Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026 Май 2026
1 2 3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Remember when OpenAI beat humans in Dota 2? Turns out that was partly thanks to when Elon Musk 'personally called [Satya] Nadella' to secure a load of discounted Microsoft computing power

OpenAI is now one of the world's most talked-about companies, and the ongoing legal spat between co-founders Elon Musk and Sam Altman has resulted in some truly juicy revelations around exactly what was going on in the firm's earliest years. One example: it turns out Gabe Newell gave the company over $20 million, and was the sole member of its "informal advisory board" in 2018.

One of the first times OpenAI attracted wider attention was when one of its bots defeated pro Dota 2 player Danil "Dendi" Ishutin in a 1v1 match at the 2017 The International (TI) tournament. This "much simpler" variant was then built out into an AI called the OpenAI Five, a bot that taught itself Valve's MOBA through the simple technique of playing 180 years' worth of games against itself every single day. The goal was to beat a human team in a 5v5 matchup, and it did.

The OpenAI Five bot played three exhibition matches against a team of human players in 2018, and the results were pretty conclusive. The AI romped home against the professionals, though it did lose the third game after Twitch chat lumbered it with a terrible team composition. One of the players involved, MoonMeander, described a last-minute save made by the AI in the second match: "There was one time when I was about to fissure kill a Lion and the courier came at the frame-perfect moment, delivered a salve, and it instantly used it. No way a human could have done that. No way."

OpenAI said at the time that the OpenAI Five's training process required 256 GPUs and 128,000 CPU cores—that's a lot of compute, to use the parlance. And thanks to the ongoing Musk v. Altman trial, which has seen the release of a slew of internal emails and documentation, we now know precisely where it was all coming from.

One document, which is the "proposed findings of fact" from Musk's lawyers, outlines the buddy-buddy arrangement with Microsoft CEO Satya Nadella, which happened well before the company went all-in on its OpenAI investment (much to Musk's chagrin, since he'd "lost faith" in the non-profit's mission by that point).

"In 2017, OpenAI needed even more compute to power its 'Dota' project, in which OpenAI’s AI bot would attempt to defeat a human Dota champion," says the document. "Musk personally called Nadella to request additional discounted compute. Nadella agreed."

The Microsoft CEO also clearly kept close tabs on the Dota 2 project.

"The day OpenAI won the Dota challenge on August 11, 2017 [sic], Nadella congratulated Musk, Altman, Brockman, and Sutskever by email. Musk replied: 'Indeed, much appreciated. Will make sure people know about Microsoft’s help.'"

(Image credit: Valve)

Another email from earlier in the year gave Musk a progress report, with some eyebrow-raising claims that were not borne out (as of yet). It's from Shivon Zilis to Musk: Zilis is a tech venture capitalist who was on OpenAI's board until 2023, and is also the mother of four of Musk's children. At this time Zilis was both working for OpenAI and providing Musk with the inside track on what was happening.

In the email to Musk, sent on April 23 2018, she lists some facts under various headings. Under "Tech" she discusses how OpenAI's attempts to have its AI beat a five-player team in Dota 2 is progressing, and what she's been told by Sam Altman:

  • Says Dota 5v5 looking better than anticipated.
  • The sharp rise in Dota bot performance is apparently causing people internally to worry that the timeline to AGI is sooner than they'd thought before.
  • Thinks they are on track to beat Montezuma's Revenge shortly.

Well it's 2026 and we still don't have AGI, so that correlation to Dota skills didn't pan out. The more amusing element here however is the reference to Montezuma's Revenge, a 1981 Atari 2600 game that is weirdly resistant to typical AI game-playing strategies. In a seminal 2015 paper titled "self-taught AI agent masters Atari arcade games" Montezuma's Revenge was the big outlier, being the only game where the AI bot got 0% of the average human score.

This clearly made Montezuma's Revenge something of a white whale for OpenAI, which made a huge effort to produce an AI bot that could master the game and achieve a high score. This OpenAI blogpost from 2018 goes into considerable detail on why the game's structure baffles certain AI techniques, and explains how the company built a model with elements of "curiosity" in order to better play the game:

"For an agent to achieve a desired goal it must first explore what is possible in its environment and what constitutes progress towards the goal… simple exploration strategies are highly unlikely to gather any rewards, or see more than a few of the 24 rooms in the level. Since then advances in Montezuma’s Revenge have been seen by many as synonymous with advances in exploration."

OpenAI did eventually achieve a breakthrough with Montezuma's Revenge, though it was 2021 before a different team of researchers claimed to have cracked it with their own AI model based on multiple algorithms, collectively called Go-Explore. I guess us children of the '80s were just built different.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Читайте также

Sony придётся выплатить $7,8 млн пользователям PlayStation Network по коллективному иску

You're not crazy, that one sewer puzzle in Half-Life 2 really did used to be harder

Fallout designer Tim Cain thinks influencers have changed how people make and play games: 'more people seem to be abdicating their own judgement to that of people they see online'




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.