Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

The 6 weirdest, most exciting subclasses in Baldur's Gate 3 that we can't wait to play

Early access showed off a bevy of classes in Baldur's Gate 3, but it really seems like the best is yet to come. 

In addition to revealing the final full-on launch class, the Monk, Larian's final preview of Baldur's Gate 3 sketched out the remaining subclasses to be added to the game, as well as what to expect from pre-existing subclasses past early access' puny level 5 cap.

Like Divinity: Original Sin 2, Baldur's Gate 3 looks like a game that will celebrate lateral thinking and weird choices, playstyles that are maybe more fun than optimal. To that end we've gathered our list of the six subclasses we're most excited to try in Baldur's Gate 3.

College of Swords Bard

(Image credit: Larian)

What is it? A jack-of-all-trades spellcaster/melee damage dealer, also known as a "Blade"

Pick this class if you want: Extensive dialogue and non-combat options, and to hold your own in melee

Baldur's Gate series fans might recognize this alt Fighter/Mage, a Fighter/Mage with a septum piercing if you will, from its appearance in Baldur's Gate 2 as a player option and the chosen class of companion Haer'Dalis. The Blade Bard in BG3 seems to have a broadly similar kit to the early access-available Valour Bard, but the Blade is a little less tanky and support-focused, with more capacity to deal out its own damage with dual rapiers or the like.

Gather your party with these Baldur's Gate 3 guides

(Image credit: Larian)

Baldur's Gate 3 tips: Start smart
Baldur's Gate 3 races: Pick your favorite face
Baldur's Gate 3 companions: Learn who's who
Baldur's Gate 3 builds: Optimise your class

There's a distinct swashbuckler's flair to the Blade's Dexterity-focused, flashy fighting. They gain certain martial bonuses like a Fighting Style (I'd go with dual wielding since they lack shield proficiency) and Extra Attack alongside the Bard's spellcasting and support kit, as well as the unique ability "Blade Flourish." That last one is a special attack that deals extra damage and can either boost your own AC, deal damage to a second enemy, or knock an enemy back. All together, I'm imagining the fun and versatility of a Bard with more serious front line damage dealing capabilities, and that sounds like a great time.

Most powergamey D&D forum types are not big on Blades, but it strikes me as a more than viable playstyle on most difficulty settings. One thing that'd really take the Blade from "you can have fun with it" to a "you can really kick ass with it" is if Larian moved up the tabletop class' "Master's Flourish" ability from level 14 to within BG3's 12-level range. That ability decouples College of Swords Bards' flourish ability from their limited Bardic Inspiration uses, letting you use your Inspirations the way they were meant to while flourishing about all the live-long day.

Circle of Spores Druid

(Image credit: Larian Studios)

What is it? Stinky mushroom man

Pick this class if you want: To enact the will of the spore gods

Stinky boys rise up. This Druid subclass is permanently surrounded by a "Halo of Spores" like goddamn Pigpen in Peanuts. Your spores can defend you when you're approached in combat, give you temporary hit points, or even infest your weapons. Eventually, Spore Druids can use their fungal friends to raise zombies in combat, and their stinky guy abilities all come in addition to the standard Druid spread of support and damaging spells.

I'm less up on Druids and their arsenal, but nothing in the Circle of Spores' repertoire seems like an OP, home run beast mode choice (applying necrotic damage to your weapons seems pretty sick though). I think you pick this class more for the flavor: the flavor of mushrooms and rotting flesh. In the spirit of low-intelligence Fallout characters or Vampire: The Masquerade - Bloodlines Malkavians, sometimes you just want to roleplay a stinky weirdo freak no one likes and that's okay.

Way of the Shadow Monk

(Image credit: Larian)

What is it? A stealth and ninja-themed martial artist.

Pick this class if you want: To move around that battlefield quickly, hitting enemies from the shadows

Alongside a typical Monk's assorted martial arts abilities, Shadow Monks get an added focus on hit-and-run tactics and stealth. One of their most exciting abilities to my eye is Shadow Step, a teleport ability that's restricted to "dim light or darkness." I'm curious how that'll be handled in the full game, but positioning abilities are always a winner in Larian's typically restrictive turn-based action economies. 

