Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

You got Nightreigned: Elden Ring's spinoff is the most aggravating, player-hostile FromSoft game I've played, but I keep staying up past 3 AM for 'one more run'

The "I stayed up way past my bedtime to play this" test is perhaps one of the most persuasive endorsements of a game I can think of. With my 30th birthday leveling both barrels at me and ready to fire, this status is only becoming harder for a game to wring out of me. I'm not a multiplayer guy either, so the co-op centric nature of Elden Ring Nightreign was a hurdle that I thought would surely protect me from accumulating a sleep deprivation debuff.

Also, this game is such bullshit. And yet, I keep playing it.

Nightreigned. (Image credit: FromSoftware)

I'm 42 hours in. I ruined my precious geriatric millennial sleep cycle to stay up late with the west coast multiple times in the pre-launch period. When the servers went down for a day before launch, I kept messaging our group chat asking to play before being reminded we literally could not. I felt like a dog whining and pawing at its bowl nowhere near mealtime.

Nightreigned

The single player Nightreign experience pissed me off to hell and back⁠—at least before it was patched⁠—but the whole game can be punishing and RNG-dependent in a way that repeatedly drove me to the brink of madness. In multiple runs against a poison-weak boss, we never ran into a single poison weapon drop. We got Nightreigned.

Trying to jump up a wall as the circle's closing in, and you just keep clipping through and failing to clamber up? You got Nightreigned. We lost one run trying to figure out a map event boss, ran it back understanding its mechanics, and still couldn't beat it before the circle closed.

Nightreigned. (Image credit: FromSoftware)

Later, I found out our reward would have been immunity to Frostbite, a condition that only minor enemies, the boss we failed to beat, and one of the Nightlords⁠—not the one we were queued against⁠—can inflict. Nightreigned.

We got "invaded" by a special boss inflicting a Dark Souls-style curse effect, limiting our health bars by a quarter. We found the boss, failed to beat him after several attempts, then the circle closed and he went home. But our three-quarter health curse was permanent for the rest of our doomed run. We absolutely got Nightreigned.

To borrow a turn of phrase from contributor Tyler Colp's Elden Ring Nightreign review, "There's nothing like fighting a boss in a FromSoftware game that is designed to be a joke with you as the punchline," but all the friction, trolling, and obtuse mechanics the studio is known for are put in their worst light in a rapid, run-based format that asks for 30 minutes of your time a piece, and offers very little reward when you beef it. If Elden Ring or Bloodborne is Fromsoft in a dimly lit, chic ambience, Nightreign is the studio under the harsh fluorescent glare of a DMV built in 1992.

Take the fact that certain bosses are immune to affinity effects like bleed or frostbite⁠—that's just something you come to accept in Dark Souls or Elden Ring. But what about when you claw your way to the end of a half-hour run, only to discover that the poison bow you've built around actually doesn't work against this particular Nightlord? Nightreigned.

It turns out, you can click the left stick to see what item passive effects actually give you in your inventory screen: After 30 hours, I discovered that the "[Nightfarer's] Grief" effect on weapons you pick up from fallen players actually gives you stacking attribute bonuses.

Nightreigned. (Image credit: FromSoftware)

I loaded up on Executor's Grief weapons while playing as Executor to boost his core Dexterity and Arcane stats to great effect. Now, who would think to carefully read over hidden tooltips in a severely time-limited game with no pause button? Only someone who's been Nightreigned more times than they care to count.

PC Gamer contributor Nova Smith pointed out a crazy-making tension in this game to me. It's inherently "commercial"—"Elden Ring Fortnite" sounds like a hack punchline about C-suite guys on uppers⁠—but this also may very well be the most player-hostile, least approachable game FromSoft has ever made, and that's including primeval stuff like the OG King's Fields.

But I keep going back for more

I goddamn love this game. I'm going to keep playing it. If they make DLC, it's day one for me, baby. I think there are three big things that just keep me from putting Nightreign down, despite its myriad frustrations:

1. Snackable Souls: This isn't an Elden Ring boss rush mode, but it's close. I'll always return to and replay the original game, but that also comes with a lot of downtime and exploration, which doesn't quite hit the same on successive replays. The harried rush from camp to camp can't replace the joys of methodical exploration, but it offers its own frantic, blood pressure-raising appeal.

You get a mini version of the Souls zero-to-hero RPG arc, and Nightreign's randomized remixing of Elden Ring's massive arsenal really puts it in a new light. I've formed attachments to weapons I never gave a second thought in the original game, while a rare appearance by a favorite like Rivers of Blood feels like Christmas.

Reverse-Nightreigned. (Image credit: FromSoftware)

Plus, we finally have Sekiro at home⁠. In fact, the inventive mechanics, striking visual identity, and killer class fantasy represented by each playable character may be the most irrefutably excellent part of the game.

2. Pleasant surprise: One of the FromSoft guarantees is that you will see and feel things you just don't expect in their games⁠—it's why shrill fans sometimes treat the very appearance and names of bosses as the most egregious spoilers, and they're not entirely wrong for doing so.

That boss who permanently stole part of our health bars is a great example: Was it an insanely frustrating way to lose a run? Absolutely. But the rush of the unexpected, the gobsmacking audacity to have an end boss show up as a random event to screw you over, it brings a smile to my face just thinking about it.

3. Better with friends: I pretty much play Souls games alone, and the last time I got really into a multiplayer game was Destiny 2 circa the Beyond Light expansion in 2020.

It's been a minute since the stars aligned for so many people in my life to be into the same multiplayer game the way they are with Nightreign⁠—friends, colleagues, old coworkers, everybody's playing Nightreign right now, and the enthusiasm is infectious. It also handily magnifies those "what the hell" moments Nightreign dishes out to experience them with friends on a Discord call.

I just beat the final boss with Tyler and PCG senior guides writer Sean Martin. Our run went flawlessly, leading us to joke that, for once, the script had flipped and we were the ones Nightreigning our enemies.

The balance of the experience may not be for everyone, but all the bullshit I've had to slog through may be making this game's moments of triumph all the sweeter.



Читайте также

Charlie Cox has finally played Clair Obscur: Expedition 33—a bit

My full guide to Pragmata after spending 18 hours shepherding my space daughter

Zohran Mamdani turns philanthropy and corporate greed into an extended Mario Kart metaphor: 'Government is Yoshi'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.