Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Indika review

 Indika review

Indika is a misfit Russian Orthodox nun on a mission. She's tasked with delivering a note to the Danilov monastery, which is a welcome reprieve, because the other nuns in her own monastery hate her guts. Little wonder, though: she's not a very good nun.

Need to know

What is it? Third-person puzzle-centric adventuring starring a jilted Russian Orthodox nun
Expect to pay: TBC
Developer: Odd Meter
Publisher: 11 Bit Studios
Reviewed on: RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Multiplayer? No
Steam Deck: TBC
Link: Official site

The trip is fated to go spectacularly wrong, and that's no spoiler, because the tone of Indika immediately warns us that we've entered a redemption-free zone. Across the six hours it took me to complete, our doomed hero moves through a succession of bleak, dehumanising environments, solves a bunch of puzzles, survives some utterly miserable encounters, fails to achieve anything she set out to do, and then must go on living. It didn't make me feel good, but I loved it all the same.

Indika's evocation of late 19th century Russia is daubed with horror-inflected surrealism: The narrow slush-flooded lanes of the monastery are shaded by sagging cupolas, and outside the monastery's walls everything is bizarrely oversized, even the mangy dogs. The world is pockmarked with unexplainable chasms and knotty architecture. Ruin is ubiquitous, though we're never told why. Environments rarely logically cohere: a town is shadowed by a giant viaduct, which is itself shadowed by an immense monastery. For some reason, I'm usually traversing this expanse via parapet and scaffolding. The result is impressionistic, dreamlike and rotely "videogame-y" at the same time, not least because the soundtrack consists of ambient-leaning chiptune that sometimes ascends into strobing dance.

What kind of game is Indika? Remove its tonally kaleidoscopic habit and it's a narrative-driven third-person adventure with environmental puzzles. The puzzles aren't always brilliant or original, but they are at least varied, and utilise the unconventional environments in interesting ways. It has some chase sequences with trial-by-error choices, and there's a platforming sequence involving giant dead fish that I downright hated. Indika can't shoot, punch, crouch or jump, but there's a prayer button.  

Shortly after leaving her monastery Indika meets escaped convict Ilya, who tempts her away from her mission with a more promising option: there's a mysterious artefact called the kudets in nearby Spasov, which offers "the only rational remedy from infertility, insobriety, infidelity, and other physical complications and afflictions of the soul." 

Ilya wants the kudets to fix his gangrenous arm; Indika just wants to stop the sinful voices in her head. She's constantly harried by temptations and thought crimes, though whenever she proselytises there's a faintly ironic ring to it, as if she's still pretty unsure about this whole nun thing. Sometimes her devilish alter-ego takes control and the world literally splits in two. The only way to fix it is to mash that prayer button, which slides the world back into proportional harmony. 

Image 1 of 3

Indika

(Image credit: Odd Meter)
Image 2 of 3

Indika

(Image credit: Odd Meter)
Image 3 of 3

Indika

(Image credit: Odd Meter)

While its thematic concerns feel Dostoyevskian—see especially, the Grand Inquisitor section from The Brothers Karamazov—Indika's presentation more closely resembles the kitchen sink postmodernism of '90s film, that decade of showy contrasts when you could put breakbeats in mediaeval capers and no one would bat an eyelid. For the Eastern Europe heads there's also traces of Tarkovsky, and a hint of the dejected humour found in Pathologic 2 and the novels of Laszlo Krasznahorkai. In other words, Indika's atmosphere draws from a variety of sources that are unusual for games to draw from, bolstering its disorientating weirdness to great effect. 

But that's not all! Indika's present-day journey is punctuated by a series of flashbacks taking the form of pixel art mini-games referencing Pac-Man, Micro Machines and Frogger, among others. Via these flashbacks we meet Indika as a 15-year-old teenager and eventually learn why she was forced into the monastery. What registers at first as welcome tonal relief descends, of course, into skin-crawling darkness.

The game's flagrant tonal disjuncture (cute pixels one moment, Unreal Engine miserablism the next) is one of the reasons for Indika's pre-release notoriety. It serves a greater purpose than flair, because Indika has some fun but ambiguous metatextual ambitions. For example, there's an RPG stats system which lets me cash in points for various undesirable attributes such as guilt and grief. I'm twice warned by loading screen tips that the points mean nothing, and it's true that levelling has no noticeable effect in-game. Indika appears to use XP as a form of spiritual currency—the greater her level, the stronger her spiritual rectitude and power over her alter-ego—but this is a game that revels in small ambiguities designed to tease questions rather than bludgeon with meaning. Even its ending—into which the levelling system factors heavily, but not in the way you would expect—is provocatively elliptical, even while it goes a little way towards "explaining" both the stats and the pixel art throwbacks.

Image 1 of 3

Indika

(Image credit: Odd Meter)
Image 2 of 3

Indika

(Image credit: Odd Meter)
Image 3 of 3

Indika

(Image credit: Odd Meter)

By contrast, it can also lapse into didacticism. During one of the game's most disturbing scenes, Indika exhorts her devilish alter-ego: "Convince me that I haven't done anything bad." The alter-ego scolds her for irrational adherence to religious commandments, which is probably music to her ears since at this point she's well past the point of forgiveness. "Just remember that good and evil, warm and cold, are just lines on the thermometer… one cannot exist without the other," so saith the devil. In some ways the game's habit of wedging heavy-handed speechifying into otherwise dismal set pieces is absurdly funny (and also: not at all rare for Russian film and literature!), but the experience is better when the art direction—especially the brilliant in-game cinematography, but also the phantasmagoric architecture—is allowed to do the thematic heavy lifting. 

So it's a mesmeric narrative achievement, but does it cope as a game? For those looking for a Russian take on A Plague Tale: Innocence or whatever, the brevity here, the linearity, and the inhospitably hopeless mood might be deal breakers. But I respect how Indika doesn't linger on some of its more interesting puzzle ideas for the sake of fleshing out the runtime. A lot of the game's confrontational power comes from the bracing abruptness of its finish.

Indika takes some wild tonal risks but mostly plays it safe when it comes to the stuff you do with your hands. And even if it's not always successful—even if the ye olde faith-versus-reason debate does nothing for your big 21st century brain—the cumulative effect is a game that manages to mash together a bunch of familiar elements into a new form that's disquieting and gratifyingly obtuse.



Читайте также

Square Enix president bemoans weak Final Fantasy sales and says his restructure is existential: 'Our winning formula is no longer effective'

This 'souls-like platonic dating simulator' is (not so) secretly an Undertale-adjacent RPG with zero restraint, and I need a lie down after trying it

Assassin's Creed Shadows is leaking like a freshly-stabbed Samurai, as main character art sneaks online ahead of imminent reveal




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

В мире могут закрыть поставки из Китая. «Святой Ленин» на встрече В.В. Путина и Си Цзиньпина повышает качество жизни народам России, Китая, всего мира.

Фестивальный праздник «Музыка моего города» в Улан-Удэ включил в программу спектакль Театра кукол «Ульгэр»: Россия и Культура, Праздник и Дети

Стартовал финальный этап всероссийского футбольного турнира «Будущее зависит от тебя»

Состоялась Байкальская театральная школа в Бурятии: Россия и Культура, Дети