Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Combat-free MMO Palia is giving me high hopes for the future of 'cozy' MMOs

 Combat-free MMO Palia is giving me high hopes for the future of 'cozy' MMOs

Life sims and MMOs are my two main vices, so "cozy" MMO Palia feels like it's being made specifically for me. I've got a bit of emotional investment in its success, I'll admit, and after about a week with its alpha version, I'm quite attached to crafting and hopeful that it will keep growing as an MMO.

In Palia, you are not a hero. You're one of many, many humans who've popped into the world after the local Majiri people believed you'd all gone extinct—a nice deviation from the usual MMO setup, which asks us to believe that the world is primarily populated by chosen ones. There's no PvE or PvP combat, and instead of a big quest to defeat evil, your goal is simply to become a member of Kilima Village. Here's what that entailed for me in my first week with Palia:

  • Chopping trees and rocks on my instanced home property 
  • Building crafting stations for furniture and then waiting the requisite time while my raw materials process into ingredients
  • Catching bugs and hunting small animals around the map
  • Selling a lot of fish, because that always seems to be the first reliable source of income in a life sim
  • Visiting local skill masters to accept quests and buy new recipes
  • Chopping a lot more trees so I can build a house on my lot and move out of my tent

(Image credit: Singularity 6)

Unlike a typical life or farm sim, I'm not tracking calendar days or energy use. I share a time of day with everyone on the server so there's no sleeping until tomorrow or getting stranded halfway through my chores without energy. Instead, I play through the entire day and night cycle (an hour in real time) and cook myself meals to increase the experience I gain for activities.

There is a main questline to pursue, which involves figuring out why you and all the other humans are appearing, and helps provide a sense of progress. The other goals I've got to chase are upgrading each of my tools (axe, pick, watering can, fishing rod, etc), leveling up my friendship with locals by bringing gifts, collection achievements, and adding new rooms and decor to my home.

Relationships and romance are another big goalpost in Palia. Each character has several most desired gifts each real-world week that you can find out by talking to them (or other players) and each milestone in your relationship with them will reward gifts like a key to visit their house or a new piece of decor. Romanceable characters have an additional relationship track and storyline at the end of which (currently) they'll give you a pin to wear that other characters will take note of.

(Image credit: Singularity 6)

Customizing my property is one of Palia's most permissive (and expensive) systems, clearly the primary "endgame," so to speak. I can place furniture from my third-person perspective or from above and also snap to a grid or use free placement. I can hang light fixtures from the rafters, place small clutter objects freely on shelves, and change room transitions from doorways to open concept. I can even manage editing permissions for my lot to grant different friends access to touch my stuff. I have the feeling that Sims 4 build mode players who took a detour through Disney Dreamlight Valley will be happy to stop off in Palia to experiment there, too.

Palia's gathering, crafting, and decorating loop has absolutely hooked me, no question.

When it comes to multiplayer, partying with friends gives buffs to resource collecting and you'll always get your own loot. Cooking in particular eventually becomes a multi-step process where you and friends all attempt separate minigames for chopping, stirring, and other activities within a time limit. Friends can also contribute resources to house upgrades you've started, so keep your grinding pals close. 

You're encouraged to make use of strangers, too—I spent a day fishing in town beside other players while one cheered and clapped for us, which developer Singularity 6 says helps nearby players cinch a tough catch. More than once I watched players call out in server text chat when they'd found a glowing purple Flow Tree, inviting others to join in on cutting it to grab the rare wood resource.

(Image credit: Singularity 6)

Massive aspirations 

Palia's gathering, crafting, and decorating loop has absolutely hooked me, no question. Like Dreamlight Valley, it trades the urgency of a daily schedule in other life sims for the never ending task list of a live service game. I'm as susceptible to that style of design as anyone, so I admit I voluntarily played a good bit more of Palia's alpha than I really needed to for work purposes.

What I hope to see from it in the future is a truly shared, massively multiplayer experience. It does have communities (guilds) and a friends list where I can party with others to hunt, forage, or visit their homes. But I often felt my encounters with other players were pretty transient.

One of my favorite developments in the past decade of MMORPGs is shared world events that players flock together to participate in. Guild Wars 2 does them particularly well, with huge multi-step experiences that hundreds of players take part in, whether to fight a dragon or have a snowball fight with children. Even cozy MMO-adjacent games like Book of Travels and Sky: Children of the Light have small collaborative challenges that require multiple players to join each other out in the world. Coming together to cut those self-healing Flow Trees is a nice nod to the concept, but I'm hoping Palia expands into a recurring map events system of some kind.

(Image credit: Singularity 6)

In more minor complaints, I'm not much for the Fortnite-core art style or the blue-gray gradient menus that feel off-the-rack in any game. There are moments when it nearly reaches the Breath of the Wild vibes it seems to be aiming for—late at night when I'm walking back home under the trees and a lilting zither melody floats in.

Palia's world does have heart and personality. Its Majiri people are charming, falling into familiar archetypes like the standoffish hunter Hassian and excitable carpenter Tish and I'm genuinely interested in learning how they all relate to one another. Its first "adventure zone" Bahari Bay is where I'm meant to take on higher tier gathering and challenges later, with additional adventure zones planned later. 

Palia doesn't feel quite there yet as it heads into its open beta phase, but its foundation is solid. I'm reminded of The Elder Scrolls Online, which had a middling first year before it came into its own as a genuinely good MMO. Like online Tamriel, I'm confident that Palia's cozy MMO concept is one that deserves to exist, even if I have to wait a bit for it to find that last 10% of sparkle I want from it.

Palia will be free-to-play with cosmetic transactions when it fully launches. Singularity 6 has posted a tentative features list for the rest of the year including a themed event, new characters and quests, and controller support. For now, it enters an open beta phase on PC on August 10. From this point onwards, Singularity 6 says you'll keep your game progress through to full launch, so now's as fine a time to try as any.



Читайте также

Here's the dystopian cooking simulator about frying up illegal eggs in Antarctica that you've always wanted

Puzzle box game Machinika: Museum is free to keep on Steam

Nothing is too niche for modders to remaster, not even a '90s Star Wars FPS expansion pack where you play as Luke Skywalker's weird non-canon wife rescuing my favorite Expanded Universe dork




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

Бухалово и Париж: откуда появились необычные и смешные названия населенных пунктов в России

Шапки женские на Wildberries — скидки от 398 руб. (на новые оттенки)

Азербайджанцев оправдали за убийство спортсмена Евгения Кушнира в Самарской области. Делом заинтересовался глава Следкома РФ А. Бастрыкин

Лукашенко лоббирует интересы Алиева по изоляции Армении