Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
Game News |

Warframe's developers let its community design its next warframe and they created a Frankenstein monster

 Warframe's developers let its community design its next warframe and they created a Frankenstein monster

Warframe developer Digital Extremes has an uncommonly close relationship with its community. So close, in fact, that earlier this year it tasked players with designing its 44th warframe—the titular suits of alien power armor that players inhabit and swap between. Players chose its theme, visual aesthetic, and even its abilities, with Warframe fan artists contracted to bring it all to life as concept art that Digital Extremes would then use to create the actual in-game model. It was a grand experiment to see what players might come up with and, as community manager Danielle Sokolowski tells me, a slightly terrifying moment of putting faith in players to create something cool. And, boy, they sure did. The new warframe, which will be released later this year, is named Xaku, a Frakenstein monster pieced together with shattered parts of other warframes and held together by a twisting skeleton of void energy.

"There was a moment where the devs were like, what do we even do with this?" Sokolowski tells me. "This is a peculiar approach to a warframe. Where do we even begin? So that presented, I guess, a bit of a design challenge. But I'm very, very happy and proud of the community for just really just showing us that they really know Warframe, and they really love it and want to participate in these things."

If you want to know more about Xaku's creation, you can watch a Warframe art panel that just aired as part of TennoCon 2020, Warframe's big fan convention.

Democratic design 

When I started to play and then draw fan art and fan-made creature design, I did not even think that I would ever be able to bring something of my own to the game.

Eornheit

Though Xaku is the first warframe designed almost entirely by the community, players have been making their mark on the game for years. The TennoGen program, for example, is a unique partnership with Warframe fan artists who create 3D models of cosmetic upgrades like capes (called Sydanas) or alternate warframe skins. Using the Steam Workshop, players vote on their favorite designs and, a few times a year, the most popular are selected and put into the game and sold as official cosmetics, with the artists who created them earning a portion of every sale. More than a few artists have turned TennoGen into a full-time job, while others have used it as a doorway to getting hired at Digital Extremes.

So earlier this year when design director Scott McGregor floated the idea of letting the community design a warframe, it seemed like a no brainer. "That was the starting point of what ultimately turned out to be a several month project between the community and the devs," Sokolowski says. "The last time we had this sort of happen was with Zephyr, but she was a warframe inspired off of a community fan artist who actually now works with us. And that was, like, way back in 2014. But it was never like, let's put pen to paper here with the community and really start from top to bottom and design it with them."

At the heart of every warframe is a theme. Rhino is a tanky juggernaut who protects himself with a crystallized layer of armor, Limbo darts between dimensions, and Valkyr goes into a berserker rage, tearing enemies apart with her claws. Back in March, Digital Extremes put forth a call for themes that this new warframe would be based on. Anyone could suggest an idea, assuming it was original and fit within the lore. After a few weeks, the developers picked ten of the best, most popular ideas, and presented them to the design council, a special group of players who represent the community on more granular issues.

Of that top ten, any of them could have made for a badass warframe, but it was forum user eaterofstorms' suggestion of a "Broken warframe" that the design council chose. "It's obviously not put together correctly and it's pretty much the epitome of making a bug a feature," eaterofstorms wrote as a brief description.

(Image credit: Digital Extremes)

Sokolowski says that concept took the developers by surprise. Without more context, Digital Extremes wasn't sure if the theme was a genuine idea or a joke. "I don't want to say it this way, but initially it was like, oh, is this kind of like a meme theme? Was this voted on because it was kind of like a silly concept?"

"[To] tell the truth I never thought of the broken Warframe as a meme," easterofstorms later clarified on the forums. "I had [an] idea of a frame who never worked as intended but made his own way regardless."

But Sokolowski says the team was still worried. Most of the previous 44 warframes had all been born of a clear idea that its designers fleshed out into a cohesive aesthetic and suite of abilities. "Khora, for example, that was [3D character artist] Michael Skyers' baby, as I guess you would say it. He had been working on that for a long time—the way that she looks and her abilities. It's not the only way that we've approached designing warframes, but it is one of the primary ways."

The concept of "broken," however, could be interpreted a bunch of different ways even within eaterofstorms' description. That's when senior game designer Pablo Alonso came up with a more fleshed out concept of a warframe pieced together from the shattered remains of other warframes, deviating slightly from the original idea to envision a warframe that wasn't just assembled incorrectly, but was scavenged. Choosing a theme was just the first step, though. The real work would be actually designing Xaku's looks and abilities.

(Image credit: Digital Extremes)

Bringing it to life 

It was an opportunity to take part in the creation of the game that I play and that I really like, and to contribute to its development.

Eornheit

Given Warframe's bizarre space ninja look, it's no surprise that it attracts a large audience of fan artists. Sokolowski says the most exciting part of this project for her was being able to hire several of them to flesh out this idea of a broken warframe. Four artists from the community were chosen, based on their previous work: Eornheit would handle the overall design of Xaku, Faven would create an alternate cosmetic helmet, Karu would design a special Sydana (the cape), and kedemel would create Xaku's signature melee weapon.

