Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

The fate of Disco Elysium 2 is uncertain, but these games make up for it

 The fate of Disco Elysium 2 is uncertain, but these games make up for it

Three years after the release of Disco Elysium, and "Disco-like" isn't officially its own subgenre, but the comparisons to other games keep piling up. ZA/UMs sad RPG murder mystery—that's actually about much more than that—shaped our expectations for how deep videogame writing and player choice can go, and now there's a slew of games that want to try it too.

Disco Elysium is a game about writing in a way that few RPGs try to be. The conversations you have with the people of Revachol are the primary ways you interact with and learn about the game. You accrue skill points that change how you approach the central plot and what sort of side activities you get up to. All of Disco Elysium's systems want you to engage with its world and think critically about the people in it.

The same goes for Norco, Citizen Sleeper, and Pentiment—three games that came out this year that indirectly echo Disco Elysium's narrative ethos. They each care a lot about how you navigate dialogue choices and slip the consequences into the story as it progresses. And next year, there are several more games on their way that hope to mirror ZA/UM's RPG much more closely—down to having conversations take place on the right side of the screen.

The sequel to Disco Elysium 2 isn't one of those games. At this point, the fate of Disco Elysium 2 feels impossible. Corporate malfeasance, ironically enough, has torn apart its artist collective-turned-game-developer, ZA/UM. Three of its main developers—writer Helen Hindpere, artist Aleksander Rostov, and lead designer and writer Robert Kurvitz—are no longer with the company. And while it had job listings for an environment artist and lead environment artist in July, the game's editor (who left the studio sometime sometime during its development) said a sequel is unlikely.

If a sequel, or some other kind of follow-up, to 2019's groundbreaking RPG (and PC Gamer's top 100 king) were to come out, it would probably look considerably different than the game its biggest fans had in mind. Kurvitz' prose alone defined the game's dialogue-driven fever dream where the lead cop's thoughts are your loud-mouthed party members. A Disco Elysium game without a poetic aside from Shivers as it describes a city worn and perforated by a failed revolution wouldn't be a Disco Elysium game at all, would it?

Disco Elysium 2 might not ever materialize. But despite the uncertain fate of ZA/UM and its next project, 2022 has been filled with plenty of other games that follow in its path—and 2023 promises even more.

Bummer vibes 

Norco

(Image credit: Geography of Robots)

Alexis Ong interviewed Norco developer Yuts a few days before its March release, and they both agreed that the adventure game is all "bummer vibes." Norco and Disco Elysium take place in communities where something was lost and everyone is too tired, beaten down or strung out to find it again. In Norco, the real life part of Louisiana the game borrows its name from, a growing oil empire continues to strangle the life out of the people who remain. Disco Elysium's Revachol is dying too, under the grip of the capitalist Coalition after it slaughtered the city's hope of a better future.

Kay, Norco's protagonist, doesn't have the authority of Disco Elysium's lead cop Harrier "Harry" Du Bois, but she does go around town on a detective mission. Kay isn't shaped by putting points in skills like Harry, but you still get to make several decisions throughout the story that influence its direction. And both games help you internalize their characters' perspective by having a map of thoughts to fill out—in Norco, it's the mind map system, and in Disco Elysium, it's the thought cabinet. There are personal conflicts to solve in both characters' histories, but the focus of their narratives quickly zooms out far enough to illustrate the overwhelming structural decay surrounding them.

The rich worldbuilding and dialogue are the entire point of these games.

Disco Elysium and Norco are politically-driven games that go deep on branching conversations with a big cast of characters. Like Kentucky Route Zero before them, the rich worldbuilding and dialogue are the entire point. In her review of Norco, Ong praised its ability to empathize with characters of various social identities, writing, "It forces us to re-examine our relationship with videogames as a medium for escapist pleasure." Both games hone in on such specific real world parallels that it's impossible to miss how they echo the realities of the people that made them.

