Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

I'm excited about these Oblivion and Fallout 3 remasters, but what we really need is a return to New Vegas

As I've been floundering around in Starfield and struggling to find the joy in Bethesda's vast sci-fi RPG, I've found myself compelled to go back in time and reconnect with the studio's older fare. What a lucky boy I am, then, that Bethesda is apparently working on remasters of both Oblivion and Fallout 3. I will no doubt devour them both when they finally arrive, but in keeping with my lifelong inability to be truly happy, I must confess that the game I really, desperately want to revisit is Fallout: New Vegas. 

Oblivion and Fallout 3 were monumental RPGs that, even today, I will gladly recommend to the uninitiated, but I never quite became as enamoured with them as I did their predecessors: Morrowind and Fallout 2. Technically they were lightyears ahead, of course, especially Fallout 3, but when it came to the setting, characters and their storytelling chops, they couldn't quite match the games that had preceded them.

(Image credit: Obsidian Entertainment)

New Vegas, though? This was the evolution of Fallout, and the Bethesda-style RPG, that I wanted. Still a first-person RPG rather than the original isometric tactics romp, but one that managed to maintain the difficult mix of nuance and weirdness that the Black Isle games nailed all those years ago. And no wonder: Obsidian was brought on to develop it, and it traces its lineage all the way back to Black Isle. 

This is not a slight on Bethesda. New Vegas could not have existed without it, and it demonstrably benefited from Bethesda's legacy of massive sandboxes and impressive digital worlds. This temporary alliance effectively gave us the best of both worlds, with a game that continues to be much loved today and supported by a diligent modding community. 

While I still consider Fallout 3's vault intro one of the genre's best prologues, the setup for New Vegas feels much more immediately compelling. Instead of searching for your dad, or your kid in Fallout 4, you're cast adrift in the Mojave desert and given a simple objective: revenge. Shot in the head and left for dead, you've got to piece things together and pay back your killer in blood. It's the perfect motivation for the setting: the Wild West by way of the post-apocalypse. 

(Image credit: Obsidian Entertainment)

That quest, of course, ends up being a bit more labyrinthine than that simple premise, as you find yourself picking sides in a war between factions and, in classic RPG tradition, becoming the linchpin to the fate of the Mojave Wasteland. And, if you want, you can team up with one of the series' most villainous factions and watch the world burn all over again. Lovely!

While Fallout 3 and 4 let you do some truly despicable things and work with some extremely rotten people, they've got nothing on Caesar's Legion.

While Fallout 3 and 4 let you do some truly despicable things and work with some extremely rotten people, they've got nothing on Caesar's Legion. The first time you meet New Vegas's antagonists, they've massacred an entire town. But it's not a simple slaughter. The Legion has created a lottery, allowing one person to live, so they can tell the world what they've seen. The survivor in this case is an escaped convict. Walking into the town, you see crucified people lining the streets, but the Legion doesn't immediately try to kill you. These are not the pirates of Starfield, where you only get to talk to them if you're pretending to be one for a specific quest (granted, you can become proper chums with them after that). They're a fully fleshed out faction with more complicated motivations rather than being hostile fodder for your guns and dynamite.

Through these warring factions, the Mojave feels alive. There are big, set piece battles, but also dynamic scraps, wandering patrols, and a bevy of quests relating to each of them. You might not think you'd want to join what's effectively an authoritarian police force or a bunch of maniac murderers in Roman cosplay, but New Vegas makes joining them or striking it out alone both equally compelling options. With Fallout 4, Bethesda carried this on by making factions central to the narrative, but honestly I had no impulse to join any of them. I'd been too spoiled by New Vegas.

(Image credit: Bethesda)

Obsidian also established another tradition that Bethesda has continued to run with: proper companions. You could bring some paper-thin pals with you in Fallout 3, but New Vegas allowed you to travel with people who had agency and experienced meaningful character development, as well as an assortment of robo-buddies. An alcoholic cowboy, a sniper with PTSD, a nerdy member of the Brotherhood with a killer punch, even a mechanical dog—New Vegas offered plenty of new friends. Usually traumatised ones, of course. 

It's impressive that, despite the fact that the Mojave was not as seriously struck by the apocalypse as DC, and despite the presence of chatty companions, New Vegas still feels like a powerfully lonely and tragic game. It's subtler than Fallout 3 and 4, but so much more effective in communicating how devastating the end of the world, or at least America, has been, even centuries on. But it's not just about the impact of the apocalypse. So much of the misery is just down to people being people. It's more potent because, even in this bizarre setting, the tragedies are recognisable. 

But for all the doom and gloom, it never ceases to be wacky and weird. A gang of Elvis impersonators, post-apocalyptic mafiosos, a cute dinosaur statue turned into a sniper's nest—it's delightfully odd, without ever feeling incongruous. The two vibes sit comfortably side by side, juxtaposed but without any awkward friction.  

(Image credit: Obsidian)

Unfortunately, New Vegas was also a victim of mismanagement and ultimately ended up rushed out the door before it was ready. It wasn't just janky, it was downright broken, especially the PlayStation version—though every version suffered. It was a spectacular game but not as good as it could have been with more time in the oven. The titular New Vegas itself was a big disappointment: just a strip with a few buildings and far too few NPCs, presented as a bustling gambler's utopia while looking more like a slapdash ghost town.  

So my desire for a New Vegas remaster isn't just down to it being one of my favourite RPGs; I also think it deserves a second chance. A release that really shows off the original vision and fills in the cracks. Not just some ray tracing and better textures, but a meaningful update. It's unlikely to ever happen, but I'm gonna keep hoping, and maybe one day I'll get to shoot mutants in the Mojave Wasteland again. 



Читайте также

I never want to play a Cleric in D&D, but 2026's best RPG stars one for a simple reason: 'I'm sorry to say they are just overpowered'

The sequel to flying city-builder Airborne Kingdom just hit 1.0 with a huge update and a 50% discount

Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: 'It's the best cryptid hunting game'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.