Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

The Chinese Room's cofounder told Paradox 'we can't make Bloodlines 2' but then they did make Bloodlines 2 and it was like 'untangling an anaconda f***ball of competing priorities'

Vampire: The Masquerade—Bloodlines 2 released last month after a lengthy, difficult development, one that saw the project taken off original developer Hardsuit Labs by publisher Paradox Interactive and handed over to The Chinese Room. When it finally burst from its coffin, the critical reaction ranged from mildly positive to firmly negative, with our own Fraser Brown giving it a respectable score of 78 in our Vampire: The Masquerade—Bloodlines 2 review.

Yet whether players liked it or not, pretty much everyone agreed that The Chinese Room's sequel wasn't really a successor to Bloodlines at all, lacking the ridiculous roleplaying depth that makes Troika's original the brilliantly broken bloodsucking adventure it is. In fact, PC Gamer's Joshua Wolens pointed out that the biggest problem with Bloodlines 2 is that it is called Bloodlines 2.

As is so often the case, it appears Bloodlines 2's adoptive developers were highly aware of this potential problem. Speaking to Cat Burton of the Goth Boss Podcast (via PCGamesN) TCR cofounder Dan Pinchbeck explained how he urged Paradox Interactive not to call Bloodlines 2, well, that.

Pinchbeck says that, from the start, The Chinese Room intended to build its own version of the game, rather than try to finish the work done by Hardsuit Labs up to that point. "When we first started talking to Paradox, I said—we'd even seen the Hardsuit build—I was like 'We're a studio that [has] built our reputation on storytelling.'

"And I guess you want to do it justice. You want to take care of it. But taking over a project that had already been in development as well, that's such a tricky thing to take on. We are an original IP studio. The only way we're going to want to do this is if we are able to, basically, we'll take everything that's there and use as much as we can. But we don't just want to finish someone else's game."

Paradox, apparently, agreed to this. But Pinchbeck says the "tricky question" was whether The Chinese Room's should herald its status as a sequel to Bloodlines 1, something he repeatedly discussed with one of Paradox's former producers. "We used to sit there and have these planning sessions of 'how do we get them to not call it Bloodlines 2?' You can't make Bloodlines 2. There's not enough time. There's not enough money."

Pinchbeck points out that the original Bloodlines came out at a "really interesting period" when games like Stalker and Shenmue were shooting for the moon in terms of roleplaying simulation. "You could ship a really ambitious game that was full of bugs and holes, was totally flawed, but the ambition was really exciting."

Pinchbeck says that "you couldn't get away with" that style of design now. "Trying to recreate that magic in a different environment felt wrongheaded. No one would be happy. You wouldn't make people who love Bloodlines 1 happy and you wouldn't make people who didn't know about Bloodlines 1 happy, because they'd never get Bloodlines 2 and they'd always get a flawed game that was built too fast and with not enough money."

To briefly interject, I'd point out that making an ambitious but broken RPG wasn't acceptable in 2004 either—Bloodlines was a commercial failure that resulted in the death of Troika. Its reputation has been salvaged mainly through time and the absurd dedication of one German chemist.

Nonetheless, Pinchbeck is correct that it's even less acceptable now than it was then. Hence, in a pitch that he says would make Bloodlines 1 fans elicit a "psychic scream", Pinchbeck said to Paradox: "We can't make Bloodlines 2, we can't make Skyrim, but we can make Dishonored. And if we look at something which is not an RPG and is not fully open world, but is really tightly focused and true to the mythos, and it's a good ride, we get a Bloodlines title out in the world.

"And then we started talking about saying, then 'what would the next big Bloodlines game look like after that, if that happened'?" In other words, The Chinese Room tried to rework Bloodlines 2 as vampire Dishonored as a stepping stone to another Bloodlines game, perhaps Bloodlines 3 or, if The Chinese Room had its way, the true Bloodlines 2.

Personally, I don't think The Chinese Room pulled off this plan of making vampire Dishonored either—though you can see that DNA more clearly than you can Bloodlines 1. And I think Pinchbeck recognises this too, as he says that "like every other game" Bloodlines 2's development became a process of "untangling an anaconda fuckball of competing priorities and what everybody wants and things like that".

Ultimately, Pinchbeck left The Chinese Room sometime in the summer of 2023, more than two years before Bloodlines 2 launched. In the interview with Burton he cites being "very burnt out" and lingering stresses from a "very difficult pandemic" as reasons, though he also states that the studio had "evolved into something that wasn't the same thing Jess[ica Curry] and I had started."

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Silent Hill f's director believes 'I am not qualified to tell you how women should feel' and instead relied on female devs for insights to Hinako's fears

Как я перенёс своё лицо в Honor of Kings World при создании аватара

Forza Horizon 6 has reportedly already sold 500k on Steam a month before launch, while my beloved Motorsport has crashed into a brick wall




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.