Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
30
Game News |

Total War: Warhammer 3 – Immortal Empires is a messy masterpiece

 Total War: Warhammer 3 – Immortal Empires is a messy masterpiece

Since the launch of Total War: Warhammer 3, I've dedicated a substantial portion of my brain to endlessly thinking about Immortal Empires. Despite its diminishing returns, I really dug the weird, experimental Realm of Chaos campaign, but it felt like a starter designed to whet the appetite before the mega campaign's appearance. This is what I was waiting for. And, thank Sigmar, Creative Assembly has delivered. 

278 factions and 86 playable legendary lords. That's how many groups are vying for control of Warhammer's battle-scarred world. And what a world. Tiny, one-settlement islands beset by enemies, archipelagos surrounded by shipwrecks, massive continents full of killer deserts, magical forests and mountains shaped like skulls—it's a big, diverse place.

(Image credit: Creative Assembly)

This collision of three games is, naturally, quite a bit larger than the already mind-bogglingly massive Mortal Empires, but adding all these extra races, factions and landmasses into the brawl does more than just fatten up the campaign. It's also been remixed, with familiar factions moved around to make use of all this extra space and create interesting match-ups. You'll now find undead and dark elf pirates hanging around Cathay, for instance, who make excellent use of the rivers that cut through the empire. It breathes new life into old factions, making it just as fun to start a game with a familiar legendary lord as it is to dive into something brand new. 

Sowing Chaos

Of the new additions, the Chaos armies leave the largest impact. Thanks to Warhammer 3's focus on daemons, Chaos quickly spreads in Immortal Empires, which will be good news for anyone who's grown sick of the Ordertide. The elves, dwarves and humans were much more likely to work together and overtake the forces of Chaos in Mortal Empires, but now they have Nurgle's plagues, Slaanesh's seductive abilities, Khorne's unrelenting armies and the magical powerhouse of Tzeentch to contend with.

In my first campaign, I picked one of the new Champions of Chaos factions, the Ecstatic Legions, led by the horny Azazel. The Champions of Chaos are a lot like the armies of the Chaos gods, and in Azazel's case he gets a lot of Slaanesh's tricks, but they also have plenty of their own, like the ability to elevate units. Troops can be transformed from mortal humans into Chaos-infused nightmares, while lords and heroes can eventually become daemon princes. This is the most attached I've become to Total War armies, as I get to watch them grow from a bunch of rowdy Norscans into an army of mutated monstrosities. My big, ugly babies.

(Image credit: Sega)

Despite the fact that Azazel wants to turn the world into his personal sex dungeon, he's not above diplomacy. In fact, it's his superpower. Just like in the Realm of Chaos campaign, Slaanesh's minions can seduce not just armies but entire factions, building up their seductive influence until they can consume their target. This influence spreads by contact, both diplomatic and violent, so enemies and friends can be turned into vassals against their will. 

By the time I turned my gaze south, to the Empire and Co, I'd already turned most of the Norscans into loyal vassals, and half of the surviving Dark Elf factions. I was planning to turn the Empire, too, but I ended up being too effective, and wiped them out before my seductive influence had reached the maximum level. I still ended up with the largest collection of vassals I'd ever gathered in a Total War game. And those I didn't consume or conquer, I befriended using more conventional means.    

Power-up

The advantage it gives you feels a lot more pronounced in Immortal Empires, thanks in part to the sheer number of targets you get. Great! I want to feel overpowered when I'm a daemonic monster on a conquest binge. And when I'm fighting said daemonic monster, I want to be terrified that my allies are going to fall to his influence. Immortal Empires is full of stuff that will inevitably be labelled unbalanced, and tweaks are just as inevitable, but hopefully not at the cost of that wonderful, wild asymmetry. Unlike the real world, inequality makes Immortal Empires so much more compelling, whether you're crushing the opposition with massively powerful tricks or struggling against an all-consuming empire that seems impossible to halt. 

(Image credit: Sega)
Performance

(Image credit: Sega)

One of the biggest surprises in Immortal Empires is that it runs quite smoothly. Performance is comparable to the Realm of Chaos campaign, though obviously the turn times are longer. But even they are pretty good given the scale of the campaign, certainly compared to what they were like when Mortal Empires launched. It's the same with load times—they aren't brief, but with an SSD you won't be waiting long. And while I encountered several bugs, only one of them—a broken quest—had any tangible impact.  

A big part of Immortal Empire's appeal is the absurdly different abilities of each faction. Not just their comparative strength, though that's certainly welcome, but the way they traverse the world differently, teleporting, travelling underground, dominating land from the ocean; or how they fight, some bombarding enemies with spells, while others refuse to use magic at all. And when the factions clash, it's hard to predict what will happen. A powerhouse in one campaign might be wiped out by turn 50 in another, even the ones with a significant edge. 

Naturally, players are going to find ways to exploit every advantage and probably break the game in various fascinating and fun ways, but Creative Assembly has clearly considered this, and the solution is a much more interesting way to stop players steamrolling the opposition. 

Randomised mid and endgame scenarios will appear and freeze your relentless march to victory. A bit like Stellaris's crises, these events shake things up by throwing a huge challenge the player's way, like all the vampire factions rising up in an attempt to occupy their places of power and take over the world. When this one happened to me, I was leisurely mopping up the map and kicking the shit out of some elves. 10 turns later I was fighting for my very survival.  

(Image credit: Sega)

It's a great concept, but I confess I wasn't entirely convinced by it when the vampires first started to kick off. I'd had barely any contact with any vampire faction, and I had no beef with them, so they made for a weird endgame adversary. But as the war progressed, I got to know them very, very well, and developed plenty of grudges, so that by the end I was fully invested in not just stopping their ascension, but wiping them out entirely. And the world changed dramatically as a result. As I focused on the vamps, a combined elven assault gobbled up most of my settlements around what was once the Empire, Bretonnia had become emboldened and started to rapidly expand, while the orcs I'd been palling around with had been completely exterminated. It was disastrous, and I was overjoyed. 

Empires can collapse in a few turns, and just as quickly old ones can come back from the dead. This constant cycle of death and rebirth sees borders perpetually undulate. Look away for a few turns and you might come back to find a new world. And then there's the stuff you can't see. A massive invasion with world-shaking ramifications could be happening on the other side of the map involving factions you've not even met. It should be too big, too unwieldy, and it's certainly very messy and hard to wrap your head around—there must be a limit to the number of unique faction mechanics the human brain can juggle—but it's all just brilliant. 



Читайте также

Today's Wordle answer for Monday, April 29

Manor Lords' dev asks players: Should its supply mechanic be changed?

Get your friends for some horrific tomb raiding in Forewarned, which just hit 1.0

Москва

"Зенит" потерпел второе поражение подряд в РПЛ

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Электрокроссовер Voyah Free получил новую версию для России. Ее представили в Москве

Миллионы — в хлам. Мажоры и блогеры разбивают в Москве дорогущие машины

Оксана Федорова представит премьеру фильма «Петербург Шаляпина и Рахманинова» на выставке-форуме «Россия»

«Автодор» попросил водителей заправляться заранее после очередей на АЗС на М-12