Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

MMOs had a great year in 2024, with the genre the liveliest it's been in years

It can be easy to get a bit down about the state of the MMO genre these days. I've been guilty of it myself, and for good reason—big swings and big successes have been increasingly rare. But while the golden age of MMOs, when countless developers were experimenting in what was still a novel space, is long behind us, 2024 ended up being a surprisingly lively year.

So much so that it would be impossible for me to catch you up on everything that's been going on. Instead, I've plucked out some of the biggest moments, good and bad, that reveal a genre that's still full of energy.

World of Warcraft took us underground

(Image credit: Blizzard)

The big 'un had a busy 12 months, mainly thanks to the launch of The War Within, the first part of a trilogy of expansions. Adventurers spent most of the expansion underground, in some of the most impressive locations that Blizzard's designed across the MMO's venerable history. Big stakes, striking maps, hero talents that leaned into each class fantasy, and significant changes to how alts are handled all lead to The War Within feeling like a great step in the right direction—though as a fan of Dragonflight, I feel like WoW's course correction started happening a while back.

Of course, the year hasn't been without its drama. Mists of Pandaria Remix got off to a rough start after Blizzard changed how the item that granted players most of their power worked at launch, when it had previously been a lot more effective in the PTR. Then it clamped down on some exploits, leaving some players seriously overpowered while others were stuck in a very long grind. Eventually things evened out, though, and after some more fixes it ended up being one of WoW's greatest experiments.

2024 also marked WoW’s 20th anniversary, culminating in a big event that was ostensibly meant to celebrate the MMO's storied history. But, as contributor Heather Newman put it, the event ended up being a disappointing grind. It's a shame to end the year on such a note, but overall this was undeniably a strong 12 months for the 20-year-old MMO, and there are some very exciting things coming in the future.

Final Fantasy 14 saved Square Enix

(Image credit: Square Enix)

Even before Final Fantasy 14's Dawntrail expansion was taken into account, its success was propping up Square Enix, which has been churning out quite a lot of games that haven't met the company's profit expectations—in particular Final Fantasy 16, which had two shots at success, first on PS5, and then on PC a year later, but failed to make a splash. Stalwart Final Fantasy 14, though, has just been going from strength to strength.

On the subject of Dawntrail, launching around the same time as The War Within was a big risk, but that doesn't seem to have slowed the MMO down. I'm nowhere near hitting that point in the game yet, after only just getting back into A Realm Reborn a few months ago, but in our 80% Dawntrail review contributor Daniel Lucas said "a rich world and amazing dungeon design more than make up for dips in the story".

Dawntrail also gave us a substantial graphics overhaul, affecting all of Eorzea, allowing FF14 to continue its reign as the prettiest MMO.

But for veterans, the strict update cadence and the often conservative form these updates take has made FF14 a bit predictable. As Harvey put it, FF14 "hasn't been able to grow its team or up its game because, well, it's the only thing keeping the rest of Square Enix afloat". It needs to be able to take some bigger swings, but for that to happen Square Enix is probably going to need to release some games that more people want to play.

New World became New World: Aeternum

(Image credit: Amazon)

In an attempt to try and recapture some of the excitement and massive player numbers New World enjoyed at launch a couple of years ago, Amazon decided to relaunch it as New World: Aeternum, to coincide with its arrival on consoles. Unfortunately, it also confused just about everybody by not being remotely clear in regards to what, exactly, New World: Aeternum actually was.

When Amazon initially briefed me on the relaunch, it described Aeternum as a mix of remaster, remake and spiritual successor that would exist alongside the original game. That was confusing enough, but then it made an official announcement that pitched the game as an ARPG, not once mentioning the word "MMO", implying an even more dramatic change.

Most of it turned out to be nonsense. New World: Aeternum is simply New World, but with some tweaks. It's possible to play through the entire campaign solo, but it is no less of an MMO. And the remake/spiritual successor stuff was just not true. It's at best a remaster, but even that's pushing it. The Angry Earth expansion brought about far more changes than Aeternum, which ends up feeling more like a decent-sized update. That's it.

