Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
27
28
29
30
Game News |

Kerbal's creator is back with a new model vehicle sim, says 'early access is not what it used to be'

 Kerbal's creator is back with a new model vehicle sim, says 'early access is not what it used to be'

In 2021, developer Felipe "HarvesteR" Falanghe, the creator of Kerbal Space Program, launched a new game on Steam called Balsa Model Flight Simulator. His follow-up to Kerbal reflected much of the same spirit as the space sim that eventually became a PC phenomenon: it was open-ended, focused around building and flying your own vehicles, and based on a childhood passion. As soon as he released the game, Falanghe realized two things.

One: Expectations for early access games have changed a whole lot in 10 years.

Two: There are a whole lot of people who don't know what balsa wood is, because fragile, dirt cheap model planes aren't exactly the hottest toy around these days.

"That made me feel appropriately old," he says. "Now I wonder if I were releasing KSP again, now, if it would've gone well. The general feeling towards early access has changed so much. People expect a more polished and finished product." 

Two years ago Falanghe was working on Balsa Model Flight Simulator alone, trying to both program additions to the game and interact with players. "It felt more like just trying to survive more than having a thriving project that stays alive and grows," he says. So he took a different route: partnering with indie publisher Curve Games to relaunch Balsa Flight Simulator and leave early access behind in favor of a full release. That just left the balsa wood problem.

The new version of the game revealed today, Kitbash Model Club, broadens the focus from model plans to include building and controlling model boats and cars, too, with a name inspired by Adam Savage and Lucasfilm's model makers. The material itself was always less important than the idea of mashing together cool parts to see what you could build.

Falanghe's brother joined him to develop the game, and they've spent approximately a year and a half rebuilding and expanding it. "We realized that we were limiting ourselves in just thinking about it as a flight simulator, because it could be a scale simulator for anything," he says. "The moment we added new parts, it opened the floodgates to all these other things the game should be able to do." 

The map saw the biggest change. Because Balsa originated as a VR flight sim, it started with quite a small map that needed to be expanded. And because the vehicles you're piloting here are tiny—as opposed to, say, a Boeing 747 in Microsoft Flight Simulator—the required level of detail is very different. "We realized the entire map needs to be explorable and much larger, and work at a level of scale that isn't what you'd normally see in a flight simulator," Falanghe says. "In a typical flight simulator you don't need to do, like, the curbs of the sidewalk accurately, because you're gonna be flying 1000 feet up. But for us, it matters because you might be climbing that curb with a tiny wheel that's just about taller than the sidewalk itself. We really had to rethink our whole approach to the map design."

Falanghe developed a scenario editor tool that players will be able to use to create their own missions, though there will also be a career mode with a progression system based around joining a modeling club. Kitbash has also beaten the Kerbal sequel to the punch on the one feature I've been wanting for years: multiplayer. You can hop in a server with other players (currently up to 16) to play competitively in dogfights or just fly around and do missions in the same shared space. 

Falanghe doesn't want to commit to a release date yet, but has a window of later this year. Kitbash won't be early access, though Falanghe doesn't plan on "1.0" being the game's final form. That may seem like an arbitrary distinction, but it matters when you're building a physics-based sandbox game like this one.

"It meant that we were able to do very meaningful feature additions that we wouldn't have been able to have before," he says. "We've created new parts that change the workflow in the editor, so now you build things with a different approach …It's a fundamental paradigm shift in how you approach construction. This kind of thing wouldn't have been possible if you had to maintain functionality and backwards compatibility and not break people's saves. With KSP I remember that even changing tuning parameters on engines was enough to upset people, because you've now nerfed or boosted some part or broken somebody's workflow. That's just a reality of early access.

"Balsa has evolved and changed names in the same way a Pokémon would. It's a bigger, more glorious version. Everybody who's already got Balsa will get Kitbash automatically. The plan is to do a full release, and then there will be updates—because we're adding things that we want to see in the game, not because we're adding things that we had to add because they were missing. That's the ideal we're working towards."



Читайте также

Today's Wordle answer for Friday, April 26

Hasbro says Magic: The Gathering's Fallout-themed Commander cards were 'probably our best-performing Commander set ever'

Little Hero Survival.io 1.080




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Российские ученые первыми создали средство, способное вылечить болезнь Бехтерева

Врач Пылев: склонность к получению солнечных ожогов связана с риском рака кожи

Каршеринг BelkaCar и картографический сервис 2ГИС запустили серию совместных маршрутов

Ведущие «Авторадио» исполнили в Кремле культовую песню о самой масштабной стройке XX века