Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026 Май 2026
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Invincible Vs may pack a punch for fans of the show, but I wish it had more going on outside its tight versus mode

I've never read Invincible, but through playing the acclaimed comic's new licensed fighting game, I feel I've gotten to know its characters inside and out. I don't say that because I know any more about them than when I started, but because it's pretty easy in this game to punch people into showers of gore.

About a dozen seconds into the intro cinematic, Invincible Vs's titular teen hero is launched by his own father through a bypassing stranger's head, killing them instantly. My first point of feedback is that this guy seems extremely vincible.

It's good that he has friends then, since this is a 3v3 tag fighter like Marvel vs. Capcom or Dragonball FighterZ. And assists are truly where the game shines—each character has a relatively simple suite of moves split between light, medium, heavy attacks, specials, boosted variants of specials, and supers, but the fun really begins when you start using multiple kits in tandem.

You can swap in your buds during a fight for either one-and-done assist attacks or an active tag, which lets you switch to piloting them even while mid-combo. A combo limit meter prevents you from styling too hard all on your lonesome, but it resets when you tag, letting you go on for ridiculous stretches of punishment. It's immediately fun and freeform, and it feels great to let loose on a foe without having to spend hours identifying safe pressure options in the training room beforehand.

That may sound aggravating to be on the knuckle sandwich end of, and it can be, but you aren't trapped as soon as you get hit. If you hold down medium and heavy attack right as your opponent swaps characters mid-combo, you straight-up escape it. Of course, the enemy can feint an active tag for a fakeout, use a different combo, or delay the tag to make the timing trickier, so there's a degree of guesswork and mindgames going on even when one player is getting trampled. Fighting games thrive in these sorts of split-second 'I know that you know that I'm going to counter' flashpoints.

If you've played the Killer Instinct reboot, which some of Invincible Vs's developers worked on a decade ago, it's not exactly like the combo breaker system, but it pays off the same way: the game's strategic aspect doesn't screech to a halt when one player is winning hard.

If you're worried about cramp-inducing pretzel motions or double 360 stick inputs, don't be: Invincible has a one-button autocombo for inefficient but reliable bursts of damage (these lead into supers naturally and are suitable ways to set up active tags, but they fill up your combo meter fast), and specials are all bound to the same button press. I assume this game will attract fans of the show who have never picked up a fighter, and to its credit, it is certainly less intimidating than the likes of Tekken and Blazblue despite being 3v3.

(Image credit: Skybound)

Based on my initial impressions, Invincible Vs's biggest triumphs are as a tribute to the comic, the show, and the online fandom around them. One of the animated loading screen icons is a chibi Omni-Man doing his "think, Mark!" pose. As fights go on, characters bark insults at each other as their costumes get slashed to ribbons and drenched in blood. Any time Battle Beast opens his mouth, I reflexively go, "Hell yeah, Battle Beast" even though I barely know who he is. [Hell yeah, Battle Beast —Ed].

Its enthusiasm was just infectious enough that I wished it gave me more ways to play around in this world outside of the human-on-human versus mode.

There is a story mode, but it clocks in at around an hour and didn't impress me outside of its cutscenes—which were admittedly pretty sick. I still feel like I don't know much about the cast, but it's entertaining to watch superheroes yell obscenities and reduce each other to red mist. I have a feeling there's more to the comic than that, but this is a fighting game without much time to get nuanced, so it focuses on frenetic, gory action.

Skybound
Skybound
Skybound
Skybound
Skybound
Skybound
Skybound

The premise of this mode is that a mysterious force is making various Invincible characters beat the snot out of each other, and that's exactly what happens, but many of these fights are pared down to 1v1 or 2v2 for narrative reasons. In other words, that assist system I mentioned—the lynchpin that makes all these simple kits shine by combining them—lacks a presence in the story mode, and the result is a parade of disposable battles that lack energy.

Once you've seen the cutscenes a single time, there's no reason to return to this mode, and while it captures the cadence of an action-packed superhero comic, I was disappointed that I rolled credits in about as long as it takes to read a trade paperback. (The comic, in its entirety, is way longer). I'd say it works as a tutorial, except it didn't even really teach me anything. On normal difficulty, the AI rolls over when met with autocombos and special spam, and everything I learned about tagging and assists came from separate, canned training missions.

Arcade mode doesn't fare much better. There's a handful of different difficulties, as well as unique endings for each character, but as a greenhorn to the series I felt like I was peering into a world of out-of-context spoilers. I'm one of those weirdos who plays fighting games specifically to check out the casual modes and singleplayer stories, and in that regard Invincible Vs feels like the old days, before Mortal Kombat introduced lengthy storylines and Street Fighter went Yakuza-lite.

I'm a bit disappointed, because that Killer Instinct reboot I mentioned from some of Invincible Vs's team had an innovative, roguelike-inspired solo mode called Shadow Lords. I was curious to see if a follow-up to that would show up in this game. It didn't, and nothing takes its place.

To be entirely fair, this game's emphasis on versus mode is not unusual for the genre, and it lines up with what executive producer Mike Willette told me when we chatted about the game last year: "We want you to become an online warrior. That's … where you're gonna see what fighting games have to offer."

But when I'm in the mood to grind a ranked ladder, I already have plenty of games to choose from, whether we're talking about fighting games or not. I enjoyed Invincible Vs's action plenty, but I had a hard time identifying the hook that'd keep me coming back aside from winks and nods meant for a fandom of which I'm not part.



Читайте также

В мобильном Epic Games Store раздают Streets of Rage 4

Gabe Newell was an enthusiastic supporter of OpenAI in 2018, donating $20 million and even acting as the sole member of an 'informal advisory board'

I'm having to completely retrain my muscle memory in Deep Rock Galactic: Survivor after 150 hours, because the new class they've added is just a dwarf in a car




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.