Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Dragon's Dogma 2 understands that fantasy's at its best when it knows how to revel in the mundane

Personal Pick

(Image credit: Future)

In addition to our main Game of the Year Awards 2024, each member of the PC Gamer team is shining a spotlight on a game they loved this year. We'll post new personal picks, alongside our main awards, throughout the rest of the month.

As the protagonist of Dragon's Dogma 2, I'm equal parts mythic hero, destined monarch, and fledgling demigod, but the most important thing I can do during my adventures is make sure I'm not left with a backpack full of rotten meat. My Arisen can fire a hail of magic darts from an enchanted bow; he can enlist a legion of soulbonded companions drawn from countless parallel worlds in a metaphysical conflict spanning the infinite strata of reality.

That only counts for so much if I'm not keeping track of my camping supplies.

I won't pretend like it's not obnoxious when me and my party of pawns are awoken after our campfire meal of beast scrags by a midnight assault from a redwolf pack, leaving us stranded in the wilderness with ruined tents and only a spoiling stock of harspuds to fuel our trek back to civilization. Dragon's Dogma 2 makes sure that no hero's quest goes too long without contending with daily tediums and mundanities—and I love it.

Other fantasies can feel paranoid about the times between your moments of high adventure. Take Blizzard's, for example. I've spent a few dozen hours with Diablo 4 this year, and there's an almost anxious tension during the long stretches of riding overland between dungeons and world events—like the game's self-conscious about whether I'll notice that the downtime conveniently gives me plenty of time to ponder all the spots on my horse and hero that I haven't draped in premium cosmetics.

World of Warcraft, meanwhile, feels like it's waking from a fugue state spanning multiple expansions, where its mad sprint to endgame content meant blazing through regions and villains at such a blistering pace that everything smeared together into an undifferentiated blur of magic and huge pauldrons.

(Image credit: Capcom)

Dragon's Dogma 2 is unapologetic about slowing down. It gets just as high fantasy as your Azeroths and Faeruns; by the end of the game, you'll watch a dragon get incinerated by a second, cooler dragon. But here, that high fantasy is tempered by an understanding that the magical often works best when it's firmly planted in the material. Dragon's Dogma 2 isn't just comfortable with the mundane. It revels in it, and that only makes the fantasy stronger.

Dragon's Dogma 2 is unapologetic about slowing down.

Traveling long distances is more feasible by ox cart than by arcane portcrystal. Incriminating letters vanquish more of the kingdom's villains than heroic combat. When you're tasked with protecting an empress during a sacred rite, you're not defending her from some kind of rude necromancer's terrible spell; her greatest threat in the crowd of onlookers is a guy with a knife. And if you're going to fight monsters, the best way to prepare yourself is finding a place for a hearty meal and a full night's sleep.

When I'm eventually conjuring a pillar of ice so I can leap from it to kill a medusa with a plunging greatsword slash, the excitement is only heightened by the fact that—hours beforehand—I was doing the more humble task of helping an aging dissident secure a pair of glasses so he can do historical research while hiding in a library. Other games will have you fighting an escalating parade of fantastic beasts until you're barely blinking an eye at the gnarliest freaks a Monster Manual could muster. Dragon's Dogma 2 is confident enough to leave you fighting hordes of generic goblins, wolves, and harpies so that whenever a griffon does thunder down out of the clouds while you're trying to navigate a narrow cliffside path, it feels like a moment worth savoring.

(Image credit: Capcom)

I won't minimize it: It's an odd game. But it's an honest oddness. It's weird without pretension. It's so dense with charming design idiosyncracies—like mechanics letting you clamber all over an ogre like a horrid little bug, or grab a panicked stag as it sprints past and casually lob it at an enemy—that it feels like it never occurred to anyone that it could play any other way.

Of those idiosyncrasies, the player-made pawns are the highlight. I'm ensuring I won't beat any sicko allegations by saying so, but I love the pawn chatter, no matter how many hundreds of times I've been warned about the Dragonsplague.

When another player's pawn points out a chest it knows is in the area, there's a good chance it'll contain a cloak I've seen in a few vendors' inventories. But all those bits of advice and strategic suggestions—pleasantly and repeatedly shared—came from discoveries made alongside other players. Whatever brief disappointment I might've felt finding that cloak in that chest could've been shared by that pawn's Arisen in their own world.

(Image credit: Capcom)

It might've been after their own camp was ambushed by redwolves—after their own harrowing midnight journey, where their own meager provisions might've been made more dire by a minotaur charging out of the darkness. When the latest pawn I'd passed on the road or pulled from a riftstone offers its insights, it's sketching the outline of its own history: of other adventurers' battles with titanic monsters and all the quiet ox cart rides, inn stays, and campfire-grilled beast-steaks shared along the way.



Читайте также

Лана Дель Рей исполнила песню к новой части "бондианы" — игре 007: First Light

Almost 28 years later, the mystery of what's under women's skirts in Elder Scrolls spin-off Redguard has finally been solved

Philips is bringing its 5K dual-mode gaming monitor to the West, and it comes in a neat white shell




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.