travel starts, all bets are off and situations grow messier and less predictable each time the clock gets wound back on an increasingly weird world. Each self-contained chapter has its own emotional arc (including some very Yoko Taro-esque plunges into despair), but adds enough to the overarching plot that I didn’t realize just how invested I’d become in its characters and world until it fully had its hooks in me.

Cliche, perhaps, but Astlibra is more than the sum of its parts. What looked like a shambling mess reveals itself to be a fast, focused and deeply compelling RPG with ambition and heart. It’s also packed to bursting with surprises. Several times I thought the game was wrapping up, only to escalate the stakes further. Even deep into what it coyly calls the ‘post-game,’ Astlibra is still dropping new twists and gameplay mechanics on me, turning throwaway pieces of foreshadowing into major plot points and finding new and creative ways to complicate time travel. Without hyperbole: this game is practically its own sequel.

Most of Astlibra’s positive reviews have come from China, where publisher and localizer WhisperGames is based (the English translation is decent, minus the occasional typo or formatting flaw), but it deserves to be a global success. If you’re even vaguely interested, give the surprisingly weird demo a try. 



Читайте также

Today's Wordle answer for Saturday, May 4

Insanely ambitious Elder Scrolls remake Skyblivion shows off another reason it's not releasing until 2025: refreshed dungeons with unique appearances for each region

Even a boomer shooter freak like me can't keep up with them all anymore, but this one where you run around on the ceiling and shoot ray guns at Cthulhu guys woke me from a retro FPS stupor

Москва

Жулин заявил, что ему нужен миллион рублей для комфортной жизни в Москве

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Планетарий: условия для наблюдения Майских Акварид благоприятные, новолуние

Форум Доноров представил результаты первой лаборатории проекта «Музеи и меценаты»

Диетолог Макиша: витамин К в ряде случаев может привести к образованию тромбов

Вадим Арутюнов и его книга «Записки странствующего армянина»