I seriously considered the Shadow Monk's multiclass capabilities with Gloom Stalker Rangers or Assassin Rogues (or even both, if you want to get freaky), but Baldur's Gate 3's level cap of 12 seems a little restrictive for that, especially given the Monk's reliance on their ki pool to fire off special abilities.

Gloom Stalker Ranger

(Image credit: Larian Studios)

What is it? A shadows and darkness-focused edgelord

Pick this class if you want: To ambush enemies from stealth whenever possible.

Ranger's definitely felt like one of the weaker classes in Baldur's Gate 3's early access, but that may be set to change with the Gloom Stalker. Their big advantage comes from their level three ability on picking the class: Dread Ambusher. Gloom Stalkers get bonus move speed, an extra attack, and bonus damage on their first turn of combat. Basically, you want to begin every battle by exploding out of stealth with a crazy-powerful ambush.

Gloom Stalker also seems like a strong multi-class candidate with the Rogue's Assassin subclass, gaining advantage, sneak attack, and automatic criticals against opponents who haven't taken a turn in combat yet, all on top of Dread Ambusher. The Gloom Stalker doesn't seem to lose much after level 9 aside from a potential feat/attribute increase at the end of the game, so a Gloom Stalker 9/Assassin 3 strikes me as a real tempting choice for any DPS/stealth game nerdlingers out there. A character designed to eliminate as much opposition as possible right at the start of a battle, definitely Dexterity-focused and opting for either dual finesse weapons or a bow.

Oathbreaker Paladin

(Image credit: Larian)

What is it? A Paladin subclass unlocked by breaking Paladin Law.

Pick this class if you want: To be a real sad sack, edgy guy with nothing to lose.

Oathbreaker's a weird one, and it's really just so cool to see how Larian implemented it. Instead of the classic D&D Lawful Good alignment restriction, in 5E Paladins now have an "oath" that they can break based on their actions in the game (and the specific confines of your oath depend on which subclass you pick). If you break your oath by behaving in a manner unbecoming of a Paladin, you turn into an Oathbreaker, gaining different abilities accordingly.

The Oathbreaker reminds me a lot of earlier editions' Blackguards, though Oathbreakers seem like they can be roleplayed as anything from a reluctant and haunted former Paladin to a full-on villain. Oathbreakers are more explicitly debuff/damage focused, losing out on other Paladins' healing and support abilities. What's more, the Oathbreakers' Charisma focus, just like normal Paladins, leaves them primed to solve quests through dialogue options in addition to brawn.

Couple Paladin oaths with the Dark Urge origin giving you a freaky serial killer who lives in your head, all alongside a little Cthulhu worm who also lives in your head, and there's some fun roleplay opportunities here for a seriously internally conflicted Dudley Do-Right holy warrior type.

Wild Magic Barbarian

(Image credit: Larian)

What is it? A Barbarian who loves magic, but isn't the best at controlling it

Pick this class if you want: To surprise both enemies and yourself

The Path of Wild Magic gives D&D 5e Barbarians the opportunity to add spellcasting to their rage-induced slicing and hammering, just without any of the finesse of a typical wizard or sorcerer. The standout feature is Wild Surge. Starting at level three, you cast a spell whenever you enter rage—but you don't get to determine which spell. A d8 roll determines whether you'll rend your enemies with necrotic damage, teleport to a random new location, or perhaps summon exploding spirits. These Barbarians can also detect nearby spells and magic items, and at higher levels can magically buff allies.

This subclass isn't available in Baldur's Gate 3's early access version, so we don't know exactly how it's implemented. Larian could have created its own special spell table for Wild Surge, for example. I'm not sure Wild Magic Barbarians are necessarily a powerful class, if you're optimizing, but they could be a fun one, especially if Larian finds ways to make their uncontrolled magic set off disastrous chain reactions now and then.



Читайте также

Owlcat reveals two new 40K companions, one for Rogue Trader and one for the upcoming Dark Heresy

Грядущие игры от Ubisoft и очередной триумф Clair Obscur: Expedition 33

Купи дешёвые смартфоны POCO, Redmi и Xiaomi на апрельской распродаже




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.