Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

The biggest thing that needs balancing in Battlefield 6 isn't the weapons—it's the attachments

Rory Norris, Guides Writer

(Image credit: Future)

Last week I was: playing way too much of the Battlefield 6 open beta.

This week I've been: mourning the loss of the Battlefield 6 open beta, at least until next weekend, after which point I'll somehow have to survive until the full release in October.

Unlike Battlefield 2042, Battlefield 6 just feels right. It's got that gritty style of the older games, with more focused maps, the classes have returned (arguably in their best form yet), and weapon handling is better than ever. Having seen a bunch of worrying clips doing the rounds before getting hands-on with the open beta, I feared the worst: that weapons would feel like lasers, lacking recoil and personality to set each one apart. That's generally how I feel about BF2042 and modern Call of Duty games, where all the guns just blend into one indistinct blob.

What Battlefield 6 gets right, at least with the selection of firearms available in the beta, is that every weapon feels distinct. The M433 is vastly different to the NVO-228E, the SGX stands out from the PW7A2, and so on and so forth. Each weapon has a completely different feel thanks to its recoil pattern, fire rate, and overall handling. Well, at least by default.

Pick up a new weapon and play with it for a round or two, and you'll already have unlocked the two most important attachments: a muzzle and a grip. After slapping a single-port brake or the basic folding vertical grip on the M433, virtually all of the recoil that restrains this supposedly 'close-range' assault rifle is removed. Congratulations, you now have a laser.

As shown in my testing above, it only gets more extreme when you use both a muzzle and a grip, or even one of the enhanced recoil-controlling grips like the ribbed vertical. Hell, it even works wonders on SMGs like the SGX, letting them confidently overpower other weapon types at medium range. What you can pull off with some of these guns feels outright illegal at times.

Of course, the attachments also have their own downsides. For example, vertical grips improve recoil control at the cost of aimed accuracy during movement, while the brakes reduce recoil in return for increased sway. These are important stats, at least on paper, but there are three issues that get in the way:

  1. All you need are two attachments to remove the recoil that typically restrains weapons and encourages burst-firing—or specialist weapon types—across Battlefield's larger maps. Why struggle with a DMR when you could just use an assault rifle at all ranges? Having attachments that can blur weapon categories, completely overshadowing already lesser-used types like DMRs and LMGs, is a potentially grave pitfall.
  2. Attachments are cheap, so you can equip a muzzle and a grip without actually sacrificing all that much in other areas. Why not turn your assault rifle into an LMG by adding a larger magazine, too, giving you all the benefits of an AR and none of the inconsistencies of LMGs?
  3. The positives far outweigh the negatives, oddly even more so for the lower-tier attachments.

Say what you want about BF6's time-to-kill and the obviously overpowered M87A1 shotgun, but falling back on the same two attachments on every weapon is just a bit boring, don't you think? That relief when I first picked up the unruly M433 was needlessly erased by a measly muzzle brake and foregrip.

Thankfully, it's a relatively simple fix. By reducing the overall impact of each individual attachment you equip, you'd be incentivised to further invest in a specific playstyle. For example, if the ten-point folding vertical grip and the five-point single-port brake weren't a cheap, quick-fix for all your recoil control needs, then you'd be pushed towards the more effective, more expensive, higher-tier versions.

In turn, you'd have fewer attachment points left over for other slots, like magazines, bullets, or ergonomics. Plus, it'd also back up BF6's solid weapon progression system to be more rewarding.

The weapons obviously need a balance pass from beta to full release, but there's no point in trying to balance things if the attachments operate on a separate set of weighing scales entirely, undermining any of these efforts. Will there still be an 'attachment meta'? Yes, we're predictable like that—it's quite literally part of my job—but it would be nice to retain each gun's personality and have to specialise a bit more, especially with classes now having preferred weapons, too.



Читайте также

The European Commission wants to push Google off its web search throne with a data sharing proposal

Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shipped

I know all you pirates are busy with Windrose, but you should drop anchor and check out this new pirate-themed city builder




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.