Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Stalker 2's survival systems haven't changed since the last game 15 years ago, and I'm not sure if I'm happy or disappointed

2007's Stalker: Shadow of Chernobyl was one of my first steps into the world of survival games. It was a stark contrast to most other games I was playing at the time, representing not some power fantasy about being a nigh-indestructible badass but instead a cold and indifferent world where I was fragile and weak. I never felt like a glorious hero. Hell, I didn't even feel like the main character. Stalker was exciting because it simulated me as just another guy who could be killed—imagine this—by a single bullet.

Headshots weren't the only danger to my mortal body in Shadow of Chernobyl: bleeding, radiation poisoning, and hunger could kill me, not to mention getting ripped apart by anomalies. There was no fast travel, so every journey had to be carefully prepped for while still leaving enough room in my limited inventory space to bring stuff back. It was a shockingly tough survival experience filled with dread, tension, and countless unceremonious deaths. Even in the late game with advanced armor and weapons, I never truly felt safe or powerful.

In the 15 years since the last Stalker game, Call of Pripyat, the survival genre has done a lot of growing. Games have introduced far more complex survival systems than were in the Stalker series. There are food and cooking systems in games like DayZ and SCUM that calculate how much food fits in your stomach, simulate food poisoning and sometimes even track fat and carbs. In other games, like Valheim, food buffs and meal combinations make your diet as important as the armor you wear.

Crafting systems have also exploded since 2010, not always in the best ways—like when it's shoehorned into shooters that don't need it—and along with systems for basebuilding, you can really live in a lot of survival games, harvesting what you need from the world instead of just buying or trading with vendors.

With all that's happened in the survival genre in the past 15 years, I was intensely curious to see how Stalker 2 would handle survival in 2024. Would it be more complex like many of the games we've seen in the past decade and a half? Or would it be leaner and more accessible? Has Stalker, which influenced so many other survival games, been influenced by those games in turn?

The answer is, uh… No. Nope. Negative. In terms of survival systems, Stalker 2 really hasn't changed at all. In the Zone, the last decade of survival games may as well not have even happened.

Time Warp

(Image credit: GSC Game World)

In a way, it's comforting. When I started playing Stalker 2 this week, it was like a homecoming. When a food icon appears on my screen I eat a hunk of bread or open a can of meat shapes. That's it. That's Stalker 2's entire food system. If my weapon degrades, I don't have to scavenge gun parts to repair it, or cobble together a new stock or scope from scrap while hunched over a workbench. I just take my busted weapon to a guy and pay him to fix or upgrade it. Same as it ever was.

I can't help envisioning a version of the game where I don't have to pay an NPC an exorbitant fee to fix my guns

I've come to appreciate simplicity. Sometimes I have to psyche myself up to play new games simply because many of them have so many systems the first few hours have to be spent learning things, which is exhausting. Stalker 2's tutorial was basically WASD to move, CTRL to crouch, SHIFT to sprint. Good luck! Wilmot Works It Out has a longer tutorial than Stalker 2, and it's a cozy jigsaw puzzle game. There's something great about jumping into a game and not needing a wiki open in a second screen just to figure out if a can of beans will buff my stamina better than tinned peaches.

But as a survival fan I can't say I'm not a little disappointed that Stalker 2 hasn't grown a little. I don't necessarily think it needs a huge crafting system or an elaborate cooking system. Maybe it would be actively annoying to have to collect gun parts or kevlar scraps or metal screws or whatever else would be needed to fix and upgrade my weapons and gear.

(Image credit: GSC Game World)

But I can't help envisioning a version of the game where I don't have to pay an NPC an exorbitant fee to fix my guns but where I have the agency to work on them myself. Maybe crafting a few extra bandages from the fabric of a dead bandit's jacket would make me feel a bit more of a survivalist than going to the town store on a shopping trip. Maybe instead of sleeping on my cot to wait out a thunderstorm, I could happily pass the hours by tinkering with my gear.

And sitting around the campfire with a guitar is cool, but putting a sausage on a stick and roasting it over the flames would be pretty immersive. The same way a gravi artifact on my belt improves my carry weight, maybe some Bloodsucker stew would buff my stealth a bit while I digested it. In a pinch, while far from safety, I might cut myself a steak from a dead irradiated dog and chow it down. I'd expect a ton of radiation poisoning, but hey, I've got vodka to deal with that.

I'm enjoying Stalker 2 a ton just the way it is. At the same time, when it comes to its survival systems, I was hoping for a bit more.



Читайте также

The sequel to flying city-builder Airborne Kingdom just hit 1.0 with a huge update and a 50% discount

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

I never want to play a Cleric in D&D, but 2026's best RPG stars one for a simple reason: 'I'm sorry to say they are just overpowered'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.