Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Back in 2006, this tiny indie developer made a mecha game that reveres Sega's Virtual On as much as I do

 Back in 2006, this tiny indie developer made a mecha game that reveres Sega's Virtual On as much as I do

Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist '80s computers to the happy days of Windows XP.

In 1997 Sega's nigh-undefeatable arcade division created Virtual On, an arena-based fighting game starring giant mechs able to rocket boost over buildings and unleash screen-sized lasers at each other. As with everything the company released in arcades back then the game was built upon an eye-catching "more is more" philosophy, using cutting edge technology to deliver graphics that at the time were truly impossible to replicate at home. This already overwhelming sensory experience was then housed in a cabinet featuring an unusual twin stick control panel and large cockpit-like seats for maximum effect. Virtual On was a success and became the first entry in a small series that is still beloved today, in spite of the lengths and expense people often have to go to to play them.

Iron Duel

Developer: Blue&White Released: 2006 on PC (Image credit: Blue&White)

Doujin game developer Blue&White gazed upon this glorious fusion of neon and metal running on specialist hardware and said "Yeah, we can do that too," even though it had only released a couple of shmups and dabbled in basic 3D modelling at the time. Some types of games suit doujin-sized development teams like a glove—there's a practical reason why there are so many indie roguelikes and retro-style arcade games. Speedy mech-on-mech 3D action definitely isn't one of them. 

Yet the indie team at Blue&White actually followed through on their wildly ambitious idea and released Iron Duel on PC sometime around 2006. Its clash of metal and missiles was contained within a simple burned CD-R with printed inserts so basic the back "cover" of the game's slim CD case is nothing more than a loose sheet of paper with a link to the developer's old Geocities website printed at the bottom.

2006. An ancient time where mainstream PC games still routinely came in boxes, Windows Vista hadn't been released yet, and The Elder Scrolls 4: Oblivion was forcing everyone to have an opinion on horse armour. We were still years and years away from Recettear's Steam debut, a quietly revolutionary event that would slowly but surely raise English language awareness of doujin games and eventually turn them into a viable (and buyable) niche on our side of the internet. Yet this was the era Iron Duel was created in, and looking at it in this broader context it's clear just how much of a pioneer it was, charging ahead in a genre doujin games never played in.

In spite of its status as a bold and experimental step into relatively new and uncharted territory, the game still features six playable mechs ranging from versatile all-rounders to lumbering specialists, each with unique weapon loadouts designed to generate as many brilliantly blocky 3D explosions and lasers as possible. Iron Duel's simplistic look, all sharp angles and simple, crisp, textures, accidentally evokes a nostalgically retro style of 3D long before that trend would eventually take off, and luckily for Blue&White it suits mech action especially well. Giant bomb-throwing machines should have large, flat, surfaces and boxy shapes on the end of squarish arms. Their hips should rotate independently of the upper body. Jet booster effects should be made from raw spiky polygons and missile trails should always be triangular. 

Image 1 of 8

Iron Duel

(Image credit: Blue&White)
Image 2 of 8

Iron Duel

(Image credit: Blue&White)
Image 3 of 8

Iron Duel

(Image credit: Blue&White)
Image 4 of 8

Iron Duel

(Image credit: Blue&White)
Image 5 of 8

Iron Duel

(Image credit: Blue&White)
Image 6 of 8

Iron Duel

(Image credit: Blue&White)
Image 7 of 8

Iron Duel

(Image credit: Blue&White)
Image 8 of 8

Iron Duel

(Image credit: Blue&White)

These Virtuaroids—sorry, Vertical Gunners—blow each other to bits in a variety of arenas and under various circumstances, even if some of these rules don't fit the original Virtual On setting Iron Duel is trying so very hard to imitate. The duel battles in here are cribbed from the much later Virtual On Force (internal consistency isn't exactly something a fan-made work born out of pure passion has to worry about).

Fan games don't really have to worry all that much about being any good, either. Iron Duel exists because it can, because someone out there wanted it to, and that highly personal passion's a good enough reason all by itself. Is it some sort of long-hidden gem, or a particularly novel twist on an established formula? No, it's not either of those things. It lacks Virtual On's showy charisma. The controls used to guide your Vertical Gunner to victory never quite feel right no matter how much you tweak them. The ally AI as well as general hit detection remain somewhat questionable even after the game's been patched up to its virtual eyeballs. 

And in this instance, that's OK. I didn't install this hoping to see Sega beaten at their own game, and really, it wouldn't have been fair of me to expect this indie upstart to outdo its inspiration's stunning Hajime Katoki (Gundam, Patlabor, Super Robot Wars) Virtuaroid designs anyway. I installed this because as a Virtual On fan I had a rare and precious chance to play something new for an afternoon. It's a bit like hearing your favourite song sampled by some new artist you've never heard of on the radio—it doesn't really matter if I like the way it's been reimagined or prefer the original, because either way it still feels like a happy meeting of like-minded fans.

Iron Duel's handcrafted CD is a love letter to a series the developers clearly care for at least as much as I do. It's a big idea burned onto a small disc, and even though their game didn't turn out to be amazing I'm still glad they got to share their obvious passion for Virtual On with the world—and with me.



Читайте также

Leaked Dell docs suggest Qualcomm's new laptop chips could deliver nearly twice the battery life of the latest Intel CPUs

How to get to the Ashlands in Valheim without your boat catching fire

Assassin's Creed: Shadows – первый трейлер и дата выхода

Москва

Стартовал финальный этап всероссийского футбольного турнира «Будущее зависит от тебя»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Воины-мясниковцы в годы Великой Отечественной войны 1941-1945 г.г.

Армяне России поддерживают движение «Тавуш во имя Родины»

Стартовал финальный этап всероссийского футбольного турнира «Будущее зависит от тебя»

Глава Центробанка РФ: "Я вижу в ЦФА большой потенциал"