Even though development started on Norco in 2015, it's clear that its design walks the same path as Disco Elysium. Norco was accompanied by both Citizen Sleeper and Pentiment this year—games that take a similar approach to storytelling and wrap it around mechanics that abide by the "fail forward" tabletop RPG ethos. A bad roll on a task in Citizen Sleeper can still unearth more about its cyberpunk world, and although you will definitely fail skill checks in Pentiment, the way characters react can help you solve its central murder mystery. Like Disco Elysium, these games give you the opportunity to fill in the margins of a bigger story.

On the horizon 

Sovereign Syndicate dialogue

(Image credit: Crimson Herring Studios)

There are several games that seem to want a slice of the narrative pie next year. Developer Drop Bear Bytes describes Broken Roads as a "narrative-driven RPG" set in a post-apocalyptic Australia. The game looks incredibly similar to Disco Elysium with its isometric perspective and muted color palette. Characters and quests are influenced by a 'Moral Compass' morality system, and you get to gather up five party members to help you out in turn-based combat. Broken Roads is set for a 2023 release date.

Esoteric Ebb could be out next year—though its Steam page only says "coming soon"—and it goes so far as to call itself a "Disco-like CRPG." Developer Christoffer Bodegård cites Planescape Torment and Baldur's Gate in the game's description, too. It's set in a fantastical city where a tea shop's been blown up before a historic election; . you play as a cleric who can engage in skill-check-based conversations as well as magic-based combat during the course of an investigation. A version of Disco Elysium's thought cabinet is here too: the 'questing tree' shows you dialogue and leads to chase as you work to uncover what caused the explosion.

Sovereign Syndicate doesn't call itself a Disco-like CRPG, but it sure looks like one. It's set in Victorian steampunk London, but everything else heavily resembles Disco Elysium. It has a 'tarot card chance' system that determines how other characters react to you and what actions you can take. As you learn more about the world, you gain skills that you can deploy to unlock unique dialogue and skill checks. The isometric game promises a lot of branching choices and already has a demo available on Steam.

She Dreams Elsewhere combat

(Image credit: Studio Zevere)

The heart of Disco Elysium still beats.

A few levels removed from ultra-specific Disco Elysium inspirations is She Dreams Elsewhere. The surreal adventure RPG, which started development before Disco Elysium came out, blends Undertale retro aesthetics with neon-inked art. It has a turn-based combat system and a 'connection' system to let you pick your favorite characters and follow their stories. As Thalia, your goal is to figure out how to escape the dream and reckon with anxiety and other mental health issues that manifest in its world. She Dreams Elsewhere feels like Disco Elysium if it cranked the weird up to 11 and let you bathe in it. It's listed as coming soon on the Steam page, but the developer said on Twitter that it'll have updates about the project next year.

Three years after its release, Disco Elysium seems to have established a framework for many upcoming games to work off of. Each of them center their mechanics around dialogue and text-based storytelling, but give you a larger set of tools for influencing those things, be it through alternative skill systems or combat. The joy of skill checks and dice rolls are when things go surprisingly right or wrong in a way that jolts you onto a new path. In the moment, it's like you broke a rule, but then the story keeps going and eventually you have a history of unexpected outcomes that distinguish your story from others.

The heart of Disco Elysium still beats. You can hear it in all the games that, either intentionally or not, feel deeply inspired by it. It's possible none of these games will have as much of an impact as it did, but it's still exciting to see all the new directions their developers are heading in. We may not get a Disco Elysium 2 any time soon, but a slew of games taking up Disco's fearless creativity and verbosity is perhaps a more fitting follow-up than a sequel ever could be.



Читайте также

Корейский портал MTN: «Бета-тест Lost Ark Mobile пройдёт в сентябре»

Задайте вопрос авторам героической стратегии Lessaria

Manor Lords publisher says the game's success has gone 'well beyond what we could have hoped'

Москва

В дивизии имени Ф.Э. Дзержинского Росгвардии стартовал турнир по боксу «Кубок Победы»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Sqwoz Bab тур при партнерстве Like FM

Эксперт Президентской академии в Санкт-Петербурге о чемпионате по профмастерству в авиастроении

В дивизии имени Ф.Э. Дзержинского Росгвардии стартовал турнир по боксу «Кубок Победы»

Фонд «Восход» инвестировал в российский проект SaaS-платформы на основе ИИ Syntelly