"When I was offered to participate in the project, I was very excited," Eornheit says. "It was an opportunity to take part in the creation of the game that I play and that I really like, and to contribute to its development."

Sokolowski says Digital Extremes trusted Eornheit enough to give them a blank check to take the concept in any direction they wanted, using Alonso's and eaterofstorms' brief descriptions as a baseline. Eornheit envisioned a warframe composed of a core with void energy tentacles—a common visual element in certain levels—that snaked through the broken pieces of other warframes, binding them together.

(Image credit: Digital Extremes)

Sokolowski says the first concept blew the team away. Not only did it look unique, it fit almost perfectly with Warframe's singular aesthetic. "It was a telltale sign of these community members and how involved they are in Warframe, whether it is with development or just participating in the community and participating in the game," Sokolowski explains. "It was immediately obvious to the art team that this person knows Warframe and this person knows our design approach. This person is familiar with the aesthetic, and they're also familiar with the story of Warframe. They're kind of telling that story through this Warframe."

It was those void energy tentacles that Digital Extremes wanted to emphasize, along with a greater feeling of brokenness. After a few revisions, Eornheit created the final concept—a Frakenstein monster entwined by creepy void tentacles. Once the final look was complete, the other artists could begin designing Xaku's cosmetics and weapons, and Digital Extremes again turned to the community to begin soliciting ideas for Xaku's abilities.

Similar to the call for theme ideas, Digital Extremes took to its forums to ask players to come up with ideas for Xaku's abilities, giving them Eornheit's finished concept art as inspiration. Each warframe has four active abilities with one passive ability, and players could suggest a full kit or suggest just one. Sokolowski says she didn't anticipate just how seriously players would take it. "I'm always very impressed with how much detail put behind people put behind these things," she laughs. "It took a team of three from the community team to sort through everything, read through everything, and present what ultimately was shown to the dev team."

Coming up with a cool look is one thing, but abilities posed much bigger challenges. Ideas might not be feasible—from either a balance or design standpoint—or they might simply be way too powerful. Others might require code solutions that were beyond what Digital Extremes could implement. "It's not like we picked one and we stuck to it solidly," Sokolowski explains. "We found inspiration from many different submissions and the different approaches that people were taking to this."

Image 1 of 7

(Image credit: Digital Extremes)
Image 2 of 7

(Image credit: Digital Extremes)
Image 3 of 7

(Image credit: Digital Extremes)
Image 4 of 7

(Image credit: Digital Extremes)
Image 5 of 7

(Image credit: Digital Extremes)
Image 6 of 7

(Image credit: Digital Extremes)
Image 7 of 7

(Image credit: Digital Extremes)

Sokolowski couldn't confirm Xaku's final set of abilities because the finalized version of the warframe won't be fully revealed until tonight, during the TennoCon Live presentation where Digital Extremes will announce the big new features and updates coming later this year, but one key idea that is expressed in Xaku's in-game animations is a feeling of instability. During their idle animation, which was revealed at a TennoCon art panel earlier today, Xaku's pieces of armor will sometimes shiver or detach from the void endoskeleton. It gives the impression that Xaku's armor could fall apart at any moment, leaving nothing but writhing void tendrils.

I'm excited to see Xaku in action, though. With 43 warframes, you'd think Digital Extremes might be running out of ideas, but it's one one of three new frames coming in the next year. Just on looks alone, though, Xaku easily stands out—if only because every other warframe looks like a complete set of armor rather than a smashed husk barely keeping itself together (which feels very appropriate for 2020).

At the same time, it's cool that Digital Extremes continues to find ways to empower its community of artists while also paying them. For people like Eornheit, an opportunity like this isn't just a chance to gain invaluable professional experience, but also leak a permanent mark on a game that they love so much.

"It's hard to describe it in words," they say. "This is very very inspiring. When I started to play and then draw fan art and fan-made creature design, I did not even think that I would ever be able to bring something of my own to the game. It's like a part of your creativity has come to life. When you see not only the feedback from the game community but also the approval from the developers themselves, it strongly motivates you to create more and do even better."



Читайте также

Суровое мышиное бытие в геймплейном ролике Tails of Iron II: Whiskers of Winter

Helldivers 2 players decry broken ricochet changes, then realise it's probably just shrapnel from the now-deadly Eruptor

Noctua teases 'something new' that looks very much like the desk fan prototype it's had on show before




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«Голос» и «Москва слезам не верит». Каких артистов мы потеряли в апреле

Интерстрой предлагает большой выбор апартаментов в готовом комплексе в районе Алушты

Героическое участие армян в СВО. Часть третья

Один человек погиб в результате ДТП на севере Москвы