Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
26
27
28
29
30
Game News |

Everyone hates me and I got fired by the queen in this early access city builder

 Everyone hates me and I got fired by the queen in this early access city builder

One of the byproducts of this era of survival city builders is that what was once a largely optimistic genre has become one full of stress, failure and grim scenarios, typically of the post-apocalyptic variety. Against the Storm continues this trend, but decides a regular post-apocalypse isn't bad enough—even after the end of the world, where a magical storm has destroyed nearly everything, I can still get fired from my desk job. 

Against the Storm first appeared on the Epic Games Store last year, but it flew under my radar until it came to Steam, where it launched in early access this week. Even though gloomy city builders are increasingly common—I've got two more to play after this—it has a few tricks that set it apart, like your impatient boss and an unusual roguelike structure. 

(Image credit: Eremite Games)

See, you're not some freewheeling city administrator expanding however you like, but rather an expedition leader beholden to a queen, tasked with setting up outposts in the wilderness. Each outpost is comparable to a room in a roguelike dungeon, and each expedition a roguelike run. These outposts exist to support the world's last city, which sits next to a volcano. The appropriately named Smouldering City can be upgraded between wilderness adventures, with new buildings offering boons to help you on the next leg of your journey. You'll need to travel across the hexy world, establishing new settlements and satisfying objectives that you'll pick from a randomised list, netting yourself reputation points that will allow you to move to another hex. 

Before you start your outpost, you'll first need to select the caravan, which determines what villagers will be establishing the foundations of your new settlement, and what resources will be brought with them. It's not just humans joining you on your journey—lizards, beavers and eventually harpies will join your crew, too. Individual villagers don't have unique traits, but each species is distinct, composed of particular specialities, likes and dislikes. Humans are good with plants, for instance, while lizards love the warmth, being cold-blooded and all. 

Happy villagers net you more reputation, and maintaining a certain level of happiness (or resolve, as it's called here) is a common objective, so your settlements can't be entirely utilitarian. Having various species with distinct needs makes this task pleasantly tricky—not to the point where you're focusing so much on making people happy that your other tasks will fall by the wayside, but enough so that you'll always be looking for opportunities to improve the mood of the settlement. You'll also need to be pragmatic. 

(Image credit: Eremite Games)

If your outpost is mostly made up of beavers, you'll probably want to focus on keeping them content, ensuring that your lumberjacks are always working hard. You might start erecting beaver-specific homes, while the other residents are stuck with generic ones, if they aren't homeless. You can also select a favoured species, which automatically makes them happier, though you'll piss off the others. So while your woodworking and engineering industries will flourish, since that's the beaver speciality, your farms might suffer because all the humans quit. 

The system provides you with plenty of opportunities for specialisation, but just as many wrinkles and risks, resulting in something that's engaging and fun to play around with. And if you don't pay attention to your outpost's mood and lots of people start leaving, you won't be able to complete your objectives and the queen will unceremoniously give you the boot. 

Failure means the expedition is over, though resources and upgrades you've made to the Smouldering City are persistent, giving you a hand when you start your next one. And each little city-building challenge might be the one that ends you. The queen's displeasure constantly grows, and while you'll find yourself with plenty of objectives to help you raise your reputation, the random nature of Against the Storm means it's very likely that you'll find yourself in a pickle. A deadly pickle. 

Pick and mix

(Image credit: Eremite Games)

When you start an outpost, you get some basic blueprints and your pick of a few specialised ones, effectively giving you a starting building loadout. But you'll never actually know what resources you'll encounter, or what challenges and objectives you're going to have to deal with. In my first outpost, one of my early buildings was a brewery, so naturally I decided I wanted this outpost to be full of pissheads. Unfortunately, I couldn't find the resources I needed to make containers for the boozy ambrosia. I'd already selected a bunch of boozy objectives, though, and ended up getting sacked before I could make anyone drunk.

