Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026 Май 2026
1 2 3 4 5 6 7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

I thought the Midnight Ramen Shop demo might scratch the Papa's Pizzeria itch, but it actually just made me realise I could never run a ramen shop after getting everyone's orders wrong on purpose

I love a good restaurant management simulator. There's something oddly satisfying about frantically rushing around trying to complete orders before your customers storm out of the door, muttering something under their breath about you. As much as I love this chaos though, I'd be lying if I said I wasn't keen to find a game that mimics this pace but without the overarching stress. That's where Midnight Ramen Shop comes in, or so I thought.

As the title suggests, you're put in charge of a ramen shop. Inspired by one of Japan's most popular ramen chains, Ichiran, you never have to see your customers face-to-face either. They come in, sit down behind a shutter, fill out a form you hand them to customise their ramen, and then receive their order when you get around to making it. Once they're done, you lift the shutter, take their money, and close it for the next person. It's efficient, and certainly strips away the stress of having to deal with customers directly.

When you take on an order, you can scroll across to your ramen prepping station and start popping ingredients into a bowl. This starts with the broth, which you have to use the specific broth ladle for, followed by the noodles, which also come with their own specific tool. Then, you're free to add whatever aromatic oils and toppings your customer desires before scrolling back across and giving it to them, being met with a happy face above their shutter, and then receiving your payment.

It's incredibly easy to get the hang of. And if you're lost, you can conveniently check the ticket in the top right corner to see what they wanted exactly. Before long, I got into a real flow of taking on orders and making them within half a minute to keep my customers happy.

But the footfall never really picks up in your restaurant, so you don't really have to worry about customers storming out or waiting particularly long as there's not much else to do besides making bowls of delicious ramen. After day five in the demo, I started to feel like I was really plodding along and not making any progress.

(Image credit: SilentKeep)

This isn't helped by the lack of real upgrades either, at least right now. At the end of the day, you can use your hard-earned profit to buy things like new ingredients or new furniture for your restaurant. This furniture makes no difference whatsoever to the visual appearance of your restaurant (or at least what you can see from the two views of it you have) so you just have to trust it's doing its job, which can be anything from getting more customers through the door, or increasing the chances of your customers leaving tips. From my experience though, neither of these actually made any difference, which I'm hoping changes by the game's full release.

So there I was, throwing noodles and toppings into bowls and serving my customers, when all of a sudden, I wanted to test whether or not you needed to feed them the right thing to get the same amount of money. Unfortunately for my next customer, all my morals of being the perfect chef went out of the window. Instead of chicken, they had beef broth—criminal, I know. But, to my surprise, they left the same amount of money as all my other customers who had received their correct meal: $20.

(Image credit: SilentKeep)

From here on out, I needed to test to what extent I could get away with this, so everyone's orders went well and truly out of the window. I wasn't even checking the tickets, I was just slinging broth and noodles and whatever oils and toppings I fancied and practically throwing it at them, only to be met with a smiley face and some money after a few seconds. This wasn't the punishment I expected. There were no angry customers. I could get away with whatever, or so I thought.

After trying this method for a couple of days, one customer left me $13. I don't blame them, really; I had given them practically everything they ordered incorrectly. It wasn't a huge loss but at that moment in time I felt guilty, and questioned if my previous customers only paid because they felt like they had to. Since I couldn't see their faces, they might've been fuming that they ended up with chicken rather than beef, or their tofu had been substituted for egg, and I simply wouldn't know. For a cosy game, it's probably not a bad thing to not have to deal with angry customers, but I can't deny the fact I missed it.

Midnight Ramen Shop could do with a little refining before it releases in full to perhaps show people like me that your virtual actions do have virtual consequences, but for someone looking for a more laid-back restaurant sim, it certainly delivers. I enjoyed the methodical process of creating all of my visitors' ramen bowls, and would be keen to revisit my little shop at launch. I just hope I'm not forced to go against the grain to spice things up and can stick to doing my job correctly from here on out.



Читайте также

'I'm bleeding to death:' In 2009, Wurm Online was still the wild frontier of online gaming

Take-Two chief is 'deeply disappointed' that we still don't have a new BioShock game

Civilization 7 is profitable, says Take-Two CEO, even if they 'got it wrong' with the Ages system




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.