Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

FromSoftware still has at least one secret up its sleeve for Armored Core 6: the mecha designers

Elden Ring wasn't just FromSoftware's biggest game ever: it was also the studio's most high-profile collaboration with someone outside the world of game development. George R.R. Martin wrote the lore for The Lands Between, which FromSoftware built upon to create their fantasy game's story. FromSoftware hasn't done that kind of collaboration many times in its history, but there is one other famous example. Throughout the Armored Core series, FromSoftware has relied on mecha designer Shoji Kawamori to guide the visual style of the hulking piles of metal players pilot and destroy.

Kawamori isn't famous on the international level of George R.R. Martin, but he is a legend within his old field. Or fields—he started working as an animator in the anime industry as a teenager in the 1970s, and eventually created, wrote and directed most of the entries in the Macross series. He also designed Macross's famous transforming variable fighter jet-mech hybrid.

Outside of Macross, he's written and directed other anime and also served as a mechanical designer for other shows as well as a number of games. Just recently Kawamori designed all of Devil May Cry 5 protagonist Nero's robotic arms, the Devil Breakers.

In a 1997 interview about the first Armored Core game translated by Shmuplations, Kawamori talked about working with FromSoftware to decide how many parts of the mech players should be able to customize and how it differed from his work in anime, where he isn't usually designing each individual component of a mech. "We had a series of conversations in which I asked them to make things as simple as possible for my design work," Kawamori said.

"First, I asked them to settle on the main cores. If there were hundreds of cores there'd be no design unity, so we made the individual core designs in the spirit of functional beauty, and I could then create all the parts that would attach to them."

(Image credit: Shoji Kawamori, FromSoftware, Shmuplations)

For the first game he designed three types of cores. In Kawamori's words these were: an "angular, tank-looking core," a "sleek, dynamic core," and one he described as "what I imagined a combat helicopter might look like if you deployed it as a land-based weapon."

Kawamori mentioned being frustrated by running into the limits of how many polygons the PlayStation could display and having to make his designs more angular. My favorite bit of the interview is when he then breaks down the process of designing the mecha parts to fit with each core: 

"I drew about six layout blueprints for each of the basic cores, showing them from different angles. Then, using copies of those layouts as a reference, I designed the parts so they could be attached to each core. In this way I was able to preserve a sense of integration in the designs. I double checked every part I designed against each core. Like Karasawa said about not wanting to have an "ultimate" strongest weapon, I also thought it would be boring if there were one design that everyone wanted, that stood out above all the others. So I tried to make every part unique, so the choices would be meaningful."

Kawamori is credited as a mechanical designer for eight Armored Core games, including as a "guest" designer on 2008's Armored Core: For Answer. It seems as though he didn't return for Armored Core 5… but what about Armored Core 6? In a recent interview with FromSoftware I had to ask, and the question generated a flurry of back-and-forth between the team—in Japanese. Finally the answer came back: 

"We want to reveal this information at a later date, regarding the designers," the translator finally said on behalf of director Masaru Yamamura.

I have no proof, but my suspicion is that Kawamori was again a guest designer for AC6, and either did some early concept art or designed a singular showpiece mech for the new game. While he hasn't contributed to every single Armored Core, his work is a key part of its identity, and it's hard to imagine FromSoftware making a triumphant return to Armored Core after 10 years without Kawamori's name attached. 



Читайте также

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: 'It's the best cryptid hunting game'

Mirror's Edge review (2009)




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.