Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
26
27
28
29
30
Game News |

Please, World of Warcraft: Shadowlands, I'm begging you to shut up

 Please, World of Warcraft: Shadowlands, I'm begging you to shut up

Over the last 35 years, I've been told by an incalculable number of friends, family members, teachers and colleagues that I could probably stand to talk a bit less, so please forgive the hypocrisy of pleading with World of Warcraft: Shadowlands to just shut the hell up. I just want to play the game. Please let me play the game. 

I sincerely love World of Warcraft's ridiculous plots, and I've been invested in the story of Azeroth at least since Warcraft 3, if not its predecessors, so I'm all for Blizzard's writers pouring their hearts into the latest expansion. I'm not in the 'less story' camp, I'd just like to be a part of it sometimes. Or to do literally anything aside from watching people natter away. At the moment, it feels like there's half of an RPG script in Shadowlands, with all of the protagonist's parts missing. 

Shadowlands begins with a presentation. A long one. Before you can head to the afterlife, you need to watch Lich King Bolvar and the remaining leaders of the Horde and Alliance have a chat. Then there's a ceremony and some magic and finally you arrive in the Shadowlands, specifically the Maw. There's more waiting around watching people talk here, too, but it's more restrained. Turns out that was just a palate cleanser for a dense chunk of endless, overwrought, completely forgettable blathering. 

(Image credit: Blizzard)

After escaping the Maw, I just wanted to go back. The introduction to Shadowlands' hub takes the form of several meetings, a slow guided tour, some more conversations, a few more, and then finally you get to leave for Bastion. Guess what they absolutely love in Bastion? Talking! Exposition! Drama that doesn't really involve you! The only people I wanted to talk to, a species of buff owls that effectively serve the angelic denizens of Bastion as slaves, get entirely sidelined amid all the big, pontificating speeches. 

One of the things that cemented Wrath of the Lich King as my favourite expansion was its ability to make you feel like you were the hero, preparing to march to Icecrown to defeat the Lich King. It had the cohesive journey and story priorities of a singleplayer RPG, but not at the cost of the MMO elements that had defined it for years. The problem now is that the balance is way off. It's not even evoking an RPG anymore, but rather a stifling theme park ride where someone you don't know endlessly yells at you all day.  

Shadowlands rams its story right down your throat, shoving absolutely everything else out of the way. After hours and hours listening to this stuff, I don't feel like I've progressed at all. The storyline just kicks you from one place to the next, where you're talked at and bossed around, and then it's onto a new place with more of the same. I've got no agency, no new systems to interact with, nothing exciting being dangled in front of me. I know there's stuff I want to reach in the end game, but I've got to get through this deluge of nonsense first. 

(Image credit: Blizzard)

The cutscenes, I'll give you, can sometimes be exciting, and I appreciate the visual flair, but all the drama and tension they contain feels unearned when the vast majority of the story is transmitted by people standing around spouting clichés. Even when the story's starting to draw me in, it's let down by the beige dialogue. The moment I see those speech bubbles, I know it's time for a nap.  

Better dialogue isn't the solution. Don't get me wrong, it would be welcome, but the problem is that all of Blizzard's storytelling methods feel completely opposed to how people play, or what people expect from an MMO. But Blizzard doesn't need to reinvent the wheel to find a solution. Developers figured it out a long time ago. Including Blizzard! You'll even find examples in Shadowlands itself. Quest text that you can skip, items with backstories, conversations that play out while you're actually adventuring or getting from A to B, environmental storytelling—there are so many better ways to spin a videogame yarn than speeches. 

The realms of the Shadowlands, the factions, and their conflict over the afterlife make for a compelling setting, and I am absolutely here for Blizzard telling me more about it. But there are also a dozen other things I want to check out. I'm trying to be excited about the new expansion, I was ready for it to get its hooks in me again, but I'm really losing steam. I can't keep up the enthusiasm when I'm essentially on autopilot, just following the tracks along their slow, linear route. After the pre-launch patch overhauled WoW's progression, levelling up an alt became a joy, but I'm not looking forward to taking all my level 50s through Shadowlands.

(Image credit: Blizzard)

I realise that the end game is the real meat, but for me the levelling experience is just as important. It shouldn't be a chore I complete begrudgingly to get to the good bits. The overreliance on its archaic narrative structure sucks, but really the whole journey to 60 just feels like a slog. All I'm doing is gaining levels. It's only at this point in the writing of this feature that I've even remembered I'm meant to be stopping Sylvanus, and honestly I'm not really sure what I'm working towards. I'm being funnelled down this corridor, but I still feel completely aimless. It's a hollow experience lacking in anything that feels remotely new. 

This at least makes me appreciate Battle for Azeroth more. It absolutely led to the problems with Shadowlands, but for all its NPC drama, it still offered a lot of freedom and diversions, as well as new things to figure out straight away. It had that seductive new expansion smell, which made it easy to overlook its issues in the early days. Shadowlands doesn't even have that.  

So I guess I've just got to hope that it's worth it in the end, which is a very bad reason to play a videogame. Especially if you have 40 great games already installed on your PC. But I've put in my time, damnit, so I've got to see it for myself. I'd probably be there already if I hadn't foolishly thrown my lot in with Draenor, a perpetually busy realm (WoW-speak for server) that's also been having a lot of connection problems lately. I've been lucky to even make it into the queue. Speaking of which, I guess it's back to work, and whatever scintillating exposition is revealed in today's presentations. 



Читайте также

No Rest for the Wicked chief defends early access, says more games should do it: 'Imagine [if] Dark Souls 1 had been in early access'

Популярный soulslike-экшен Lords of the Fallen получил обновление Master of Fate

В War Thunder Mobile проходит ЗБТ авиарежима — ещё есть шанс записаться




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«Где ваши манеры?»: интервью со звездным экспертом по этикету Дианой Булатовой

Столица двинулась на «Восток»: чем занимаются путешественники на трассе М-12

Порт пяти морей. В Москве стартовал летней сезон речной навигации

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)