Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

I played Lovecraftian doctor simulator Do No Harm, and let me tell you, my brother in Cthulhu, I did some serious harm

The first patient I killed was a mistake. A burly fellow named Victor Harlow walked into my surgery complaining about fatigue, but I was distracted by the little pig popping in and out of my cuckoo clock. This isn't a euphemism for anything—there really was a small pink pig where the cuckoo should have been.

Anyway, I downed an entire bottle of laudanum and the pig went away. I gave Victor a shot of blood medicine (this is medicine for treating blood-related illnesses, not medicine made of blood, although it is the same colour) and he just keeled over, his spirit leaving his body like steam from a kettle.

(Image credit: Darts Games)

I still don't know what happened. Maybe I got the dosage wrong, or misinterpreted his symptoms. In any case, the point is it was an accident. As for all the others, well, we'll get to them.

I was drawn to Do No Harm by its brilliant three-word premise: Lovecraftian doctor simulator. These words do little for me individually. I never wanted to be a doctor, or even pretend to be a doctor, while videogames have thoroughly exhausted Lovecraftian horror for me. But for some reason, the combination resonated with me, and I opened up a new practice under the name "Doctor Eadful". I was rather pleased with this name, until I realised the game fills in the 'Dr' part for you. Consequently, my character's name is actually "Dr. Doctor Eadful", which is arguably funnier than what I was going for.

Do No Harm plays a little like the spooky botany adventure Strange Horticulture. It's a blend of narrative adventure and light deductive puzzling set around the daily routine of serving customers. Instead of people coming to you asking to buy weird plants, however, they arrive seeking treatment for illnesses.

Healthscare

(Image credit: Darts Games)

This all starts simply and benignly enough. A patient will walk through your door complaining about a symptom like itching or a stomach ache, and you look it up in your big book of Victorian medicine for dummies. The symptom will be listed under one of the four humours, and all you need to do is inject your patient with the matching medicine.

Yet Do No Harm quickly complicates proceedings. The addition of a new syringe requires you to deduce the appropriate dosage of medicine to administer, as well as the type of remedy, while you also begin to receive patients who don't know exactly what is wrong with them. At its most complicated, you'll need to identify multiple symptoms using tools like a stethoscope and magnifying glass, then synthesise cures from multiple types of medicine.

If you treat patients incorrectly, they'll get sicker, turning green, sweating profusely, and in the extreme, outright expiring. And naturally, this being a Lovecraftian affair, there are other challenges to contend with. Your good doctor starts experiencing hallucinations, like the clock running backwards, hearing voices through his stethoscope, or giant, livid eyes peering into your shop windows. A dose of laudanum taken immediately will dissipate these phantasms, but if you miss one, it'll chew a hole in your sanity, and the bug-eyed totem on your desk will chastise you for your negligence.

(Image credit: Darts Games)

As Do No Harm progresses, the balancing act becomes increasingly difficult, with you striving to diagnose patients while your eyes flit around the background for signs of madness. It was such distractions that led me to inadvertently kill poor Victor. Dead patients damage your reputation with the village and arouse the suspicion of the local police constable. But more importantly, dead patients don't pay for their treatment, and you need that money to replenish your medical supplies.

Victor's death was the point where things began to spiral. After the slipup, I started investigating cases more thoroughly. But this meant I was treating fewer patients per day, therefore earning less money overall. Several of the villagers tried to assist, like the local reverend who shared highly specific details of several patient illnesses with me. I'm pretty sure he shouldn't have done that, but it was useful.

Yet even with such help, I rapidly ran short on money. Which is when the local gravedigger rocked up, handed me a list of people, and offered me a big sack of cash if I slipped up again when they came for treatment.

Deathbed

(Image credit: Darts Games)

Naturally, I was aghast, but at the same time, if I didn't get my hands on some money soon, my patients were going to start dying anyway. So when Balthazar Wifflepuff came in complaining of diarrhoea, I might have mixed the wrong medicines together to treat it, and when Charles Murray arrived with a bad case of vomiting, I possibly gave him a dosage of medicine that set off his egg allergy. Obviously, I feel terrible for those poor souls. But their sacrifice meant the rest of my patients didn't have to worry about medicine shortages any longer.

This is what Do No Harm does best. The various pressures on your doctor, the visions, your finances, the manipulative offers and threats by various members of the community, slowly push you toward making decisions that you would reject outright in a more conventional choice-based RPG.

I didn't want to give my patients the potion that crazy-looking cultist gave me, but he strongly implied he'd kill them if I didn't. I suspected the reverend might have ulterior motives for giving me that list of patients, but I was overwhelmed and the cures were right there. I might have killed the patients on the gravedigger's list. But I swear I'm not a murderer. Can't you see? I did it for the greater good.

(Image credit: Darts Games)

Naturally, the police didn't see it that way, and opened an investigation into my practice. Not that it ultimately mattered. While I did the best I could for my patients (well, most of them) I couldn't stop my own mental health from slipping. There are numerous endings to Do No Harm, and without wanting to spoil anything, I got the one that occurs when your sanity hits rock bottom.

Do No Harm's systems can be a little obscure, and it sometimes punishes you unfairly, like dinging you for not noticing hallucinations that only appear if you use a certain tool. Otherwise, it's the most interesting Lovecraftian game I've played for a while. Its narrative tightrope is elegantly weaved, but more importantly, falling off that tightrope is arguably truer to one of Lovecraft's weird tales than safely navigating your way along it. I was an utterly horrible doctor who killed multiple people and went mad, and as they drag me away howling in my straightjacket, know that I don't regret any of it.



Читайте также

RogueSlide — если бы у данжен-кроулеров и «2048» был ребёнок

Silent Hill f's director 'didn't have a good night's sleep' the whole way through the game's production

Fellow Moon потеряла последний шанс на глобальную версию




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.