Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Civilization 7's new features: a revamped three-age structure, towns, navigable rivers, and more

Civilization 5 was controversial for ditching unit stacking, forcing players to space out their armies on a new hexagonal grid. Civilization 6 got heat for altering the art style, and added a new city district system to mixed reviews. Eight years later, Firaxis hasn't opted to play it safe for Civilization 7: Get ready for some long Reddit threads.

The most fundamental change, and the one I think will be the most controversial, is a revamp of the game structure. Instead of lots of eras—Ancient, Classical, Medieval, Renaissance, and so on—a game of Civ 7 is divided into just three ages: Antiquity, Exploration, and Modern. At the start of each age, you'll be prompted to pick a new civilization, with options that depend on your current civilization and the choices you've made so far. One example given was that Mongolia might show up in your Exploration age options if you've developed powerful cavalry units.

This also means that Civ 7's leaders are no longer locked to the civilization they're known for leading. 2K flew me out to the Firaxis office earlier this month, where I spent three hours building the Roman Empire as Egyptian pharaoh Hatshepsut. 

I explain how that went in more detail in my hands-on preview. However, I know that Civ fans will also care about all the little changes and additions in Civ 7, so below I've listed absolutely every new thing I noticed. I'm told that some features are exclusive to the other two ages, so I wouldn't have seen them, and even though I've tried to be comprehensive, there's no way I clocked every new thing in my short session, and I wasn't able to dig too deep into anything. Firaxis may also make tweaks before Civ 7 launches on February 11, so consider this a partial and not at all final list of what to expect.

Without further ado, here's (some of) what's new in Civilization 7:

Big structural changes

  • Games are now divided into three longer ages: Antiquity, Exploration, and Modern
  • The Antiquity and Exploration ages climax with Crisis events, which require players to adopt more and more Crisis Policies—negative effects that we'll have to deal with
  • You pick a new civilization when you enter a new age
  • Leaders no longer have to match their civilizations
  • Leaders aren't necessarily historical heads of state; Benjamin Franklin is a leader, for example

New feature: towns

  • Settlers now found towns instead of cities
  • Towns have no production queue: they convert Production directly into Gold
  • You can use Gold to purchase units and buildings in towns
  • Towns can be turned into cities by spending Gold; the cost increases with the number of cities you already control
  • Towns can adopt permanent specializations with bonuses: farming town, mining town, military fort, trade outpost

(Image credit: Firaxis)

Changes to cities

  • Cities no longer expand onto new tiles automatically. When a city grows, you're prompted to select an adjacent tile for it to annex. (You can still purchase tiles, too.)
  • Workers are gone. Improvements like Farms and Mines are added to new tiles automatically
  • City tiles are now classed as "rural" or "urban." Rural tiles contain improvements (Farms, Mines, etc), and become urban districts if you add buildings to them. There are no longer predefined district types; you can place any combination of buildings in an urban district.
  • Some buildings are now classed as "Warehouse" buildings and work differently than in previous games: Granaries, for example, now provide +1 Food per farm improvement (In Civ 6, they provided a flat +1 Food/+2 Housing)
  • Walls can now be built in each urban district; to capture a city, an invader must breach all of its fortified districts
  • When you enter a new age, old buildings lose their special effects and adjacency bonuses, encouraging you to replace them with new buildings

Changes to units

  • When told to fortify, military units actually build a little fortification (I didn't jot down exactly how this affects their stats, I was too excited)
  • Scouts can now construct temporary watchtowers to see further
  • Units can embark over shallow water by default (I tested this with some early units, not sure if it applies to all units)
  • Units no longer gain XP and receive promotions, except for new Commander units

(Image credit: Firaxis)

New unit type: Commanders

  • Commanders are special military units and are the only units that gain XP and can be promoted
  • Commanders provided passive bonuses to nearby units, which is one of their attributes that can be upgraded with promotions
  • Units can also be stacked "inside" Commanders and moved as a group, and then unpacked at their destination
  • Commanders can issue orders to all nearby units, such as to focus fire on a single enemy—with an attack bonus for using the special command

New feature: Influence

  • Influence is a new yield that is spent on all kinds of diplomatic actions
  • Influence can be used for positive actions, such as gaining the loyalty of city-states and making agreements with other civs, such as making a military pact which provides a bonus to both civs' units
  • Influence can also be used for negative actions, such as sanctioning a civilization, or attempting to infiltrate its military
  • In some cases, you can spend Influence to avoid negative effects, for example to stop another leader's relationship with you from worsening

(Image credit: Firaxis)

Misc features

  • Navigable rivers! Navigable rivers! Navigable rivers!
  • There are new narrative events of the kind popularized by other recent strategy games. Example: An artist painted a portrait of me that I found unsettling, and my options were to hang it up (+25 culture), destroy it (+50 gold), or pay to have it redone (+2 culture on the palace, -25 gold).
  • Barbarians have been replaced with Independant Powers, which may or may not be hostile, and whose camps can turn into City-States
  • Religion and natural disasters are back, as well as other features from Civ 5, Civ 6, and their expansions (I don't have a comprehensive list, and I expect there'll be tweaks to these systems, but I didn't have time to dig into them)
  • A fact sheet about the game promises "progression bonuses for your leaders across multiple gameplay sessions"

Multiplayer and launch info

  • Civ 7 is releasing on a ton of platforms at launch: Windows (Steam and Epic), Linux (Steam), Mac (Steam), Switch, PS4, PS5, Xbox One, Xbox Series X/S
  • There will be online multiplayer with PC/console crossplay. The 2K Launcher is being ditched, though you'll need a 2K Account for online multiplayer
  • Multiplayer matches can span all three ages, or just one age "so you can enjoy an entire game in a single session"
  • On Xbox, PlayStation, and PC, five players are supported in the Antiquity and Exploration ages, and eight players are supported in the Modern age (I'm not sure why this is!)
  • The Switch version supports fewer players, four in Antiquity and Exploration, and six in Modern


Читайте также

Rise of Eros 3.0.200

Эра хаоса начинается в релизном трейлере дополнения Mortal Kombat 1: Khaos Reigns

How translators performed the herculean task of localizing the most incomprehensibly British videogame of all time into German, Portuguese and Traditional Chinese: 'What on Earth are these characters even talking about?'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Главным врагом хорошей улыбки россияне назвали цены у стоматологов

«Граф Монте-Кристо» выходит в России при поддержке Relax FM

8 и 9 октября в Петербурге выступит Большой симфонический оркестр имени П.И. Чайковского

Говорит Земля! Comedy Radio зазвучит в сатирической комедии