Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

It's more important than ever to call out developers for egregious AI usage next year if we want videogames to remain interesting

God, I am growing so weary of AI. Glints of human creation chipped away at with "just a loading screen" here, or "just a couple voicelines" there. Flaws and oddities that aren't the result of a person's error, but a computer that doesn't understand what or why it's wrong in the first place.

This year, it feels like studios have been limit testing exactly what they can get away with. Whether they can save a few pennies by getting a computer to whip up a character portrait, or a quick musical sting, without us lot at home kicking up too much of a fuss. The worst part? I fear it's working, and it's only going to get more egregious if we continue to wave off its (currently) limited use.

(Image credit: Curve Animation)

I myself am not absolved of this dismissive behaviour. I'm part of the problem. I've played several demos over the last couple of years that sport generative AI for its capsule image—a necessary component to put your game up on the Steam store, but one that ultimately isn't all that important to the likes of you and me.

I bought and played several hours of Liar's Bar, a game that utilises AI voices for its characters. Something that, at the time, I had excused as a byproduct of a dirt-cheap asset flip. One which just happened to be the right amount of stupid fun for a quick late-night post-booze endeavour with your Discord pals. A game where posts asking for the developer to use real voice acting are met with comments such as "SJW behaviour" and "Seethe."

There's this strange downward spiral where people go from brushing off AI's inclusion to actively rallying against people who call out its use. I have to wonder if it's because people don't exactly vibe with having the things they enjoy criticised for something that they themselves, deep down, don't approve of.

(Image credit: Embark)

Just look at how divisive Arc Raiders has been. I haven't played it myself, but it has taken over the lives of just about every person in my friendship group. It's a game that also utilises AI voices—built upon real voice actors and with their contractual consent so that Embark doesn't need "to have someone come in every time [it creates] a new item for the game." Something that, for the most part, people seem happy to deal with even when things sound a little janky as a result.

Get real

As Wes wrote earlier this year, the game is emblematic of how muddy the whole thing is. Sure, it's not generative AI in the broadest sense, but it ultimately still very much sets up the potential to put these actors out of a repeat gig. And as Wes put it, "Much of the unease around AI is also simply about it putting people out of their jobs."

I've made small jabs at Embark's methods among some of the bigger Arc Raider enjoyers in my friend group, and have been met with a bit of hostility in return. Calling these things out makes people uncomfortable and annoyed, and I get it. I don't like having the shit I enjoy called out for its issues, either.

(Image credit: Activision)

But it's important. Embark has the money to get these voice actors back in the studio every few months to belt out a few lines, but it doesn't. Activision more than has the money to hire real artists for its calling cards in Call of Duty, but three game releases later and nothing has changed.

Like I said, developers have been picking and choosing its smallest, least integral pockets to stuff AI into. Like when you're a kid and you sneak one chocolate out of the box. People may not notice—and if they do, they probably don't care. It's one chocolate. But maybe, if nobody says anything, you can take a second chocolate. And a third. Before you know it, the box is empty.

Next year we have a very real chance of seeing the consequences of our permissiveness. Splash screens become background art, character designs, or even paid cosmetics. Developers pushing that boat out just a little bit more, grabbing just one more chocolate from the box in the hopes people continue to say nothing. Ultimately, it's our jobs to call this stuff out. Discuss it online, vote with your wallet, and demand better.

In a landscape where thousands of people are losing their jobs, I'm not exactly jonesing to see that number increasing in favour of stuff slapped together by a computer. Am I going to become incredibly annoying by huffing and puffing every time something that has and should be done by a human isn't? Yes, but I'd rather be that friend advocating for a human touch than someone who's only asking why it's this way when it's too late. Because if we're not careful, videogames are going to become very safe, very boring, and very unhuman.



Читайте также

What is the best licensed music to make its way into videogames?

A YouTuber has unearthed Dark Souls 2's enormous cut sewers map, and it's another fascinating insight into the design of FromSoftware's most divisive work

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.