Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Capcom's Monster Hunter Wilds updates have backed it into a corner

This week saw the release of the version 1.021 update for Monster Hunter Wilds, adding yet another difficulty tier to high level hunts and pairing them with a new endgame grind that opens up new buildcrafting potential. Like the additions in previous post-release patches and Title Updates, these are welcome changes, answering the complaints of players who've wanted more challenge and a reason to keep coming back for more monster hunting.

They're good updates. But they're not enough.

(Image credit: Capcom)

Performance issues remain the heaviest weight keeping Wilds pressed firmly in the swamp of negative player sentiment. On Steam, its recent reviews are still stuck at "Mostly Negative," and featured most prominently in that procession of glaring red downward thumbs is a parade of baffling performance reports.

Despite previous attempted fixes to alleviate texture streaming issues, Wilds hunters have continually suffered hitches, frame drops, crashes, input delays, and connection errors—all seemingly tied to DirectStorage-related CPU bottlenecking that's been evident since users started prerelease benchmarking back in February.

In the latest letter from game director Yuya Tokuda, Capcom finally acknowledged that there is something busted with Wilds' CPU usage. And it's apparently so thoroughly, fundamentally busted that it'll require multiple stages of fixes, the first of which is planned to land two major updates from now in winter.

(Image credit: Capcom)

By some quirk of fate, I've been spared the worst Wilds performance hits. Outside of an occasional stint where it'll act like my SSD has the transfer speeds of a USB flash drive, Wilds runs alright for me. I'll survive. But if I'm a rare case because I'm not suffering from port issues so profound that they won't be fixed until almost a year after launch, the game should've launched that much later.

Fallow season

As dire as it is, performance isn't Wilds' only issue—its dire sales drop-off is testament to that. After two major title updates, it feels adrift, like it's been waiting for some greater, guiding direction that never fully materialized. I think it's a curse of its own design. In our Wilds review, I wrote about my disappointment with what seemed like Capcom streamlining away some of Monster Hunter's identity. As months have gone on, I've become convinced that wasn't just a matter of taste.

By overcorrecting for a more approachable Monster Hunter, Capcom's made a Monster Hunter at odds with itself.

Making the same set of monsters harder is a card you can only play so many times.

Armor skills are part of the problem. In what seemed like an effort to simplify buildcrafting for new players, Capcom hacked up the armor skill system, offloading some of those skills onto weapons and leaving armor sets with more clearly-defined skill offerings: easier to parse, but narrower in scope.

Meanwhile, Wilds at launch was a deliberately easier game. At the time, I thought that was a price worth paying if it meant more hunters taking the field. An unintended consequence of fighting easier monsters, however, is that you're less incentivized to specialize your equipment for specific targets. Instead, you're more likely than ever to pluck the most useful bits of the simplified armor tree to cobble together a one-size-hunts-all armor set.

And, compared to melding systems in previous Monster Hunter games, Wilds has fewer ways to put materials from early game monsters to use if you aren't interested in turning them into hats and slacks. They can be fed into the Artian weapon slot machine—but when monsters aren't terribly demanding, what do you really need a god roll Artian weapon for?

(Image credit: Capcom)

In Rise, I was content to hop into random hunts and hammer away at lizards with strangers because I could always melt down the resulting bits into potentially useful amulet rolls. In Wilds, I became almost immediately hyperfocused on the game's high end monsters. Why waste time on a Rathalos if it isn't offering you anything worth carving for and fighting it is as engaging as folding tissue paper? Meanwhile, the marquee environment systems seem left over from a more ambitious vision for the game that never came to be, their biggest impact being the muddy fallow season graphics that players are still complaining about. Seasons and weather never really make hunts harder or more interesting.

Capcom's backed itself into a corner where players are demanding harder hunts and have no reason to bother with anything else. Outside of new monster additions, its post-launch strategy has consisted of incremental difficulty bumps for endgame monsters: first they were all brought up to 8-star tempered parity, and now they've each got their 9-star tempered variants.

But making the same set of monsters harder is a card you can only play so many times. Even this week's early deployment of the new endgame amulet grind feels like a stopgap addition. Capcom chased the dream of wider, more open environments to the point of grinding PCs to a halt, and now we're ignoring all but 9 of the 32 large monsters that can populate them.

More than five months out from launch, Wilds is frustrating: The core activity of taking a weapon and dueling a dinosaur with it feels better than it ever has, but it needs an expansion-sized update to do it justice. I'm just not sure how much good will Capcom's going to have left to work with by the time that expansion could arrive.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Forza Horizon 6 has reportedly already sold 500k on Steam a month before launch, while my beloved Motorsport has crashed into a brick wall

It's not just Intel that investors are loving right now: At over $450 billion, AMD's market cap is the highest it's ever been in 54 years

Design lead on the first Elder Scrolls fondly recalls the days when Bethesda would finish a game, then the team would 'assemble boxes, inserts and use the heat gun' to get it shipped




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.