Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

I'm so excited for Baldur's Gate 3 co-op, but scheduling a 100-hour D&D campaign with 4 adults is truly chaotic evil

 I'm so excited for Baldur's Gate 3 co-op, but scheduling a 100-hour D&D campaign with 4 adults is truly chaotic evil

Fantasy: Baldur's Gate 3 will be the biggest, deepest videogame representation of D&D of all time, built to fulfill the essential promise of a tabletop adventure which is going on an epic quest with The Boys. 

Reality: The Boys have jobs. The Boys are three timezones away. The Boys have plans on the weekend. The Boys are in their mid-30s and would really prefer to be in bed by 11. 

There's no game this year I'm more excited about than Baldur's Gate 3, which is now just double-digit hours away from release. But there's also kinda no game I'm dreading more than Baldur's Gate 3. The epic scope of this RPG means it's also going to pose an epic challenge: coordinating the life schedules of four busy adults so that it won't take us a damn year to play this 100-plus-hour game.

This is not a thought exercise in anxiety; I've had firsthand experience. In 2017 and 2018 I played Larian's last RPG, Divinity: Original Sin 2, with a pair of lifelong friends. My friends and I started Divinity: Original Sin 2 on September 24, 2017, just a week or so after launch. We finished it on February 21, 2018—five months and 104 in-game hours later. 

It's hard, really hard, for me to commit that kind of time to a game anymore. The raw hours aren't the big deal: it's the scheduling, and the potential guilt that comes from going to the movies on a night when everyone else is free, or the disappointment of being all ready to play only for someone else to call it off at the last minute. Where most multiplayer games can be played in 30 minute chunks or with one friend absent here and there, that inconsistency doesn't really work in a sprawling RPG.

We also played the first Original Sin in co-op, and the option to play Larian's games this way is what elevates them from great to incredible for me. It's not just that they have thoughtful writing, creative quests and deep sandboxes to mess around in. It's that I can experience all that with friends and Larian's games thrive in that context. Take Original Sin 2, for example: 

  • The turn-based combat is complex and time-consuming, but in co-op we each only had to worry about controlling one character at a time
  • The most difficult combat encounters required us to meticulously coordinate our abilities, resulting in some really memorable, satisfying wins
  • Exploration feels more efficient and more natural when you can split up cover different corners of the map, then reconvene to take on a fight or quest
  • The finale, in which only one of your party can essentially ascend to godhood, hits different when you're actually competing with the friends you just spent 80 hours cooperating with

With the addition of narrative branching driven by D&D dice rolls, romance scenes, and the dizzying variety of race/class/subclass variety in Baldur's Gate 3, I am ecstatic thinking about how this game will play in co-op. I get to focus on my own character but see what my friends come up with, too, and I know they'll stumble into funny or unbalanced strategies that I wouldn't think of solo. 

But how the hell are we ever going to make time to finish it? 

Neverquest

Baldur's Gate 3

(Image credit: Larian)

Original Sin 2 was a five month marathon, but Baldur's Gate 3 is going to be even tougher. We're adding a fourth player to the mix and have busier lives than we did five years ago. It'll be replacing our already-inconsistent weekly Gloomhaven session, which for some time we've been squeezing in about two hours for, one day a week. At that rate we'd be wrapping up Baldur's Gate 3 in August 2024—long enough for me to forget how our quest began by the time we reached the end.

Even if the game does include hints to get us back up to speed, clearly taking a year to finish a single campaign isn't an ideal pace. I know tabletop D&D games can stretch on for way longer than that, but that kind of time commitment has always been a big turn-off for me, which is one reason I've always stuck with videogame RPGs that are breezy in length by comparison (that, and being way too self-conscious to sit at a table pretending to be an elf). So I've set my sights on a more ambitious schedule: With a combination of a couple weeknight sessions and intermittent weekend afternoons, maybe we can put in 10 hours a week! Then we'd be wrapped up by mid October, assuming Baldur's Gate 3 takes us around 100 hours.

But there's that work trip I'm going on in August, and that family visit in September, and the wedding in October… 

And one friend works a late shift one or two weeks out of the month, making it hard to game on those nights…

And another devotes a lot of his limited free time to the gym, and his Sundays will be spoken for as soon as football season starts back up in September…

I don't even want to think about what could happen if any one member of our party decides to dabble with Starfield. As soon as someone starts collecting space sandwiches, that's it, our Baldur's Gate 3 adventure will be knocked off track for weeks.

I sure hope Baldur's Gate 3 has one of those "Previously on…" recap features to help us remember what we were doing anytime we miss a week. As much as I'd love to prioritize this quest over the next few months, I know life's going to get in the way. I'm just as confident it'll be worth it, though. We could each play Baldur's Gate 3 separately and talk about our experiences, and that'd be fine—great, even, if this game meets or surpasses the legacy of BioWare's games. But a co-op mode this unfettered, this sandboxy comes along so rarely, playing it myself feels like a wasted opportunity. Right now it's tough, but possible, for us to spend this time together, but what if that's not the case by the time Larian's next game rolls around?

Anyway, I haven't even started Baldur's Gate 3 yet and I'm already struggling with a major fork in the road: Is it too embarrassingly uncool to schedule our videogame sessions on Google Calendar, or is that just the kind of lawful good party we're going to have to be to finish this absolute unit of an RPG? 



Читайте также

Today's Wordle answer for Thursday, May 9

Arrowhead CEO says Helldivers 2 balancing patches have 'gone too far' recently: 'It feels like every time someone finds something fun, the fun is removed'

EA studios 'hunger' to start using generative AI 'as quickly as possible,' says CEO

Москва

Турнир по пляжному волейболу «ЮМР ОПЕН» прошел в Краснодаре

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Что лечит невролог и с какими симптомами к нему обращаться?

Эксперт Президентской академии в Санкт-Петербурге о реконструкции крымской Алупки

Эксперт Президентской академии в Санкт-Петербурге о комфортных автопутешествиях

Эксперт Президентской академии в Санкт-Петербурге о доступности популярных туристических объектов