Добавить новость
Январь 2010Февраль 2010Март 2010Апрель 2010Май 2010
Июнь 2010
Июль 2010Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011Март 2011Апрель 2011Май 2011Июнь 2011Июль 2011Август 2011
Сентябрь 2011
Октябрь 2011Ноябрь 2011Декабрь 2011Январь 2012Февраль 2012Март 2012Апрель 2012Май 2012Июнь 2012Июль 2012Август 2012Сентябрь 2012Октябрь 2012Ноябрь 2012Декабрь 2012Январь 2013Февраль 2013Март 2013Апрель 2013Май 2013Июнь 2013Июль 2013Август 2013Сентябрь 2013Октябрь 2013Ноябрь 2013Декабрь 2013Январь 2014Февраль 2014
Март 2014
Апрель 2014Май 2014Июнь 2014Июль 2014Август 2014Сентябрь 2014Октябрь 2014Ноябрь 2014Декабрь 2014Январь 2015Февраль 2015Март 2015Апрель 2015Май 2015Июнь 2015Июль 2015Август 2015Сентябрь 2015Октябрь 2015Ноябрь 2015Декабрь 2015Январь 2016Февраль 2016Март 2016Апрель 2016Май 2016Июнь 2016Июль 2016Август 2016Сентябрь 2016Октябрь 2016Ноябрь 2016Декабрь 2016Январь 2017Февраль 2017Март 2017Апрель 2017Май 2017
Июнь 2017
Июль 2017
Август 2017Сентябрь 2017Октябрь 2017Ноябрь 2017Декабрь 2017Январь 2018Февраль 2018Март 2018Апрель 2018Май 2018Июнь 2018Июль 2018Август 2018Сентябрь 2018Октябрь 2018Ноябрь 2018Декабрь 2018Январь 2019
Февраль 2019
Март 2019Апрель 2019Май 2019Июнь 2019Июль 2019Август 2019Сентябрь 2019Октябрь 2019Ноябрь 2019Декабрь 2019Январь 2020
Февраль 2020
Март 2020Апрель 2020Май 2020Июнь 2020Июль 2020Август 2020Сентябрь 2020Октябрь 2020Ноябрь 2020Декабрь 2020Январь 2021Февраль 2021Март 2021Апрель 2021Май 2021Июнь 2021Июль 2021Август 2021Сентябрь 2021Октябрь 2021Ноябрь 2021Декабрь 2021Январь 2022Февраль 2022Март 2022Апрель 2022Май 2022Июнь 2022Июль 2022Август 2022Сентябрь 2022Октябрь 2022Ноябрь 2022Декабрь 2022Январь 2023Февраль 2023Март 2023Апрель 2023Май 2023Июнь 2023Июль 2023Август 2023Сентябрь 2023Октябрь 2023
12
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

System Shock's first patch fixed every glitch I ran into, including a few things I didn't even realize were bugs

 System Shock's first patch fixed every glitch I ran into, including a few things I didn't even realize were bugs

I've been having a great time in Nightdive's System Shock⁠—it's been one of those "actually having trouble putting it down" games for me. It's technically impressive too, with great performance and a lightweight install for an Unreal Engine 4 game, but I've definitely encountered a few glitches in my playtime.

And every single one I can remember has been taken care of in the game's first patch since launching on May 30. The biggest was a nearly progress-blocking bug in the Maintenance level's cyberspace section: it would slow to a crawl and eventually crash toward the end, and just last night I managed to muddle through by rushing past its final enemies. The game still crashed shortly after exiting, but I got that sweet autosave meaning I didn't have to run it a fourth time.

Now, no more: "Fixed a crash that could occur when exiting Maintenance cyberspace," today's patch notes state. There are a few other crash fixes as well, but I was really taken aback by all the small fixes and tweaks. For example, since launch enemy corpses have been persistent throughout an entire playthrough⁠—come back to Medical hours later, and the guys you fought at the beginning of the game will still be lying about.

That rules, but on loading into an area they'd always do this Skyrim-style ragdoll flop around silliness before settling into a new position⁠—the restless dead, dancing a little jig whenever I'm backtracking to grab a weapon upgrade or something. I took it as a permanent quirk of the game, but nope, it's been fixed.

Ditto for the Magnum's laser sight upgrade. Previously you'd get a little laser pointer VFX by the gun, but no dot at the end. I figured this was just a visual cue representing a behind-the-scenes accuracy upgrade, but this latest patch adds in that oh-so-satisfying RE4 red dot in the middle of your crosshair.

Citadel's ATMs would always tell you they're offline, even if you'd picked up a dead employee's debit card. It's another little interaction I figured just wasn't in the cards, but now you can just help yourself to a dead man's cash. More than anything, I'm impressed with how quickly Nightdive has addressed so many issues⁠—it's the sort of work you'd usually expect to get done piecemeal in the months after a release, but the full list (shared below) is just one "wait, they fixed that too?" after another.

Full Patch Notes

  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
  • Fixed a crash that could occur when exiting Maintenance Cyberspace.
  • Fixed a crash that could occur when playing Grove Chess.
  • Fixed Ragdolls to not fall into place when loading into levels or saves [Players will have to save at least once to see it take effect after downloading this patch]
  • Improved grenade rolling behavior when thrown.
  • Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
  • Fix for weapons with installed Modkits not always showing their attachments properly.
  • Fix Magnum laser sight FX not working properly when loading a save with it enabled.
  • Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
  • Fix for Audio Log Portrait disappearing in certain cases.
  • Fix for game pausing unexpectedly after loading a game.
  • Fix equipment soft-lock that could occur when dying while arming an explosive.
  • Fix equipment soft-lock when saving and loading while focusing on a puzzle.
  • Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
  • Broadcast Monitors can now be shattered when attacked.
  • Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
  • Bio-Tanks that are destroyed will stop generating hazards after a short duration.
  • Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
  • Balance tweaks to Maintenance Cyberspace Level
  • Removed duplicate Audio Log from Flight Deck
  • Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
  • Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
  • Improved Realspace Enemy AI
  • Improved Cyberspace Enemy AI
  • Improved Magnum Weapon laser dot FX
  • Improved Mag-Pulse Weapon impact vortex FX
  • Add Headbob Option to Accessibility Settings
  • Added Autosave after using Surgery Machine on every Difficulty
  • Fix for Surgery Machine getting stuck in a permanent busy state
  • Fix for Energy Shield screen FX not restoring after loading a save
  • Fix for pressing Back in the Media Reader to not close entire MFD
  • Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence


Читайте также

Addams Family Mystery Mansion 0.8.0

Just five years after launch, FPS hit Dusk's free 'HD' remaster is going to touch up 'every texture, every model, every asset'

The PC game releases we're most excited about in October

Москва

«Авангард» прервал серию поражений, обыграв «Куньлунь Ред Стар»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Битмейкер. Лучший битмейкер. Битмейкер. Битмейкер в России. Битмейкер в Москве. Известный Битмейкер.

Продавайте лучше с помощью Ace Place: больше клиентов и продаж

Два автомобиля столкнулись на востоке Москвы

Эрдоган поддержал Алиева, и описал этнические чистки и геноцид в Нагорном Карабахе, как «торжество справедливости». ФОТОРЕПОРТАЖ ТРАГЕДИИ