Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

Plumbers Don't Wear Ties, Big Rigs, Limbo of the Lost, and more of the worst games ever get their punishment

From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, a handful of much-requested games get their turn in the spotlight. Or firing line. One of the two. Whichever.

As part of our dives into the obscure, we've looked at over 200 games that people have probably never heard of, and a few that it's a surprise so many people have. (Goodness, was I not expecting so many people to be aware of Tongue of the Fatman.) 

Some games however are, while not the kind of thing you're likely to see on GOG or anywhere any time soon, so famous or well-explored in their relative obscurity that devoting a whole week's column to them seemed a little excessive. But every dog has its day. And so too does every dog's dinner. Today, by popular request, is that day.

Extreme Paintbrawl

You know you're dealing with a true shooter classic when you fire up a game called "Extreme Paintbrawl" and see the developer logo is a switchblade next to the bleeding words "Creative Carnage". Truly, there has been no finer synergy twixt company and its product since Atari announced that the new Alone in the Dark game would be called "Illumination", and also a co-op shooter. 

However, if there is a fault here, perhaps it is our own. Genius can be difficult for regular people to understand, and Extreme Paintbrawl is nothing if not an example of that. I mean that literally, of course. What conventionally sane mind would create a DOS game that uses a Windows launcher and configuration tool, both of them buggier than a go-kart track in the middle of the school holidays? 

But wait, perhaps there is more to the tale of this, considered the worst shooter of all time in a world where games like Doom 3 and also some other rubbish ones exist. Could it be the developers were so shamed that they sought to keep their creation from the world, locked forever behind a protective shield of shit programming that even the combined force of multiple virtual machines cannot penetrate? Were they perhaps the digital versions of those people who make the tombs Indiana Jones explores, full of death traps and skulls placed there to say, "Seriously. It's not worth it. Turn back!"

I can think of no good argument against this theory. Oh, except that they made three sequels. And also that the creator infamously wrote to PC Gamer US to explain that minor issues like "no AI" were not in fact a crime worthy of six percentage points, but merely an inevitable consequence of having thrown this together in two weeks and the publisher shipping in it in a state so unfinished it's a wonder it wasn't just a copy of the Build engine, a Starbucks card, and a little note on the disc saying, "Game Goes Here."

Even so, it definitely could have been worse. It could, for instance, have formatted players' hard drives, like a bug in Pool of Radiance. That would have been bad. It could have come printed not on a CD, but a solid chunk of ebola with a label. Possibly worst of all, it could have worked, stealing from its players that most precious of things—hope. 

(Image credit: Head Games)

Hope that when their mother bought them a copy of Extreme Paintbrawl for their birthday rather than that nasty Duke Nukem game with the strippers, they could show her the broken screen and get something with boobs in it instead. Or at least Lemmings Paintball from 1996, which was surprisingly not crap. More than you can say for the other spin-offs.

Really, I think what we should take from Extreme Paintbrawl is its indie spirit and truly inspiring lesson: that it's possible to get an engine, and two weeks later have a completed game ready to hit the shelves. Not necessarily one that should be, but what do you want? Blood?

Because if so, I'm fairly sure that one took quite a while longer.

Big Rigs

(Image credit: Game Mill)

Honestly, I don't see the problem. Big Rigs does just about everything you could possibly want in a PC game, and indeed, pioneered vast amounts of what so-called "better" games have done since. When Saints Row 4 presented us with a glitchy virtual world full of crazy physics and super-powers, everyone leapt at it! But when Big Rigs gave us a world where you pass through objects like Shadowcat, drive faster than The Flash can think, and therefore drive the only truck badass enough to make Optimus Prime look like Shittimax Loser, everyone just laughed. Gamers!

Really, Big Rigs' only crime was giving us everything we wanted, and in doing so showing how sad and meaningless our desires are. Like being shipwrecked on a chocolate island by a cove of candyfloss, we consume, yet still we grow contemptuous and a little bit sick. Is the point of games not to win? Well, in Big Rigs, that moment of elation was the entire experience. Yes, because the other drivers it offered to race against couldn't move , but come on! If you've ever complained about rubber-banding in racing games, here was the one that dared to be different—to not only give the opposition absolutely no cheap advantages, but no petrol. This was innovation! Like Infogrames!

And it was even educational! Would any player ever again have trouble with apostrophe's after seeing this?

And let nobody dare tell you otherwise! (Image credit: Future)

People are too critical of this classic. They say for instance that with all the clipping errors and ability to drive vertically up roads, you can't crash. Nonsense! Just try loading the later tracks. Right back to Windows, faster than you can say "Ingracious cur!" They complain that games like Dota 2 take too much time to learn, despite shunning a game so considerate of your time that sometimes you could drive over the start line and think you'd just finished the race. 

And that's before we talk about the sheer size of the world. You can drive for hours and hours and hours through Big Rigs, at close to the speed of light if you go in reverse, and never see the end. True, it's mostly an empty grey void. Still, more character than most of The Elder Scrolls Online. Ahead of its time, was Big Rigs. Truly ahead of its time.

Plumbers Don't Wear Ties

(Image credit: United Pixtures)

Look, I'm not going to pretend that Plumbers Don't Wear Ties is the greatest comedy romance photostory about a plumber, even amongst the many released back in 1994. But let's not merely concern ourselves with whether the game itself was good, or bad, or a true obscenity whose existence proves that while the devil has the best tunes, he has terrible taste in games. Let's instead ponder the good times. 

