Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Manor Lords publisher says the game's success has gone 'well beyond what we could have hoped'

 Manor Lords publisher says the game's success has gone 'well beyond what we could have hoped'

Manor Lords is one man's unusual take on the joys of managing a medieval city and, after garnering a whole lot of wishlists, sold over a million copies within a few days of launch. The developer did try to set pre-launch expectations appropriately, warning players this was no Total War competitor, but the game's emergent narratives, relative polish, and the historically accurate NPC name Cuntz has charmed players and left it sitting pretty on around 25,000 'very positive' user reviews.

PCG had the opportunity to sit down with Tim Bender, the CEO of publisher Hooded Horse, about working with solo developer Grzegorz Styczeń of Slavic Magic on the game, and how they're trying to manage the scrutiny and demands that come with success on this scale. The main focus in these first weeks, says Bender, is paying attention to the fact that "there's so many people applying and leaving their thoughts and insights on the game."

That doesn't mean the plan is just to follow the community, though. Bender says the team will "have a patch coming up that's informed by everything people are talking about. In that way, it's a very responsive and very community driven development [and] that's part of the virtue of an early access release, to get such mass feedback, and really go out and engage in a dialogue and let that guide development."

The principle seems sound but, given Hooded Horse has been involved long before Manor Lords picked up the momentum it did, surely some things have had to be re-considered.

"It's not that we predicted [this]," says Bender. "But if there had been half the number of players, it would still for all intents and purposes be the same: there would still be an absolute ton of people playing and giving feedback, and looking forward to things.

"But to be perfectly honest, what we've seen is beyond hopes, right? No-one was sitting there thinking that the game was gonna have more concurrent players for its launch, 173,000 I think, than Total War Warhammer 3 and Civilization 6 on their launches. This was not expected. It went well beyond what we could have hoped, at this point it's just insane amounts of people."

It's the kind of thing that surely tempts a publisher to get more involved. The developer until this point has worked on the game as a solo project but, now it's out in the wild and that feedback is arriving, how is that relationship changing?

"There's a lot of support in place here that's looking at the comments and stuff, we've got a QA firm there in place, we've got a community team that are monitoring sentiment, and there's information being provided," says Bender. "But ultimately Greg's making the decisions and driving the development: he is the developer, he is deciding what gets done and what he agrees with. And he's going back to the community to ask follow up questions, so he's getting all this information coming in to him, and then he's deciding what to do with it and when to ask the question in the community."

Bender says both sides are wary of the pitfalls of being too led by players, and at the same time know "you will always make some people mad no matter what change happens." But that can't be allowed to "stop development or create an environment of fear" because "the main thing is you keep the game advancing forward."

Manor Lords has been careful not to over-promise, with Styczeń eschewing a traditional roadmap and refusing to set firm dates on when to expect certain features. That doesn't mean there's no plan, of course, and interestingly enough one of the loftier long-term goals for the game is to bring a little more period blood-and-thunder in. 

"Castles, sieges, and siege engines are a fairly iconic part of the time period, and I have some grand plans for the implementation of these aspects," Styczeń told us. "I've previously showcased how some of the systems might work, and some of them were even in-game for testing at various points of development. Currently, I'm not yet sure how much of it will be available to play with at launch, and how much will be added over time during the early access period instead."



Читайте также

Dauntless developer Phoenix Labs lays off employees and cancels in-development projects, says it's 'the last resort to ensure Phoenix Labs can survive'

Epic's 2024 Mega Sale goes live with its first-ever Dragon Age: Inquisition giveaway

Google looks intent on breaking the business of the internet, and AI won't fix it




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Азербайджанский мигрант возмутился из-за того, что в Калининграде суд назначил 4,5 года лишения свободы за убийство в ДТП школьницы. Видео

Разделение изотопа

Кандидат в депутаты Шаламов Руслан награжден медалью

Актер из «Папиных дочек» пропал в Москве