Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Star Wars Outlaws is the most Star Wars a Star Wars game has been since Star Wars Galaxies

When I first fired up Star Wars Outlaws, I was looking forward to getting stuck into two of my favourite hobbies: being disappointed by Ubisoft open world games and being disappointed by Star Wars. Well, Ubisoft, you've really screwed up my plans this time, haven't you? Because Outlaws is a very good time and a very good Star Wars game. 

The Disney era of Star Wars has made it very easy to dunk on the galaxy far, far away, but Star Wars has still inspired a heck of a lot of great games. Few of them, however, have truly made me feel like I'm inhabiting the galaxy of the original trilogy.

Dark Forces was an amazing Doom clone full of Star Warsy-looking corridors. TIE Fighter brought the dogfights to life. KOTOR 2 was an impressive, philosophical dissection of the Force. The greats all adapt and explore specific slices. But only Star Wars Galaxies (RIP) dropped me in the setting of the films and just let me soak it all in. Until Outlaws. 

Outlaws actually goes even further in giving us an authentic Star Wars playground. In Galaxies, anyone could be a Jedi. Initially the journey to Force mastery was a long and laborious one, but by the NGE update you could start your game as an acrobatic space wizard. Here's your lightsaber, go have some fun. Despite the era during which it was set, the free-wheeling Jedi bullshit was very much drawn from the prequel trilogy. Outlaws, though, which is set between The Empire Strikes Back and Return of the Jedi, isn't interested in Force-wielders.  

Jedi light 

(Image credit: Ubisoft )

Kay Vess lives in a galaxy where there's only a faint glimmer of hope and no magic. She's a scoundrel making do—hitting up cantinas and hanging out with ne'er do wells. The wide open spaces she races through on her speeder are majestic and full of tourist-trap vistas, but the cities are dirty, busy, lived-in places where every nook and cranny builds this tangible sense of place. A real place. 

Outlaws has a grounded vibe that I think a lot of adaptations forget the original trilogy also boasted—especially A New Hope and The Empire Strikes Back. Back then, using the Force meant being able to jump super high and choke a subordinate. Mostly, they were films about a likeable group of buds getting into scrapes. Spin-offs, sequels and prequels have tried to make Star Wars more high falutin, and I feel like a lot of us fans have been only too happy to buy into that, as if to justify the importance we place on the series. And that's fine! Star Wars can and should be more than one thing. But god do I crave the simplicity of the classics.  

Ubisoft and Massive Entertainment have captured all the fun, the japes, the cheekiness, and in doing so have given us something that feels pure Star Wars in the best possible way. It's charming and silly and isn't putting on airs—a roguish romp where you can punch stormtroopers and piss off crime bosses. 

(Image credit: Ubisoft )

And damn does it look the part. When I'm sauntering through settlements, I default to a walking speed normally only ever used by developers recording gameplay walkthroughs and trailers. You know the one. I just want to stroll and take in all the sights. All the incredible, tiny details. The messy market stalls, the holo-tables displaying fathier races, the little hole-in-the-wall boozers. There's just so much bustle and life, it makes each hub feel huge and rich even though they're pretty compact spaces.

Coming from a stint in Jedi Survivor, I appreciate Outlaws so much more. Respawn's soulslike series is pretty good. The lightsaber fights are rad, the little robot is cute, and they look inoffensively nice, if utterly forgettable. But holy shit are they boring. Boring people having boring conversations in boring places. They desperately want me to care about the stakes, but I just could not give a toss. And my god, they're so bloody serious. You've got a lightsaber and magic powers, Cal—at least try to have a laugh, mate. 

Survivor in particular feels like it's going through a Star Wars checklist—Cantina hangouts, Darth Vader duels, Force puzzles, Separatist droids, Stormtroopers, dark side temptations—but it's all for naught when the bulk of the game just sees you jumping around in the wilderness as some sad ginger lad. The Star Wars stuff feels like set dressing rather than something the game truly embraces. In the end both games are perfectly enjoyable, but they're bad Star Wars games.

Going rogue  

(Image credit: Ubisoft )

By not trying to be more than a fun Star Wars romp, Outlaws also ends up being Ubisoft's best open world in years. As a thief with a penchant for treasure hunting, it actually makes more sense for Kay to painstakingly clear a million icons in search of more loot and collectibles—much more so than a Viking warrior or a Renaissance assassin—but Massive has been surprisingly restrained. You are encouraged to explore rather than being directed towards a million different icons and chests. When you hear rumours about big pay days, you have to actually go searching, reading the terrain and using your map the way a normal person uses a map. Revolutionary!

I've seen some criticisms about the worlds being empty and Massive not making the most of the vast spaces, but I've found the opposite to be true. If you're focused more on the proper quests, I can see how the planets might seem a bit sparse, but I've been taking my time to look for opportunities, listening in on conversations or browsing misplaced datapads, leaving me with a long list of optional objectives. Whenever I hop on my speeder, I have lots of potential distractions gently tugging me in different directions—it's just that they're not always clearly displayed on the map. Thus, I find myself setting off on proper adventures rather than being dragged to specific destinations to just go through the motions. 

Really, though, I would have put up with a lot of Ubisoft's usual bloat if it meant getting to experience Outlaws' commitment to and love of the setting. Like the movies themselves, it has a transportative power, kicking me back a few decades to an era when I could enjoy Star Wars without a hint of cynicism. 



Читайте также

Разработчики A Quiet Place: The Road Ahead рассказали в новом видео о системе пряток

Эра хаоса начинается в релизном трейлере дополнения Mortal Kombat 1: Khaos Reigns

MSI outs 'world's first' ATX 3.1-ready mobos with extra PCIe juice for power-crazed next-gen GPUs




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

«Граф Монте-Кристо» выходит в России при поддержке Relax FM

Главным врагом хорошей улыбки россияне назвали цены у стоматологов

Говорит Земля! Comedy Radio зазвучит в сатирической комедии

8 и 9 октября в Петербурге выступит Большой симфонический оркестр имени П.И. Чайковского