Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Diablo 4's rigid build systems make me yearn for a time before live service gaming

Diablo 4 just isn't hitting that ARPG itch for me, and it's because I feel like I'm arguing with it all of the time. The game feels more concerned with how it limits experimentation, its systems seemingly set in place to make changing up your build so painful it's best not to bother. 

Don't get me wrong, I'm okay with where my druid landed—a werewolf shred-storm hybrid with disgusting amounts of Fortify—but I find myself mourning all the interesting legendaries I salvaged. There were dozens of builds I wanted to try along the way, but I never felt empowered to do so. Instead, my choices became a prison.

My big boy is a cage

Until Diablo 4's endgame, the only build development you get to do outside of gear is limited to a set of radial nodes you unlock one after the other. This has the upshot of not overwhelming players new to the genre—Path of Exile is infamous for dumping a spiderweb of options right at your feet—but it also feels like too harsh a yaw in the other direction.

It doesn't help that you never have quite enough skill points to do what you want. One of the most sought-after item affixes is a plus one or two to your most-used skills, as you're unlikely to rank them to 5 while having enough spare for all those juicy passives which make a build sing.

Then there's Diablo 4's obsession with Legendary Aspects, which really kicks in the closer you get to level 50. These character-shaping items are attached to items, either as part of the package or stamped onto them for a fee. They're big enough cornerstones that losing one or two can make your build fall apart, which makes me wonder why they weren't put on a skill tree somewhere instead.

(Image credit: Blizzard)

Whenever you want a change of pace, you're forced into a resource management minigame called "do I have enough of these little crystals to change things up?" For a complete build rework, the answer is usually "no."

The Paragon Board also fell short for me. It's definitely the most interesting, granular part of Diablo 4's build system, but to really get into it you need to commit to a hefty endgame grind. Crawling your way across a desert of flat ability improvements just to get to something interesting felt like far too much after 40-plus hours of gear ennui.

Then there's respeccing: at level 100, a full respec costs millions. This, to me, is the most baffling blemish on Diablo 4's design, because I have no idea who it serves. Is my gameplay experience enhanced by needing to take out a mortgage just to try a different playstyle? It's a gold sink, sure, and those are important for online economies, but do I care about that in an ARPG? Grim Dawn didn't have to worry about that.

I started thinking about Grim Dawn a lot while playing Diablo 4.

Darkest after the dawn

(Image credit: Crate Entertainment)

Grim Dawn isn't a Triple-A experience. Still, it did really well for itself, landing kickstarter funding in 2012 and releasing in 2016 to the eventual tune of 3 million copies sold. It was developed by Crate Entertainment, made by several devs from another classic ARPG darling, Titan's Quest.

It has a similar skill point system to Diablo 4. Both games ask you to pump points into a linear track to unlock additional powers. These tracks are determined by your class—called a "mastery" in Grim Dawn—and they form your build's bread and butter. The key difference? In Grim Dawn you get two of them. It's not even a late-game unlock, you choose your second mastery at level 10.

This gives you an absurd amount of build variety from the word go. In my playthrough, I combined Soldier and Shaman, slung a two-hander over my back, and hit things so hard they exploded into chain lightning. Pair Nightblade with the Occultist and you get a curse-slinging Witch Hunter—choose Arcanist instead of Occultist, however, and you'll be freezing your foes to death as a Spellbreaker.

(Image credit: Crate Entertainment)

The Paragon Board equivalent, the Devotion system, is unlocked early on as well. It's a grind that happens parallel to your skill increases, instead of creeping in as an endgame treadmill.

There's a parallel to Legendary Aspects in the form of Legendaries and "Monster Infrequents". While these are build changing—retooling skills and changing damage types—they're not a requirement for getting a solid build up and running. This means that if you find one you like, you don't have to replace an entire set of crucial gear to start building around it. 

This has the perk of making respeccing, which does cost currency, far more affordable. If a certain piece of gear is vital to your build, you're also likely in the endgame anyway, with a bunch of resources banked and good ways to grind out Iron Bits—and you don't have to replace a bunch of Legendary Aspects just to get things working.

I rarely felt like I was arguing with Grim Dawn in the way I bickered with Diablo 4. The game set me loose in a maze full of possibilities, with just enough direction to avoid getting lost.

I can't go back

(Image credit: Tyler C. / Activision Blizzard)

There's some heavy asterisks next to the praise I'm giving Grim Dawn here. The game had a retro feel even in 2016, and the gap's only widened since then, making it feel pretty dated in 2023. Diablo 4 has that streamlined Blizzard polish going for it. My druid's stormy werewolf strikes have weight and impact, lulling me into that white-noise grinding rhythm. Meanwhile Grim Dawn has a classic crunchiness to it that's charming, but distracting.

This becomes even more apparent when reading item descriptions. In Diablo 4, I generally understand the difference between salvage trash and an upgrade—usually it's salvage trash—within a few moments. Puzzling your way through a Grim Dawn item, however, can feel like reading a list of specs for a new PC, flooding you with dry percentages and numbers.

Grim Dawn's also a contained experience. There are two great expansions, Ashes of Malmouth and Forgotten Gods, but it's not an always-online mainstay you could conceivably play for years. For all my faults with Diablo 4, I'm genuinely excited to roll up a fresh dude for the new season.

And yet: Grim Dawn is a game you can actually finish, and I wonder if its staggering build freedom is a reflection of that. Blizzard has to maintain an ecosystem for Diablo 4 because it's something they want people playing for years, which was never a goal for Crate Entertainment. Someone finding a busted build doesn't really matter, because you'll never run into them unless you were already friends.

Sadly, this need to tip-toe around player agency has me feeling constrained by Diablo 4. I hope the seasonal mechanics, such as the upcoming Malignant Hearts, will shake up the formula. But so many of these restrictions—stingy skill points, linear class trees, an overreliance on legendary aspects, and slow-burn endgame power systems—make up Diablo 4's bones. 

So I worry the things holding Diablo 4 back are innate and will never change. Maybe I'll always be left wanting to scrub my memory so I can revisit Grim Dawn with fresh eyes, and enjoy a game where I can play in the space, rather than just playing along.



Читайте также

We owe Fallout's existence to an admiral and his officers teaching its designer to play D&D in 1979

'Are monitors anti-inflation?': AOC argues monitors are a better upgrade than graphics cards or memory right now, which seems like the kind of thing a monitor manufacturer would say

Купи дешёвые смартфоны POCO, Redmi и Xiaomi на апрельской распродаже




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.