Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
28
29
30
Game News |

Even with the Dragonsplague, Dragon's Dogma 2 isn't as mean as its predecessor—but I love how faithful it is to the series' strange and unique identity

 Even with the Dragonsplague, Dragon's Dogma 2 isn't as mean as its predecessor—but I love how faithful it is to the series' strange and unique identity

The first Dragon's Dogma was a true cult classic. Weird, idiosyncratic, in some ways a huge pain in the ass, yet deeply compelling. Since 2012 it's built an audience of people who love it for its strangeness, warts and all—myself included. When a big, modern sequel was announced, I was excited… but also a little anxious.

You usually hope a sequel will sand down some of the first game's rough edges, but in the case of Dragon's Dogma it's hard to separate what needed "fixing" and what was part of the game's unique feel. It would be natural, too, for Capcom to aim for a broader audience, adding in features that might make for a smoother but ultimately less distinctive RPG.

On the whole, I needn't have worried. Perhaps the most striking thing about Dragon's Dogma 2 is that it's extremely similar to its 12 year old predecessor. It's prettier and more detailed, with clever expansions of its core systems and concepts, but its biggest strengths and flaws are the same as ever. Many enemies, abilities, and even specific pieces of armour have been carried forward, and pawns are still just as annoying and endearing.

(Image credit: Capcom)

Fast travel is still limited and difficult, and movement relatively slow, putting the focus on the experience of journeying through untamed lands. The world is still tactile, letting you pick up anyone you meet and throw them over your shoulder, or clamber all over a monster's back. Quests are still willfully obtuse, encouraging you to investigate and examine places and people to figure out what to do (or, admittedly, give up in frustration and Google it). 

New additions more often than not feel totally in the spirit of the original, too. From unnecessary but mouth-watering live-action cooking cutscenes, to a vocation that just combines every other vocation into one, to an entire settlement that simply doesn't speak the same language as you down to its item shop menus, Dragon's Dogma 2 only cements the idea that this is a series more interested in making you meet it on its own terms than it is bending to any preconception of what a fantasy RPG should be in 2024. 

Peppered in with the more positive reactions in online communities and the game's "Mixed" reviews section on Steam are plenty of complaints about all the ways the game is bad and should be improved, and they could have been copied word-for-word from 2012 posts about the first game. There's certainly an argument to be made that that's damning—12 years is a long time to wait for a sequel that ends up frustrating some people in exactly the same ways. Perhaps Dragon's Dogma 2 should have claimed more new ground. But at the same time, I can't help but grin at such stark evidence that Capcom has firmly, unflinchingly, stuck to its guns. 

Hard times

(Image credit: Capcom)

But there is one thing that is noticeably changed: Dragon's Dogma 2 is a lot less mean. Players currently being devoured alive by ogres or struggling through a ravine swarming with saurians may not be feeling it, but the first game made even stepping outside your home village terrifying in a way that the sequel doesn't really match.

As a newly emerging adventurer, one pack of wolves or gang of bandits could very easily overwhelm you while you tried to get to grips with the combat system. On your first few journeys into the wilderness, it was all too easy to stumble into trouble, either running out of healing supplies, or simply being unable to find camps to rest at and having to experience the pitch black horror of travelling at night. Timed quests might seem unfair in Dragon's Dogma 2, but in the first game you could be locked out of many key storylines or romance options just because you did things in slightly the wrong order.

It could be frustrating and disheartening for sure, especially early on. Relying on guides felt almost mandatory. But part of me does miss that bite. Scary threats and a world disdainful of your mistakes made adventures all the more an emotional rollercoaster, and I don't know that Dragon's Dogma 2 will ever make me feel the pure relief of seeing civilisation on the horizon after an utterly gruelling trek in the first game. 

(Image credit: Capcom)

Maybe that's as much to do with me as to do with the actual changes that have been made. I wanted the second game to hew closely to the first, but that similarity means I feel very prepared for what it has to throw at me this time round. I already learned the series' hardest lessons the first time around, and perhaps Dragon's Dogma 2 feels a little more cruel for someone new to the series.

Certainly that mean streak doesn't seem to have evaporated entirely. Recently the community has descended into panic over Dragonsplague, an ailment that can cause pawns to go berserk and wipe out entire settlements, crucial NPCs and all. As it turns out, series mastermind Hideaki Itsuno has been wanting to inflict this nightmare on players ever since the first game

(Image credit: Capcom)

Imagine that: for over 12 years, one of the biggest dreams this man has held onto for this series was unleashing a digital contagion that turns players against their closest allies and unites the community in miserable terror. You know what that's called? Vision. 

The final piece of the puzzle is for Dragon's Dogma 2 to receive, like its predecessor, an endgame expansion: one last, sprawling dungeon ready to humble and baffle your seemingly unstoppable Arisen. But even if it never gets its own Bitterblack Isle, the game has already proven it's a worthy successor to one of the most memorable adventures in the history of the hobby. In an industry that sometimes seems obsessed with iterating towards the most frictionless experiences possible, it's refreshing to see a series revel in its own weird, frustrating, and wonderful identity. 



Читайте также

Топ-3 персонажа для подземелий в Solo Leveling: Arise

Discord drops the hammer on data-scraping 'Spy.pet' website, says it is 'considering appropriate legal action'

Анонс мобильной игры MWT: Tank Battles от Gaijin с танками и авиатехникой на одной карте

Москва

В Московской области прошел чемпионат Центрального округа Росгвардии по стрельбе из боевого ручного стрелкового оружия

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Новый транспортный хаб начали строить Казахстан, РФ и Китай

По запросу Баку в Москве незаконно был задержан известный российский политолог Михаил Александров

Весенние субботники прошли на предприятиях «Московского» филиала ООО «ЛокоТех-Сервис»