On PC, this not-entirely-accurate portrayal was successful in getting more players back in, but nowhere near the amount it saw at launch the first time around. Instead of a million colonisers running around in the woods, it managed to get up to just over 50k concurrents. Since October, though, the number has fallen back to 20k, which is where it was before Aeternum arrived. Not exactly a victory.

Once Human turned Control into an MMO

(Image credit: Starry Studio)

Once Human's relative success is slightly bittersweet. It's nice to see a brand new MMO finding a playerbase, but at the same time it's kind of a bummer because it's also another post-apocalyptic survival game—just one that sticks a lot of people on the same map and gets them to build bases that don't remotely match the game's aesthetic. I didn't find it to be an especially noteworthy survival game, either, as it leans more into the crafting side than anything else, and does so in a way that feels pretty standard, though I did enjoy the Control vibe.

Contributor Heather Newman enjoyed it a lot more, though, calling it a "deep, surprisingly sticky, truly free-to-play mashup of what you like from a bunch of other survival MMOs" in her 84% Once Human review.

Once Human does highlight that it's probably easier to release an MMO these days if you're also jumping on existing trends. Despite the fact that a big new survival game seems to come out every couple of months, the appetite for them shows no signs of dwindling, and the mechanics of survival games jive pretty well with MMOs.

Guild Wars 2 made us homeowners

(Image credit: ArenaNet)

While Guild Wars 2 players have technically been on the real estate ladder for a long time, there's not much to do with the bog standard, identical homes we all get. It's a bit like renting. That changed with this year's Janthir Wilds expansion, which introduced homesteading, an extension of the customisation-heavy guild halls that my guild has been having a lot of fun with over the years.

Since last year's Secrets of the Obscure, ArenaNet has been feeding us with more regularity, swapping the sporadic expansion cycle for regular expansions every year, which it then fleshes out through smaller regular updates. The result is a smaller amount of new things per drop, but at a cadence that's a lot more frequent. Secrets of the Obscure saw ArenaNet making some missteps as it adapted to the new routine, but Janthir Wilds has been a lot more smooth.

November's update also included the first new raid in five years, rather than doing the traditional thing of just expanding the already-gargantuan world map. This move was a bit of a risk, given that Guild Wars 2's playerbase is not exactly full of raiders. But it also showed that ArenaNet was keen to explore the different sides of the game and move outside of its comfort zone. To make it slightly less of a gamble, the raid map and the enemies are also used outside of the raid itself, in both a 50-player event and the update's story, so even the more casual players were able to get something new to nibble on.

Star Wars: The Old Republic adapted to life under a new developer

(Image credit: EA)

Despite my fear that BioWare handing over the reins to Broadsword heralded the beginning of SWTOR's march into maintenance mode, the developer switch hasn't really changed much about the MMO. This is not to say that it hasn’t been growing, it's just been doing so in a way that it probably would have if BioWare hadn't left the game to instead focus on Dragon Age and Mass Effect.

Broadsword has continued working on the ongoing story of a Mandalorian maniac, and it's now started a modernisation project. Several worlds have been given subtle graphical upgrades and dynamic quests—not unlike Guild Wars 2's—and character models have similarly been tweaked. The latter hasn't gone off without a hitch, though, introducing some weird quirks that make characters look a bit weird, sometimes to the point where they resemble walking corpses.

Fixes are underway, at least, and there's good reason to be positive about the direction. Broadsword is clearly not content with just keeping things running and maintaining the flow of MTX and subscription fees. It's making an effort not just to add to the game, but to dust off some of the cobwebs too. I've been playing off and on since launch, and while I'm not as enthusiastic about the MMO as I once was, I've resubbed and still feel like I'm getting my money's worth.

