Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

How to gain influence and claim regions in Manor Lords

 How to gain influence and claim regions in Manor Lords

If you've already established your first town in Manor Lords, you're likely looking to claim a new region and are eyeing that hefty influence price tag it'll cost to get one. Claiming new regions lets you build more villages that'll operate independently of your first. They'll have their own manor, their own church, and even their own resources besides those you kindly send via the pack station.

Amassing influence to get new regions is a significant undertaking, though, and it'll often require you to dip into your treasury to hire mercenaries and construct the settler's camp to colonise the new territory once your claim has been established. Here I'll run through the best ways to get influence, plus how the territory claim system actually works for you and rival lords.

How to get influence

Image 1 of 4

Manor Lords influence - Church

Building and upgrading your church and manor grants influence (Image credit: Slavic Magic)
Image 2 of 4

Manor Lords influence - Tithe

A Tithe gives you influence each month depending on how much food you produce and donate (Image credit: Slavic Magic)
Image 3 of 4

Manor Lords influence - Brigands

Defeating Brigands around the map rewards you with influence (Image credit: Slavic Magic)
Image 4 of 4

Manor Lords trade - Bandit camp event

Raiding bandit camps is a great way of getting treasury (Image credit: Slavic Magic)

There are three main ways to gain influence in Manor Lords:

  • Build a church and a manor: Constructing and upgrading both a manor and a church will get you a big lump sum of influence. You can only gain this bonus the first time you build each in a town, but it'll get you a good chunk of the way to that 1,000 influence you need to claim a new region. Apparently levelling up your town via building and upgrading burgage plots and enacting policies gives you influence, too, but these seem a little inconsistent in rewarding you it.
  • Set a Tithe: Once you construct a manor you can start sending a percentage of your surplus food to the church each month in exchange for influence. Since the amount you gain is based on surplus, you'll get more influence during the months where you produce the most food. For example, a tithe of 100% in my town during winter gives me eight influence, while the same tithe in the harvest month of September gets me 31. It's slow going, but if you have extra food, you may as well.
  • Defeat brigands: Though the game says that you need to "conquer bandit camps" to earn influence, this isn't strictly true, since destroying unoccupied bandit camps doesn't give you any. What you need to do is defeat the brigands occupying those camps who'll sally out to meet you if you step foot in their region. I'd recommend hiring mercenaries so as not to risk your population, but you can use your militia or retinue. Defeating a band of brigands gets you 120 influence, though I noticed that if you defeat a subsequent unit of brigands occupying a second camp in the same region, this jumps up to 350.

If you don't have enough treasury to hire mercenaries then you can get some through tax with your manor, though note that similar to Tithe, tax is based on the amount of regional wealth earned in your settlement that month. 

Abandoned bandit camps are a fantastic way of earning lots of treasury. Hire the most basic unit of mercenary brigands you can and send them to destroy the unoccupied camp, or muster a small militia or retinue to do the same—you can use regional wealth to purchase weapons if you lack the means to craft them.

A little pop-up will appear when the camp is destroyed, and if you choose to keep the recovered wealth for yourself, you'll get 100-200 treasury—pretty good when a basic brigand unit only costs 15 upkeep a month.

How to claim a region and settle it

Image 1 of 5

Manor Lords influence - Claim region

You can claim a region with 1,000 influence (Image credit: Slavic Magic)
Image 2 of 5

Manor Lords influence - Region battle

If you contest another lord claiming a region, and win the subsequent battle, you gain control of it (Image credit: Slavic Magic)
Image 3 of 5

Manor Lords influence - Region claimed

Once a region is claimed you'll have to build a settler's camp (Image credit: Slavic Magic)
Image 4 of 5

Manor Lords influence - Settler's camp

A settler's camp costs 250 treasury (Image credit: Slavic Magic)
Image 5 of 5

Manor Lords influence - Village type

If you're willing to pay extra you can start your new village with more supplies (Image credit: Slavic Magic)

Once you have 1,000 influence stockpiled you can claim a region of your choice by zooming out to the map, selecting the area in question, and clicking "Claim with influence". It doesn't have to be right next door to your current region, but if it's already owned, you'll need 2,000 influence instead. 

There's also the "Claim with King's Favor" option, but as far as I can tell, this feature isn't in the early access version yet. When you claim the region, a bar begins to fill in the top left corner—this is the period in which other factions can contest your claim. If that happens, you'll have to gather some troops and meet their army in said region for some good old fashioned skull cracking. Win and you'll get ownership.

The coolest thing about this is it works both ways. If a rival lord claims a region you can contest them, and if you beat their army, you'll get that region without ever having to spend influence—neat, huh? If efficient expansion is your goal, then leaning into amassing treasury for mercenaries is a good idea. You can challenge every contest and hire merc armies to crush your foes, acquiring their claimed regions for cheap. 

Once you have a region, you'll need 250 treasury to build a settler camp. There are options to create a farming village, forest village, or mining village, but in early access these are currently greyed out. You can also invest extra treasury for more starting resources, though this seems a bit extortionate when you can just build a pack station and barter resources from your first settlement.



Читайте также

Авторы "Смуты" обещают потратить пять обновлений на исправление боёвки, стелса и диалогов

PC-версию Helldivers 2 не только требуют привязать к PSN — её ещё и не продают в странах, где PSN нет

Arrow GO 1.64

Москва

Спортсмены Росгвардии завоевали более 10 медалей на международных и российских соревнованиях по плаванию

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Travel-эксперт Тариел Гажиенко: какую страну выбрать для семейного отпуска

Сезон 2024 года открыт!

Прокуратура: в Москве водитель электровелосипеда сбил ребенка во дворе дома

МИД РФ: рецидивы эскалации между Ираном и Израилем возможны