Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Excellent stealth game Spirited Thief was so sneaky it came out on Steam and nobody noticed

It feels oddly fitting that a stealth game would sneak out almost completely unseen in the midst of this year’s deluge of big game releases. This one is especially unassuming at first glance, with cute but slightly stiff sprites and a functional but bland UI, but it would be a mistake to overlook Spirited Thief. While it may draw on a rich history of stealth and tactics games (from the original Thief to Shadow Tactics and beyond), it also has fresh ideas about preparing for heists and planning out stealth missions.

Spirited Thief is a turn-based 2D tactical sneaker, probably closest in style to Klei’s excellent Invisible, Inc., but with bespoke, hand-crafted missions instead of procedural labyrinths to skulk around. It’s set in a gaslamp fantasy world pretty similar to Thief, and captures some of the same tone—the familiar sense that as skilled as you are, you’re still just a small-time larcenist pickpocketing and looting your way out of your league.

But unlike in Thief, here you’re not alone.

Most missions give you a small squad of sneaky folks, each with their own assortment of gadgetry to get them out of (or into) trouble. But what really defines Spirited Thief for me is Trin, the titular spirit. Trin is a ghost, incorporeal and capable of teleporting around to anywhere in line-of-sight or memory, and they take center-stage at the start of most missions. Before any heist begins, you get to control Trin on a scouting operation. While Trin can be seen by guards (and will teleport away to safety if spotted), you only risk slowing down your recon—it’s relatively low stakes. At least initially.

With no map of the mission area to begin with and only a rough description of what you’re looking for, the first part of any job is mapping out the space, identifying key guard routes, figuring out which switches operate what doors, and who’s carrying what keys. Trin can't flip switches, but what you can do during recon is monkey around with magical security measures. Those are within the purview of a purloining spirit. You really get a sense of the mission space, the threats and how they’re moving around, and Trin can tag a limited number of guards to make them always visible through the fog of war, giving you fewer patrol routes to commit to memory.

You will have to remember some details for yourself though, because once Trin is done with their scouting, they get to sit (hover?) on the sidelines while your squad of living thieves tackle the job, and any magical paths opened or closed by Trin stay that way until the mission’s end. Once the mission begins properly, every member of your squad can move twice each turn and interact with as many things as they’d like, including pickpocketing, looting chests, flipping switches or using their emergency gadgets, giving you a lot of freedom each turn.

The game kindly shows you the vision cones for all wandering guards, indicators for where they’ll walk or face next turn, and you can also hear footsteps in adjacent rooms, if there are unseen foes pacing around. It’s empowering, but required because you are very much outnumbered and outgunned with little room for error. Everyone dies in one hit, and losing anyone in the squad is an instant mission failure, so every move needs to be carefully considered, making for that constant tension that all good stealth games hinge on.

Image 1 of 9

(Image credit: Koi Snowman Games)
Image 2 of 9

(Image credit: Koi Snowman Games)
Image 3 of 9

(Image credit: Koi Snowman Games)
Image 4 of 9

(Image credit: Koi Snowman Games)
Image 5 of 9

(Image credit: Koi Snowman Games)
Image 6 of 9

(Image credit: Koi Snowman Games)
Image 7 of 9

(Image credit: Koi Snowman Games)
Image 8 of 9

(Image credit: Koi Snowman Games)
Image 9 of 9

(Image credit: Koi Snowman Games)

There’s also mounting time pressure. It’s a bit of a gamey contrivance, but most missions require you to enter through a door that triggers a timed alarm that progressively gets louder as the mission wears on. Take too many turns and any sleeping guards will start waking up and patrolling. Leave it longer and guards will become alerted, leaving patrol routes to unpredictably scour the building. Really push your luck and the guards become enraged, meaning instant death to any thief they spot.

It's nothing that smart play can’t work around, but there’s a real sense of escalating urgency, making that early planning phase all the more important. You want to pick your targets, get in and get out before things get too spicy, and that is a very compelling core for a stealth game.

It’s a lot to mentally juggle, and several times I’ve found myself deep in what I thought was the perfect infiltration, pickpocketing money and keys from everyone in my path, confident that nothing could go wrong—only for a guard I’d completely forgotten to nonchalantly walk into the room, forcing some costly improvisation. Perhaps use my one and only invisibility potion to close the gap and deliver a blackjack to the noggin? Maybe just bug out entirely and find another approach, or (in absolutely doomed situations) spend one of my precious ‘undo turn’ tokens and try the room again with foresight?

Spirited Thief isn’t a huge game, with only around eighteen missions, but each one I’ve played so far feels distinct. With multiple enemy factions, a good range of enemy units with their own gimmicks and plenty of problems both tactical and puzzly, there’s a lot going on here. Past levels are decently replayable too, with lots of optional objectives to shoot for, and with highly customizable difficulty levels.

I’d love to see a level editor released, as there’s a lot of potential here in Spirited Thief’s systems, but as it stands, this is an exciting, sneaky brainteaser that deserves to spend a little less time lurking in the shadows.



Читайте также

The coolest in-game art is in Arthur Morgan's journal in Red Dead Redemption 2, and no you can't convince me otherwise

Space-obsessed Pragmata actor was so wary of breaking embargo that he refused to post about Artemis 2: 'I know so much about the f**king moon'

Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: 'It's the best cryptid hunting game'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.