Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

I spawned hundreds of Starfield NPCs and made them fight each other, and the winner was a guy named Bill

I don't know if I'll ever play through a Bethesda game properly, because I can't take more than a dozen steps into one of their open worlds without opening up the dev console to spawn a bunch of perishable food items or turn off gravity or otherwise distract myself from whatever quest I'm supposed to be doing. I'm already using Starfield console commands to set up battles between hundreds of robots, security guards, and bugs, and I've only just arrived at New Atlantis, the very first city you visit in Starfield.

There are just so many discoveries to make that it's hard to want to go back to actually playing the game once you've started messing with the console. For instance, the first thing I discovered when attempting to simulate Starfield battles is that some NPC IDs refer to the corpses of those NPCs, not living characters. Worse, when you spawn 30 dead botanists, their bodies become entangled and form a vibrating sphere of limbs and heads that undulates until each body frees itself and flops to the ground:

View post on imgur.com"

Eventually, I found a code that spawned living botanists, and spawned 100 of them to see how they'd fare against one terrormorph. Of course, I had not encountered a terrormorph yet. I'd only heard about them in an audio recording on the science lab you visit before heading to New Atlantis, but it wasn't hard to guess that a creature whose name includes the word "terror" and invokes Alien's Xenomorph is bad news. 100 botanists is a lot of botanists, though, and extraterrestrial nature hikes are probably good exercise, so I figured they stood a chance.

The terrormorph immediately scattered the botanist army, killing bunches at a time with its wavy-air breath (a psychic attack, I assume) and picking off isolated plant experts by smashing them into the New Atlantis space port tarmac with beefed-out triceps:

View post on imgur.com"

So, beware of terrormorphs. That's the second thing I learned. Nothing I spawned in any quantity seemed capable of killing one, even things that ought to have a better chance than botanists, so I gave up and decided I'd have more fun pitting 100 regular guys against 100 regular enemies. 

I searched for NPCs named "Bill," picked one at random, and boom: 100 balding guys named Bill appeared in formation on the tarmac. Bill is presumably some guy you meet during a quest in Starfield, but in my universe—where I haven't done anything aside from the very first quest—he's the blueprint for a clone army.

It's not a very good clone army, I'm afraid. When I spawned 100 killer robots next to the Bill army, the Bills just ran away. C'mon Bills!

View post on imgur.com"

With my Bills alive but now fleeing into New Atlantis, my robot army was just standing around, so I went back to the console, found an interesting-sounding alien—the "adult hookpest"—and spawned 100 of them. In front of me appeared columns of nasty-looking red creatures that seemed like an appropriate match for robots with minigun arms.

Once again, I had underestimated an alien. The bots opened fire immediately, but the hookpests refused to break rank. They didn't move at all, actually. They just stood there bouncing around in a shower of lead like gangster movie Tommy gun victims. It seemed like maybe they couldn't move, and couldn't die, either, but when I hopped into the alien army's ranks to demonstrate to them what they were supposed to do—charge!—they caught on right away and started feasting on metal. A few Bills watched from a distance as the robot army collapsed.

I was tired of my armies being bested by aliens, so I spawned more robots, a different kind that seemed even stronger. The hookpests started launching them into the air:

View post on imgur.com"

I spawned 100 human security officers, in case they had some kind of special anti-pest tactics. They did a valiant take on Starship Troopers, and some Bills even came back with guns—I guess they had them the whole time?—and joined in, but it was hopeless. I'm pretty sure whatever hookpest ID I found spawned invincible hookpests.

View post on imgur.com"

I noticed, though, that there were no Bill corpses strewn about, either. He must be an important NPC, because he can only be knocked down, not killed, like the main Starfield companions. I found a few hookpests that had gathered around a down-but-not-out Bill, seemingly perplexed by the unkillable human on all-fours clutching his stomach. And then, when only hookpests and Bills remained, the Bills started to return to formation, as if they'd signed a peace agreement with the creatures. What use is war between immortal beings?

It's no fun watching a bunch of Bills and bugs stand around in a sea of dead robots, so I tried to clean up my mess with my favorite Bethesda game command, killall, which does what it says. It is literally overkill, as Chris once accidentally demonstrated in Fallout 4:

See more

I didn't kill any spaceship pilots innocently orbiting the planet, but something mildly unexpected did happen when I entered the command: a new, extremely bouncy corpseball formed.

View post on imgur.com"

The command dispatched the previously unkillable hookpests, but the Bills proved to be even more immortal, standing up and carrying on as if it were just another Tuesday in New Atlantis. 

So, the Bills win, I guess. Go Bills! (No, not those Bills.)

Ho recap, here are some of the things I learned:

  • As a general rule, Starfield NPCs prefer standing around staring at each other over fighting to the death. Sensible!
  • If you spawn too many corpses at once, the corpseball they form never loses its integrity and continues to undulate forever, or at least for longer than I was willing to watch a giant corpse ball undulate at 10 fps.
  • If you've killed a terrormorph, be proud: you're stronger than 100 botanists!
  • Bill is probably involved in some kind of quest, but I'll never know, because I'll likely spend 20 more hours spawning things to fight Bills without actually playing the game.

If you want to pit Starfield's NPCs against each other yourself, let me direct you to our Starfield console commands guide. The particular commands to note are player.placeatme, which is used to spawn NPCs or objects (also fun for creating thousands of milk cartons) and help, which you can use with some parameters to find the ID codes for stuff you want to spawn. There's a brief section at the bottom of the guide on that.

Be warned, though: You really can derail your Starfield playthrough by getting hooked on the possibilities offered by these commands, which open up the whole game for investigation and experimentation. It might be best to enjoy a regular playthrough before you start exploring the ability to turn on God Mode and summon thousands of items or NPCs at will.

By the way, I did at one point manage to spawn 100 NPCs that could kill a terrormorph. If you want to see a certain political figure who, in a manner of speaking, lives in Starfield's universe and isn't phased by muscular extraterrestrial beasts, I leave you with the video below:



Читайте также

A YouTuber has unearthed Dark Souls 2's enormous cut sewers map, and it's another fascinating insight into the design of FromSoftware's most divisive work

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

The coolest in-game art is in Arthur Morgan's journal in Red Dead Redemption 2, and no you can't convince me otherwise




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.