Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Help your tribe of vikings race against the end of the world in this peculiar pairing of deckbuilder and city builder

What do vikings know about civic planning? 

I pondered that question while I viewed my settlement, which stretched from the base of my flying ship to the shores of a river hanging in space. In that vast expanse I’d just placed a house right next to an iron mine, which would set me up to place a market near both and, through an unknown alchemy, bring an ancient sapling growing nearby into bloom. In a real city, this arrangement would be horrific, not to mention dangerous. But my vikings don’t care about living next to piercing noise or mining accidents. The end of the world is coming—noise pollution iss the least of their worries.

In Roots of Yggdrasil, you are the leader of a crew of vikings running from a world-destroying force called the Ginnungagap. In your ship you crawl between floating islands circling the World Tree, trying to reach the top before you’re swallowed by the darkness and have to begin again. It’s a deckbuilding city builder, a mouthful that combines two popular genres.

You build three or four settlements in a run, using each to launch off to your next destination. Each settlement is interspersed with events, creating the ladderlike progression seen in games like, say it with me, Slay the Spire. Except instead of a battle, each stop is either an event or a settlement. Right now these events are simple, either a meeting with the Norns (the mythic Norse figures of fate) or a chance to add or remove cards from your deck or get a random artifact that grants a bonus. 

Cards are used to create buildings like homes, mines, or training grounds that provide one of three resources each turn: population, might, and Eitr (magical energy). Cards can also defeat threats or provide bonuses like faster exploration or extra supplies. Placing buildings is necessary to meet the requirements to bloom Saplings, the trees that provide your ship with power. To complete a settlement, you might need to bloom one tree by reaching 40 residents, and another by having three houses in range. Only once you meet these requirements can you leave a settlement and escape an untimely trip back to the beginning.

(Image credit: ManaVoid Entertainment)

Bringing deckbuilding and citybuilding together means that Roots of Yggdrasil has to teach both. I was happy to find that it does a mostly great job, even going so far as to explain the deckbuilding basic that the more cards you have, the longer it takes for each card to return. I appreciated the transparency, though I’d still recommend anyone thinking of playing this try another deckbuilder and another city builder first.

The biggest struggle I faced in my time with Roots of Ygdrassil was one that’s familiar to both genres: its demand that I optimize my space. In city builders I like to take the time to make my creations nice and symmetrical, even give them personality when it’s an option. Because the buildings in Roots of Yggdrasil are effective based on their proximity to other buildings, though, there’s little freedom in terms of placement, at least if you want your structures to do anything. And houses have randomized shapes, meaning that at some point my curated neighborhoods sprawled out into chaos. The game never asks you to follow any standard of visual pleasantness, but I was disappointed there wasn’t more room for creativity. In deckbuilders I like to keep my decks compact, and while that’s easier to accomplish here, I still found my numbers ballooning as I was offered far more cards to add than I’d ever have opportunities to remove.

(Image credit: ManaVoid Entertainment)

All your efforts are dependent on a day-to-night timeline that tracks the time left until the Ginnungagap arrives to erase your hard work. At first, trying my hardest to make neat and sustainable settlements, I blew past the time limit and ended up with no resources left to start up my ship and leave. The time pressure Roots of Yggdrasil makes narrative sense, and it’s effective: I didn’t expect to feel so panicked the first time the evening icon tripped over into night, conjuring a more darkly shaded and minor-keyed version of the world that let me know I needed to get out of there. But even if you’re not running behind like I was, leaving early means you have extra time to travel on the world map. There’s not much reason to stay after you activate the saplings that let you move on.

Once I figured out I should be rushing, I made it to the end of a run. But it felt a bit like eating fast food when you want something homemade: I never ended up with a settlement I could sit back and admire.

The momentum picked up after my first clear, when the game told me that reaching the end will be more challenging in future runs. I felt even less freedom with where I placed my buildings, but the difficulty actually helped bring Roots of Yggdrasil into focus: it felt more like I was solving a puzzle with each deliberate card placement. However, in later levels the fiddliness of a handful of cards was my biggest enemy, with many turns where I was just sitting there cycling through my deck, crossing my fingers that the card I needed would turn up, and fit in its place, before the deadline.

As it is now, Roots of Yggdrasil harnesses the forward march of time, but the rush is frustrating just as often as it is thrilling. Since it's in early access, I think there’s room to bring this idea to a finer point, making a machine of forward momentum that demands you always be on your toes. I’d just ask for more freedom to experimentand maybe some viking decor.

Roots of Yggdrasil releases into early access on Steam January 24.

Roots of Yggdrasil, deckbuilding city builder

(Image credit: ManaVoid Entertainment)


Читайте также

We don't have to live like this: you can set Chrome to default to Google's new nonsense-free 'Web' search, which also completely bypasses that awful AI answer box

Here's the dystopian cooking simulator about frying up illegal eggs in Antarctica that you've always wanted

Lootun is an auto-battling RPG for people who just really love managing their party's gear




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

В Петербурге и Москве появятся аналоги советских «Березок»

Азербайджанцев оправдали за убийство спортсмена Евгения Кушнира в Самарской области. Делом заинтересовался глава Следкома РФ А. Бастрыкин

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Лукашенко лоббирует интересы Алиева по изоляции Армении