How much entertainment has Plumbers Don't Wear Ties given the world since it was released, both casually, in sentences like "It's bad, but it's not Plumbers Don't Wear Ties," and those who played it simply enjoying the look on their friends faces as they tell them of this game that exists and is real in which halfway through a narrator in a chicken mask is beaten up and replaced by a kung-fu lady who wants to more tastefully guide the story of plumber John and not-plumber Jane getting it on like Donkey Kong. Donkey Kong and a very resilient furry, anyway.

Just pondering these moments I can't help but feel just a little better about the world we live in; both as a place of wonder where such things can happen and develop a life beyond anyone's dreams, and also not so bad about about its inevitable doom and destruction. That may not be much, but it's more than I can say for anything that happened in, say, Farscape: The Game. 

(Image credit: United Pixtures)

There's more to it as an experience though, which also deserves a moment. Looked at in a certain way, Plumbers Don't Wear Ties is in many ways a Dada-ist masterpiece. Specifically, that way is not in terms of the art style as the sound a baby makes when bashing a keyboard, but still. 

And there's a raw charm to its charmlessness; a confidence in its insanity. It knows exactly what it is, and while what it is is a game that entirely exists because its creator was willing to ask a girl to be chased through town in her bra and a skirt while he took pictures, at least it's clear that someone was having a good time in the seven minutes and twenty seconds it took to conceive of, design, film, and release.

If you just want to witness the amazing story in all its... glory... here's a recorded version.

(Image credit: United Pixtures)

But I know what you're thinking. I have magic powers. Unrelated, I know what you're probably also thinking—while this game is absolutely the classic that it so obviously is and totally isn't at all, what about the games that aren't up to its level. Are there any other games that on the surface seem as lazy as an unfinished comparison, but on closer inspection

Slaughtered Roommates

There are. There are indeed. And here's just one that makes Plumbers Don't Wear Ties look like Day of the Tentacle. Meet Slaughtered Roommates. Not a snuff game, but it kinda feels like one.

Truly, a demonstration of minimalism in action. Slaughtered Roommates is the tale of three young ladies being murdered by a drug addict. And absolutely nothing else. The entire game consists of little more than choosing options like "STRIP" and "GET SHOT" as the three very quickly naked victims make gamers everywhere glad that Jack Thompson never stumbled across this little slice of horribleness. So, if you want a game where you can watch a helpless damsel be suffocated and otherwise repeatedly murdered by a killer for your amusement.... uh... please just take the money and leave, OK? OK.

Next to this, the silly naughtiness of Plumbers Don't Wear Ties just doesn't seem so bad, does it? There's even some nice wholesome nudity in it as Jane takes a shower, just as long as you don't mind also seeing John towelling himself down. Or vice versa. Your preference! You choose!

Limbo of the Lost

(Image credit: Majestic Studios)

Come on, people! Look, if Blizzard came out tomorrow and announced that they'd spent 15 years creating a game that was going to combine, amongst others, The Elder Scrolls, World of Warcraft, Thief, Diablo, Unreal Tournament, Vampire: The Masquerade – Bloodlines, and Beetlejuice, you'd be excited. And that's what Limbo of the Lost did! 

OK, it did it by shamelessly stealing assets from all of those games as if nobody was going to notice, and then stitching them together into an adventure so boring that you could stick it on the end of a drill and punch through a glacier made of diamond, but still!

(Image credit: Majestic Studios)

Quite deservingly, Limbo of the Lost got more attention than just about any other indie game of its time, proving that there's no such thing as bad publicity, unless you want your game to be pulled off the shelves and companies like Disney to turn around and go "They stole WHAT?! " Certainly, it created a unique experience unlike anything we're ever going to see again, as well as truly fine babble that will go down in industry legend. Like, for instance:

"The backgrounds are created in 3D GAMESTUDIO A6, they are textured, lit and then I place a camera at a certain position and grab a still. This becomes the initial background plate."

And then after being caught, blaming outsourcing. On a project that it was later demonstrated was, well, not exactly new at borrowing from people. That version of the demo incidentally is also one of the only games ever to seemingly draw inspiration from the original Knightmare games. There is a reason that people borrow from them very often. It can best be summed up as "They played them."

But come on, let's cut the game some slack here. It did at least give us the greatest ending ever.

As well as so many fond memories, it would take a full forum playthrough to fully document them. Say what you want about Limbo of the Lost, the tale of the captain of the Marie Celeste finding himself in a hellish underworld in which he is compelled to go up to people chained against the wall and being tortured for unspoken sins and ask them if they know where the exit is, it's an ambitious game!

What really stands out beyond the asset theft is its sense of scale and scope, bouncing from exploration, to murder mysteries, to a battle to somehow save humanity, to dealing with truly terrifying children, to doing puzzles we have to assume exist solely because there was a model available on a 3D props store that made someone go "Aha!", all presented with a certain childlike innocence. The kind of child who looks at pure undriven snow and thinks "Ash from a furnace where they burn people and rend their flesh!" Both creepy and a little bit stupid. A crap Antichrist, perhaps. And should you believe in the Antichrist, clearly, a crap one is what we should hope for. Even in a world protected by Bibleman.

Limbo of the Lost. It was on sale so briefly, yet its flatulence burned so burning bright that its legend shall live on forever. How many so-called "better" games can claim as much? Not many. Not many at all.

Myst is still shit.



Читайте также

Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: 'It's the best cryptid hunting game'

The coolest in-game art is in Arthur Morgan's journal in Red Dead Redemption 2, and no you can't convince me otherwise

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.