Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Diablo 4 is the Diablo I've been waiting for

 Diablo 4 is the Diablo I've been waiting for

My sorceress is probably freezing. I've given her an arsenal of spells that make ice fly out of her hands, and one of them spawns a snowstorm directly above her head. I click and click while she does the actual work of casting frost spells at legions of demons from hell. If I were adventuring in the frigid Fractured Peaks, I'd invest in fire spells, but the gloves I found give my sorceress rank 1 frozen orb and her build would be nothing without it. So frost spells it is.

That's just how the math works out in Diablo 4, the long-awaited Blizzard action-RPG that was announced way back in 2019. A few frost bolts and a frozen orb are enough to slow weak hellspawn down, but a blizzard and a frozen orb can freeze an elite one in place, teeing them up for critical damage. And if I can get the big guys frozen before I've drained over half my mana, they do even more damage—maybe even enough for a one-shot.

I think in terms of cold damage efficiency because that's the build I've chosen over the 10 or so hours I've spent playing Diablo 4's first act. There are dozens of choices to make about your character before you leave the introductory zone. Every level you gain is an opportunity to drop a point into the skill tree and expand your toolbox as the monsters get nastier. Frost bolt starts as your main focus and quickly becomes the filler spell between frozen orbs, blizzards, ice blades, and ice armor windows. It's on you to work out the order of operations and adjust your skills accordingly. You can spend a few gold to unlearn skill and place the points elsewhere, and sometimes rare gear will give a spell for free—which is why my sorceress is stuck with those frozen orb gloves.

I've cleared enough dungeons while playing on Diablo 4's hard difficulty to know that my spellcaster can't take very many swipes before she's just a bloody pile of robes. Outside in the storm, where you trudge past pockets of beasts, it's easy to keep my distance, but squished inside the dungeons, there's no room to run. I'd think about refunding the two points in "glass cannon"—which significantly increases the damage I take and the damage I deal—if it were not for ice armor. Much like AoE farming as a Frost Mage in World of Warcraft, I gather up demons like sheep, don ice armor and fill the next six seconds with a winter deadlier than the one in Westeros.

Every frost spell I own synergizes with ice armor. The more cold damage I deal the more temporary armor I gain, and each spell hits for 30% more damage. Most of the main spells in the skill tree have passive enhancements that hook up with other spells in the same category. If I were a fire sorcerer, I could cause flame shield to burn every enemy around me for ticking damage which could trigger a meteor to fall from the sky and eradicate them all.

Diablo 4 reminds me why other action-RPGs don't do it for me. It either takes too long to earn enough abilities to formulate a plan or they drop so many on you that it's overwhelming. Blizzard knows exactly how quickly to fill your spellbook and when to introduce a new wrinkle to get you thinking.

Before I left off in the preview build, I picked up the ability to slot a spell into an enchantment slot, which grants me a passive buff. Now, I can cast blizzard, but also have a blizzard spawn on top of me every four seconds. The free blizzard stacks with the one I cast and both of them fuel my ice armor. I love the passive Blizzard for two reasons: it's a satisfying, periodic shift in my usual routine  and it haphazardly destroys every chair and table in my path as I walk through harmless rooms.

Lights out 

Diablo 4 gameplay

(Image credit: Activision Blizzard)

Playing Diablo 4 is much closer to playing Elden Ring than I thought it would be.

The sheer level of destructive power I have and the apocalyptic state of Sanctuary are hard to square. Diablo 3's Reaper of Souls expansion ended with the extinction of 90% of all humans. Diablo 4 begins in a frozen wasteland where people cling to flickering torches and faith. You meet people in and around the main city of Kyovashad who believe something or someone is coming to Sanctuary. Lilith, the demon mother of the humans who we saw in the BlizzCon cinematic, is set up as that someone early in your journey, but I doubt that's the whole story. And considering how fast my sorcerer is becoming a godlike being (with a mysterious mark from Lilith) it feels possible I might be the someone that's coming to Sanctuary to make things worse.

Blizzard has said that Diablo 4 is a "return to darkness" to evoke the tone of Diablo 2 instead of 3, but the absurdity of playing as a walking winter storm participating in open world events where demons crawl out of the ground like ants at a picnic doesn't quite match the vibe that it's pitching.

Playing Diablo 4 is much closer to playing Elden Ring. Muted colors, broken people, and broken buildings are all over the place. Violin strings fill the space as you poke around the open world and dungeons, but then a treasure goblin pops out and you're a cat who heard the crinkle of a bag of treats. Diablo is still an RPG where you make loot pop out of demons like pinatas. I trust FromSoftware to nail an absurd, gloomy fantasy world with bipedal mushrooms that punch you into another dimension, but these days, Blizzard isn't as practiced at it.

Diablo 4 gameplay

(Image credit: Activision Blizzard)

One sidequest sent me deep into a dungeon to find a man's lost son who had been framed for a murder. I found the boy dead and when I returned to the man, he revealed that he was the one who'd committed murder and blamed it on his son. The brusque two-step hop from quest setup to tragic resolution made me laugh. There are plenty of sidequests in Elden Ring that are equally as sad, but they happen naturally in the world and often include idiosyncratic characters. And since Diablo games are largely treadmills for demon slaying, these quests do a flimsy job at reminding you you're in a grim world and not a playground. They don't have to heap on stakes at the last second; brevity, I think, will be the key to balancing the tone. Most of the sidequests I finished weren't this egregiously over-written, but I'm not fully convinced Diablo 4 will remain as subdued as the multi-act and multi-zone campaign progresses.

Diablo's hyper-serious story, with its warring angels and demons, has always been hard for me to get into, but that might be the only thing that keeps Diablo 4 from being the action-RPG I've been waiting for. The satisfying complexity in its combat has me scrolling through the skill tree and imagining what sorts of builds I could try next, and that's only for the sorceress. The brief time I spent with the rogue (new characters start with bonus skill points from levels earned by your main) scratched the same itch. Diablo—not the depressingly exploitative version of Diablo—is finally back.



Читайте также

Today's Wordle answer for Saturday, May 4

I fell in love with Abiotic Factor the minute I strapped a couch cushion to my chest and called it armor—there's no other survival game like it

Gray Zone Warfare players can now change factions so they can team up with their friends




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Вадим Арутюнов и его книга «Записки странствующего армянина»

Диетолог Макиша: витамин К в ряде случаев может привести к образованию тромбов

Планетарий: условия для наблюдения Майских Акварид благоприятные, новолуние

Форум Доноров представил результаты первой лаборатории проекта «Музеи и меценаты»