Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

Daedelic's bizarre Gollum apology was apparently written by ChatGPT and the studio didn't even get approval on it

One of 2023's big disappointments was The Lord of the Rings: Gollum, a stealth-action adventure from the established German studio Daedelic. Daedelic is a publisher but also built its name on beautiful point-and-click adventures. Gollum was something of a departure for the studio, and its nature as a big licensed title in a popular genre meant it faced a new level of competition, expectation and scrutiny.

Despite one major delay, Gollum couldn't deliver. PCG's review found an enjoyably original take on the mythos that was unfortunately buried under a lacklustre game of trial-and-error. The game's PC Metacritic currently stands at 38, with the user reviews even more brutal. Gollum became the subject of a fierce backlash almost instantly, one of those circumstances where the big licence almost came to count against it. The consequences for Daedelic as a development studio would be catastrophic.

A new report from the German outlet Game Two talks to former employees of Daedelic about Gollum, and what went wrong both before and after release. It's an excellent analysis of the hubris and flawed methodologies that sometimes underpin failures like this, and while the video's in German there are English subtitles. Partly it's a development story that any industry watcher has heard before: crunch, unrealistic goals for development, and a right hand that didn't know what the left was doing.

Among this are some nuggets of pretty surprising information. Daedelic itself says that "Gollum ended up with a development budget of 15 million Euros: only a tenth of a triple-A game", which is a remarkably low budget for a game positioned as this was. If you're making a AAA stealth-action game the most obvious competition is something like Assassin's Creed, a series where 15 million Euros might just about cover the marketing budget.

Daedelic was on a hiding to nothing, and indeed part of this report is the slow realisation of its staff that the game faced serious issues. As the release date loomed, Daedelic began simply cutting things from the game: one example given is Gollum eavesdropping on other characters, who should have been animated and seen, but the final game simply showing Gollum looking at a window with audio playing atop the scenes. Another more serious casualty was the argument system, intended to show Gollum and Smeagol arguing over choices in the game, which was dropped and replaced with a much simpler text-only treatment.

Such things contributed to the reaction being so negative (the argument system had been a part of trailers), which soon acquired such fervour that Daedelic issued a bizarre apology for the game. Except it turns out this wasn't from the studio at all.

Daedelic says that this apology was not from Daedelic but from Nacon, the game's publisher and owner of Daedelic, which had clearly been spooked. Even at the time people picked up on some of the apology's wording as being meaningless and noted things like the game's name being misspelled: turns out that's almost certainly because it was written by ChatGPT (timestamp), and Daedelic didn't even get pre-approval on its own apology.

It went down like a lead balloon anyway.

Despite this Daedelic's Gollum team continued to work on patching the game, only for it slowly to dawn on some employees that they were still working on Gollum well past the point where, under normal circumstances, a chunk of the team should have started on the next project.

Daedelic had once envisioned three games in this Lord of the Rings series, with the second having the working subtitle "It's Magic" and already receiving millions in European funding. An internal prototype of this game, apparently focused on Gandalf, impressed those that saw it. However licensor Middle-Earth Enterprises nixed the idea, saying it overlapped too much with other LOTR projects, and Daedelic had to scramble for alternatives. One pitch was known internally by the jokey name CSI: Minas Tirith, and apparently featured a brother and sister from Gondorian nobility set out to solve a murder.

One month after Gollum's release, Daedelic announced it would be pulling out of game development entirely. The studio laid off around 25 people, a third of its workforce, and said its future would be entirely focusing on publishing. This was especially sad because Daedelic's reputation and back catalogue was built on beloved 2D point-and-click games like the Deponia series and an excellent 2018 adaptation of The Pillars of the Earth. Whatever persuaded the studio to take this expertise and gamble on a 3D stealth-action game is a mystery, and one with a very bad ending.



Читайте также

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

Dave Oshry, CEO of New Blood Interactive, will never uninstall Doom from his PC, and has over 488 hours in Fallout 76: 'It's the best cryptid hunting game'

Mirror's Edge review (2009)




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.