Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Making a videogame and running a circus have more in common than you think

 Making a videogame and running a circus have more in common than you think
SECRET LEVEL

PC Gamer magazine UK issue 378, US issue 366.

(Image credit: Future)

This article first appeared in PC Gamer magazine issue 378 in December 2022, as part of our Secret Level series. Every month we talk to the unsung heroes of games development, and explore what makes their roles vital.  

Peter Willington and Tess Cartwright work at Auroch Digital—Peter as production director, Tess as producer. The skills required are very similar, but their roads into the industry were very different. It's interesting, therefore, that they both found transferable skills in their previous lives that help them in the day job now. 

Peter has a background in journalism and marketing, including editorial duties at Pocket Gamer. He met Auroch Digital's studio director Tomas Rawlings while on the journalism side of the industry and developed a friendly relationship. "Then a job for a producer came up," he says. "There was quite a lot of overlap between running editorial [and the role of producer], and so I became a producer for Auroch Digital just over seven years ago now." 

They each have a hand in various projects at the studio, which is known for games such as Mars Horizon, Brewmaster: Beer Brewing Simulator and the upcoming Warhammer 40,000: Boltgun.

But... what is a producer? "The concept of producer only really came about because of Trip Hawkins," says Peter. "He basically was like, 'We [in the game industry] are like rock stars! And rock stars have producers to make albums!' That's generally where it's thought that we got that."

Initially, the role was poorly defined within the industry (and Peter says that even today, different studios may give different definitions). From Peter's perspective, it's generally split into project management ("Are we on track? Is the scope right? Is the budget right?"), and brand management ("Is there an audience for this? Are we making the right thing?"). 

Tess is much newer to the industry, with a rich background in theatre and circus. As a child, her experience with games was very specific. "I was allowed to watch TV or play games as long as it was educational," she says. "So kind of like Math Blaster, and the Mavis Beacon Teaches challenge. So that was great, until I discovered boys and marijuana at 15." At that point, she largely stopped playing games, and her love for performance began. "I did 15 years in performance, and theatre, and circus, and workshop leading." In fact, Tess had a videogame-type show called Truth Sleuth, a sort of live choose your own adventure story, ready to tour... and then the pandemic hit. 

Making a game is a lot like brewing a vat of beer... at least, making Brewmaster was.  (Image credit: Auroch Digital)

"I got funding from the Arts Council to turn it into a videogame," she says. Truth Sleuth was successfully turned into a mobile game, and then, "I know Nina, who's the operations director at Auroch, through the circus, knew her and knew she jumped industries. I actually met her just to get some advice about what to do with the game, and then she was like, 'Oh, we're hiring a producer...'" 

While a producer requires leadership skills they are not, as Peter stresses, a designer. It's more important that they are a 'people person.' "The producer themselves makes fairly few decisions. They really enable the design team, the art team, the UI team... everybody to work, as a conductor might conduct an orchestra."

A scene from Tess' game Truth Sleuth. (Image credit: Modest Genius Theatre Company)

"On that metaphor," says Tess, "we are holding the music, as well. I find my job is often like, 'Six months ago, when we all collaboratively agreed what the pillars are for this game...' I can be holding that and then say, 'Oh, actually, that is not really meeting this goal anymore.'" In terms of collaboration, something Tess brings from theatre and circus, called devising, can come in. It's "allowing everyone to feel heard, and share in something that you're making." 

There are certain types of projects that don't require a producer, but this can open them up to all sorts of issues. Peter gives the example of something Auroch worked on a few years ago without one. "Everybody gets an idea of what [the game] is, right? But everybody's actually singing from a different hymn sheet. Some people thought it was one thing, some people thought it was another thing. They're all making this one game that has the same name, but they were all making it differently." The game ended up with a producer.



Читайте также

Buckle up—Hasbro spent over $1 billion on games and has plans for 'the next 100 years', since Baldur's Gate 3 proved fans 'like a great, well-executed D&D game'

Состоялся релиз Backflip Madness 2 на iOS с поддержкой контроллера

Greed Game: Тестирование клона Dark and Darker Mobile продлится до 13 мая




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

МЧС РФ: в общежитии РУДН в Москве произошло короткое замыкание

Актерское агентство Киноактер. Актерское агентство в Москве.

Первый в России электромобиль Tesla Cybertruck заметили на Москве

Консультации. Составление Договоров. Присутствие Продюсера при заключении договоров и переговорах. Лекции. Переговоры. Встречи и Обсуждения.