This randomness could have ended up being a pain in the arse, but Against the Storm doesn't feel like it's setting you up for failure. Its flexibility serves as a bulwark against unpleasant surprises. But you still need a loose plan. 

If I wanted my boozy outpost to succeed, I should have picked more human villagers, because they're the best at brewing, and I should have selected more objectives with rewards that would have filled the resource gap. Some cornerstones even give you a constant supply of a specific resource, which you'll earn passively. 

(Image credit: Eremite Games)

This flexibility extends to your industries. Everything that your citizens can craft can be created from multiple sources. So the booze I desperately needed to create required barrels or pots. I was just unlucky that I couldn't find resources for either. But that's why I should have spent more time expanding the outpost and pushing back against the wilderness: to search for new nodes. 

Outposts start out surrounded by thick forest with very little space for building. Once you've got some lumberjacks set up, however, you can start selecting trees in their vicinity, which they will diligently chop down. And if there are none left, you can simply move the woodcutter's camp to a new location, free of charge. This is the case with almost every building, which is extremely convenient in a game where resource nodes are largely finite. 

As you expand, what you're looking for is a glade. Their locations are clearly visible, and there will always be a whole bunch of them nearby, though you won't actually see what they contain until you cut your way through to them. You might find resources, an abandoned cache or some kind of oddity that your villagers will need to investigate. There's always a cost or risk attached to events, like all your food starting to decay as your villagers dig through a puddle of living matter in search of valuable resources. In one glade I found an explosive device, and as my villagers were attempting to disarm it, it blew up, taking out a huge chunk of the forest and killing two people. 

(Image credit: Eremite Games)

These glade events make expansion a lot less perfunctory—it's actually exciting. Once the lumberjacks chop down the last tree that's in the way, what are you going to find? A huge reward? Or maybe a poisonous miasma? The forest is a fickle place. It also might be sentient. As you chop down trees and expand, it grows hostile, upsetting your villagers more and more until they flee. There are multiple ways to reduce this hostility, however, one of which involves letting your queen's impatience grow. It's a tense tightrope walk. 

You'll need to keep an eye on the weather, too. It rains all the time, but there are still seasons, and each has corresponding mysteries determined by the difficulty of the map and the type of biome. During the drizzle season, you'll only encounter positive mysteries, like unexpectedly clear skies that increase the speed of traders because it's easier to navigate. During storm season, however, the mysteries are always negative, like weird lights in the sky that distract your villagers, potentially leading to some destroyed resource nodes. 

(Image credit: Eremite Games)

It's certainly never boring in this damp wilderness. You're always just one glade away from a surprise, one season away from another novelty. Both city builders and roguelikes are naturally repetitive—not always, to be fair, to their detriment—but despite having a foot in each genre, Against the Storm manages to continually spit out new threats, rewards and challenges that will ensure you never get too set in your ways.  

Against the Storm is expected to stay in early access for at least six months, if not longer, but there's already a lot here. The Steam launch benefits from a year of extra development and polish, so it doesn't really feel like a work-in-progress. There's still a lot to come, mind you, and you can see what's on the docket by checking out the roadmap, which teases new systems, Twitch integration and a fifth playable race. I'm hoping for badgers. They're cute, they're smart and they're assholes. The perfect combination.    



Читайте также

Lords of the Fallen now has one of those masochistic enemy randomizer modes for action RPG fans looking for punishment

Garry's Mod is removing 20 years' worth of Nintendo-related items from its Steam Workshop following takedown request: 'It's Nintendo. Need more be said?'

Demon Slayer-Kimetsu no Yaiba- Sweep the Board! — промо-ролик к выходу в Японии новой игры по "Истребителю демонов"




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Порт пяти морей. В Москве стартовал летней сезон речной навигации

Шапки женские вязаные на Wildberries, 2024 — новый цвет от 392 руб. (модель 466)

Зацепиться за угол. Какое жильё можно купить в Москве за миллион-полтора