Throne and Liberty finally launched after 13 years

(Image credit: NCSOFT)

It's strange to imagine that plenty of folk have been waiting for Throne and Liberty for over a decade. Initially billed as a sequel to NCSoft's Lineage, and originally known as Lineage Eternal, it suffered a slew of delays, changes in the development team, and multiple rebrandings, before finally launching in South Korea in 2023, and globally in 2024. I'm not convinced that anything is worth that wait, but certainly not Throne and Liberty.

Look, it's fine. I'm not really a big F2P Korean MMO guy, but even with that in mind I find the grind and business model to be gratuitously awful here. Oh yeah, and it's a localisation disaster. Which is a shame, because boy is it fun to murder monsters. The fast-paced, flashy combat system lets you seamlessly switch between two weapons, dramatically changing your abilities, and the whole thing just feels so wonderfully effortless.

But this wasn't enough to bring me back after launch, which was a nightmare thanks to the insurmountable lag. Things have improved since then, granted, but performance continues to be an issue. Still, it's remained reasonably popular on Steam, where it manages to bring in 70k concurrents.

While Lineage was of course one of the most important early MMOs—especially in Korea—Throne and Liberty still feels like a pretty niche proposition, given the massive grind and the focus on PvP. So for it to be doing pretty well is a reminder that there's still a hunger for MMOs—even the ones that aren't very good.

City of Heroes was officially resurrected

(Image credit: NCSoft)

This is wild, honestly. City of Heroes, the greatest of the admittedly small number of superhero MMOs, was tragically killed off by NCSoft back in 2012. That should have been the end of the story, but thanks to diligent fans it was given a new chapter.

In 2019, the distribution of the source code allowed various teams to unofficially resurrect the MMO, keeping it alive for those players who still remembered it. I recall following some of them and considered jumping back in, but the unofficial status stopped me from returning to my old stomping grounds. I didn't want to get invested again only for them to die a second death.

But this year, something unprecedented happened: NCSoft granted the official license to one group of fan developers, making City of Heroes: Homecoming the unambiguous, completely-above-board, official City of Heroes. This inspired me to return, and oh boy, the nostalgia. The team has proved itself as a fantastic custodian over the years, and while it's lacking in a lot of modern conveniences, it's still a game bursting with flavour and creativity.

And the rest

This year also saw The Elder Scrolls Online get a (poorly received) expansion, Gold Road. I've actually started dabbling in it again for the first time in years, but I've not touched the new expansion yet, which judging by the player reception has been a bit of a dud. Meanwhile, Bethesda's other MMO (I'd personally argue that it isn't really an MMO, but the consensus seems to be that it is) Fallout 76 has been enjoying a boost in popularity thanks to the Fallout TV show, and is poised for a very exciting 2025, featuring playable ghouls.

Amazon-published MMOARPG Lost Ark has been having a rough time of things, unfortunately. After a strong launch in 2022, and a few population bumps since then, its popularity has been trending downwards, culminating in a significant dip in player numbers this summer, which it's yet to recover from.

RuneScape designer Andrew Gower released his new F2P MMO in early access this year, Brighter Shores. Lincoln found it to be "obsessively devoted" to grinding, "with little interest in the world surrounding it", but it's been fairly well received on Steam, though only has a small number of players. It's going to have an uphill struggle convincing the RuneScape vets to leave either RS or OSRS behind for something so similar.

So there have been plenty of ups, as well as some downs, but broadly it feels like MMOs are just in a really strong place, even as they face steep competition from the growing number of alternative live service games. Pity me, though, as a man who seems to be incapable of only playing one of them. I'm never going to be able to escape my MMO-shaped prison, it seems.



Читайте также

Turtle WoW classic server announces shutdown after Blizzard wins injunction

Portal 2: Community Edition promises to take the game's modding potential to new heights, and it's out in open beta now

Купи дешёвые смартфоны POCO, Redmi и Xiaomi на апрельской распродаже




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.