Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

One million copies and 5000 mods later, Teardown's creator is just getting started

 One million copies and 5000 mods later, Teardown's creator is just getting started

Teardown, the highly-destructible puzzle game that we declared the "Best Sandbox" of 2022, will one day get multiplayer. In an interview with PC Gamer at GDC 2023, Teardown creator Dennis Gustafsson and Tuxedo Labs CEO Marcus Dawson confirmed that multiplayer is one of several features on the horizon for the ever-evolving demolition toybox.

"It's still too early to say when or how [multiplayer] is going to come about, but it's definitely something we're actively working on," said Gustafsson. 

The planned feature is just one part of a larger commitment to expand and improve upon Teardown for years to come. It sounds like last year's 1.0 release was just the beginning for the indie gem, which as of 2022 had sold over 1.1 million copies and recently raised its price from $20 to $30. Like every other post-release Teardown update, multiplayer will be a free addition, and Tuxedo Labs has no plans for paid DLC.

Multiplayer has been among the most-requested features for Teardown throughout its early access period beginning in 2020 and into its 1.0 release in 2022. It has always felt like a game that's begging to let you spectacularly demolish stuff with a friend, but for years I've assumed it's impractical for Teardown's scope. Tuxedo Labs previously said it was "looking into" the possibility of multiplayer, but the game's granular destruction introduces a major roadblock.

"With a fully destructible world, it's a lot of data syncing between [players]," said Dawson. "So it's a hard problem."

Online play and freeform destruction are two things that rarely mix. Fortnite and Minecraft get away with it by dividing the world into blocks or pre-fab chunks. Even multiplayer games known for their more granular destruction, like Rainbow Six Siege and Battlefield, have to offload some of the burden from the servers to each player's client, meaning not everything is synced between players. 

Modders eager to create the multiplayer Teardown of their dreams decided to sidestep this problem with TDMP, an unofficial multiplayer mod that gets part of the way there. It technically works—you can see, touch, and even throw stuff at each other, but the destruction itself is client-sided, leading to moments where a floor or wall destroyed or leaning a certain way on your client looks totally different to your friend. Gustafsson made it clear that he only wants to do Teardown multiplayer if it can be done the right way.

"When we do it, it'll be perfectly synchronized."

That would be quite the feat, but multiplayer destruction on a grand scale isn't the white whale of game design that it used to be. Embark Studios' The Finals, which just wrapped up its multiplayer beta last week, is an FPS that lets you blow up, level, knock down, or swiss-cheese its urban maps to your heart's content—all synchronized server-side for up to 12 players. Every chunk of concrete and lopsided street lamp falls and deforms the same way for every player.

Dennis Gustafsson and Marcus Dawson

Teardown creator Dennis Gustafsson (left) and Tuxedo Labs CEO Marcus Dawson (right). (Image credit: Tuxedo Labs)

The future of Teardown

"When we do [multiplayer], it'll be perfectly synchronized."

Dennis Gustafsson

The Finals shows that the technology exists to make it happen, though Teardown is a different beast. At just nine employees, Tuxedo Labs is a comfortably small studio (though Dawson says that number will slightly grow in the future). Gustafsson and Dawson also don't have the might of Nexon backing up a potentially costly server infrastructure, but it does have a new owner to help things along.

In August 2022, Tuxedo Labs was acquired by Embracer Group during a spending spree that also included the purchases of Tripwire Interactive, Limited Run Games, and The Lord of the Rings intellectual rights.

"For me personally, it is such a relief because I can go back to doing actual work, or what I consider actual work," Gustafsson said. "Like I don't have to worry about management or stuff like that. That's great."

Gustafsson and Dawson had nothing but nice things to say about their new Embracer family, noting that the acquisition has allowed them some breathing room to focus on future Teardown updates.

Teardown featured mods screen

(Image credit: Tuxedo Labs)

Multiplayer will be a boon for Teardown's longevity and, along with a thriving modding scene and campaign building tools, will bring the puzzle game a step closer to becoming a Garry's Mod-like platform for entirely new games—though it's only recently that Gustafsson and Dawson have started to look at their game in this way.

"It's becoming [a platform] whether you want it or not. It's already being seen that way," Gustafsson said. "I think we will take steps in that direction. I don't really know when or how."

While mod support was planned for Teardown from the start, Gustafsson didn't expect the modding scene to take off so quickly. He had originally planned not to add modding tools until after the 1.0 release, but after players quickly figured out the game's file format and began releasing mods during the first early access versions, Gustafsson fast-tracked official support.

Since then, over 5,000 mods have been uploaded to Teardown's Steam Workshop page. Players are regularly adding to an impressive catalog of maps, tools, and custom utilities. Last year, Tuxedo expanded the toolset to allow the spawning of objects in the world, which opened the floodgates for some of my favorite maps and tools to date, like the conductor baton that drops pianos from the sky.

"It's becoming [a platform] whether you want it or not. It's already being seen that way."

Dennis Gustafsson

Modding took another major step forward late last year with Art Vandals, a Tuxedo-developed campaign expansion released as a mod to show what's possible with the game's tools. With full support for things like level-linking and even saves, it's no wonder people have started to make their own games inside Teardown.

As for what's coming soon, Gustafsson and his team have been fiddling around with an in-game creative mode that'll let players add new geometry to any level they're currently playing in on-the-fly:

"Think of it as the 3D version of the spraypaint can," he said. "It's more for fun than actually building something, but it gives you tools to build things in an existing world. It's not really intended for precision."

You might've already seen a sneak peek at creative mode if you follow Gustafsson on Twitter, where he's been drawing happy faces on buildings and creating trees that didn't exist before.

See more

Dawson described creative mode as a stepping stone for someone who might be curious about modding Teardown, but feels intimidated by the advanced editor.

As a fan, it's encouraging to hear Tuxedo is far from done with Teardown. It's a game with so much malleability and community support that, as a platform, it has essentially unlimited potential, so much so that Gustafsson and Dawson have decided to put their next game on hold to continue Teardown development.

"We had a discussion after Art Vandals. We just sat down like, 'What's next, we should make a new game,'" Dawson said. "But it would take a couple of years before it's out, and Teardown is so popular, so we can't abandon it. So we said no, we'll put this off.

"We have a lot of interesting things on the horizon, not a lot that we can talk about, but there's a lot of cool things."



Читайте также

What we want to see in Fallout season 2: Deathclaw fights, aliens and a lot more Norm

No Rest for the Wicked isn't a Diablo, but it might be one of the smartest soulslikes I've played in a long time

An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

Москва

Like FM – федеральный партнер релиза «Идеальная зависимость»

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Эксперт Президентской академии в Санкт-Петербурге об эффективных решениях в дорожном строительстве   

Эксперт Президентской академии в Санкт-Петербурге об эффективных решениях в дорожном строительстве   

В Москве открылся 46-ой Московский Международный кинофестиваль

«Вечное. Живое. Личное»: персональная выставка Василия Вдовина в зале «Лаврушинский`15»