Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Best weapons in Pragmata

Pragmata's weapon system is a bit weird. Aside from your basic Grip pistol (which you'll be able to change later on), every weapon is treated as temporary. As soon as you run out of bullets, the gun is used up and disappears, forcing you to scavenge for another one off the battlefield. While you're pushed to be resourceful in a pinch, knowing the best weapons gives you a better idea of what to equip in your starting loadout, and what to prioritise collecting mid-fight.

You can also improve your guns, and each upgrade gets progressively more expensive. When you're balancing that with suit and tool upgrades, you're going to have to make some sacrifices.

Best Pragmata weapons

Your weapons are split into four categories: primary, attack, tactical, and defensive. Your primary unit regenerates ammo, while your other weapons vanish as soon as they run out. As the category names suggest, attack units are heavy hitters, tactical units typically offer offensive utility, and defensive units are focused on more passive utility.

You'll only be able to carry one of each type of weapon at first, but you'll get an upgrade later on to let you hold two attack and tactical weapons.

Here's what I'd recommend using and upgrading for your loadout:

Slot

First choice

Second choice

Attack

Shockwave gun

Charge Piercer

Tactical

Sticky Bombs

Stasis Net

Defensive

Decoy Generator

Drone Hive

Shockwave Gun

Besides the fact that it fires a blast of energy, the Shockwave Gun is your average shotgun. It's by far my favourite attack weapon in Pragmata purely because of its high damage, stagger power, and ease of use: get up close and let it rip. It's slow-firing, but you can improve it with upgrades or swap to another weapon while it recharges.

Charge Piercer

While the Photon Laser and Homing Missiles have their uses, the Charge Piercer ticks all the boxes for an attack weapon. It can pierce enemies for AoE and deals massive damage in a short window, which is crucial given how limited some of your damage windows are, especially against bosses. The Charge Piercer's only drawback early on is its slow charge time, but you can improve this by upgrading it to levels three and six, further boosting its damage, too.

Stasis Net

A lone robot isn't too much of a challenge, but getting swarmed often spells your doom. The solution is the Stasis Net, which holds enemies in place. It's obviously great for crowd control, it also gives you easy opportunities to hack enemies, which can become quite time-consuming and complicated later on. I'll note that it becomes a lot more useful when you upgrade it to level three, increasing the net radius.

Sticky Bombs

This tactical unit is a must-have in your loadout once you unlock it. Enemies' hacking grids become ever more complex, giving you more things to either pass through or avoid, both of which eat up your time. By attaching bombs to enemies (including bosses), you can temporarily shrink the hacking minigame and remove the clutter. The damage isn't anything to write home about, but it's an invaluable tool and pretty ammo-efficient too.

Code Generator

The Code Generator, earned from getting triple bingo on the Specialist Stamp Board, is a very unique weapon. It doesn't really do any damage by itself, but it makes up for that by boosting hacking damage, removing error nodes, and spawning OPEN nodes to make enemies vulnerable for longer. It's an invaluable tool as you reach the game's final levels and Red Zones.

Decoy Generator

As much as I like the idea of the Drone Hive defensive unit, it's hard to compete with the Decoy Generator. All it does is create a hologram to distract enemies, yet that's all it really needs to do when you're dashing and hacking to survive in a Red Zone. You don't really even need the upgrades if you're being a real penny pincher.

Pulse Carbine

The Pulse Carbine is a primary unit that you'll unlock midway through Sector 3: Terra Dome, after the mandatory Red Zone. I was initially under the impression that this replaced the Grip pistol you start with, but that's not actually the case. You can swap between these two primary units, and they're upgraded separately.

While the Grip Gun deals more damage per shot, it's hard to compete with an assault rifle, really. It deals serious, consistent damage and is a great source of heat generation, which can synergise with certain builds.

My only gripe with the Pulse Carbine is its strong, left-pulling recoil. If you're getting distracted looking at the hacking matrix while firing, you'll inevitably waste some shots.

All Pragmata weapons

(Image credit: Capcom)

Here are all 15 guns in Pragmata and the first time you'll come across them:

Weapon

Type

First Unlocked

Grip Gun

Primary

Starting weapon

Shockwave Gun

Attack

Sector 1: Solar Panel Plants, Power Distribution Center

Stasis Net

Tactical

Sector 1: Solar Panel Plants, Power Distribution Center

Riot Blaster

Tactical

Sector 2: Mass Production Array, Shopping District

Charge Piercer

Attack

Sector 2: Mass Production Array, Side Alley

Decoy Generator

Defense

Sector 2: Mass Production Array, Lim Recycling Facility

Pulse Carbine

Primary

Sector 3: Terra Dome, Plant Factory

Sticky Bombs

Tactical

Sector 3: Terra Dome, Eco Modeling Lab

Photon Laser

Attack

Sector 3: Terra Dome, Soil Research

Homing Missiles

Attack

Sector 4: Lunum Mines, Mine Entrance

Impact Barrier

Defense

Sector 4: Lunum Mines, Crane Operation Yard

Drone Hive

Defense

Associate Stamp Board, triple bingo

Code Generator

Tactical

Specialist Stamp Board, triple bingo

Hacking Mines

Tactical

Director's Stamp Board, triple bingo

Jackhammer

Attack

Complete the game

Pragmata guide: My full guide after nearly 20 hours.
Pragmata Red Zones and Gate Keys: All locations.
Pragmata blue and red crystals: Break these barriers.
Pragmata Sector Guard: Your first boss.
Pragmata Luna Digger: Whack this worm.



Читайте также

Alan Wake heads to Phasmophobia next month in a new limited-time event, because we all know writers love a deadline

Железнодорожный симулятор Iron Roads: Railroad Manager перенесли на Android

How to break blue crystal barriers in Pragmata




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.